Playtime:
320 minutes
This game has a nice idea at it's core. Unfortunately, it is flawed in many key ways that basically make it unenjoyable.
First lets talk about bugs:[list]
[*] [strike]The collision box for the sky box does not work. Moving up to the top of the map causes you to vibrate against it. On at least one map (I haven't test them all) it is possible to move off the map entirely and see down the side. Not even an invisible wall.[/strike] Fixed by Dev.
[*] The UI toggle button doesn't fire once per press. Hold it down and it will flicker, once per frame. To actually toggle the UI you have to either tap the key as lightly as you can, or get lucky that the frame you lift off is a frame where the UI is in the state you want it in.
[/list]
Now, annoyances (minor):[list]
[*] Drop down menus won't close when the player doesn't want to interact with them. To close a drop down menu you have to open one of the other menus that isn't a drop down and then close it again.
[*] Annoying controls. On the research station and radar there is a single intereaction button, "upgrade" and "Activate forcefield". Since space is the key for perform action then you'd expect it to activate those buttons, espcially as while your hovering over these machines all other activities the space key can perfrom are disabled. Instead you have to detach the cursor from the camera to click the button. Annoyingly, once you've made the mouse hover over the button, space will now activate it.
[*] The slog. This game has a slow start. You need 750 biomass for your first research station. With a generous 10 biomass from your first collector, that's 75 seconds. Now you can increase the rate of collecting. A second collector costs 600. So assuming exactly double the rate from having 2 collectors we're at 60 + 37.5 seconds to get your first research station with 2 collectors. (And that's not counting the fact that your collecting rate drops overtime, without fresh plants).
[*] The fact that game punishes you for interacting with your biosphere by lowering "world efficiency" when you do interact with it. I am playing an interactive experience, yet I am punished for actually trying to increase the rate at which it does things. Yes, I'll let you parse that through your head.
[*] The inability to have more than one save. I don't think need to elaborate this point.
[/list]
Now for the major annoyance. The unbelievable level of obscurity in this game. Yes okay, I'm supposed to figure things out. I did quite well for a few things (like world score or world efficiency), however it would be nice to know what half the genes in the genetic engineering this game proudly boosts as one of it's key features, actually did. Height, root spread, max speed, turning speed. Those are all pretty obvious genes to alter, it makes the plant grow taller or it's roots wider and makes animals move or turn faster.
What about absorbtion? Is that absorption of water from the soil or CO2 from the air? How about "efficiency" and how does that relate to a plant? More importantly, why am I given a choice as if it pertains to what I think it means (how well a plant manages it's resources) then surely I want to crank that up to 100% all the time, which makes this busy work at best (make a note of this, we're coming back). Cohesion, how does that pertain to animals? Apart from making them resistant to Star Trek diseases that affect cellular cohesion.
And that's not taking into account genes that have obvious names (like competitiveness) but you're given very little clues as to how it relates to the biosphere in general, as yes competitive plants will kill off less competitve ones, but what about an ecosystem completely full of competitive plants? Will they all metaphorically strangle themselves to death, or will it be okay?
This obscurity around one of the key mechanics is infuriating, as even in an "explore it for yourself" style game, one mess of one of these genes could create a species that annihilates your entire biosphere. Not to mention you can have plants that are perfectly fine until they spontaneously combust. And the fact that animals will breed, lay eggs but never hatch. Had that a couple of times with no feedback as to what I was doing wrong. The developer says they want you to experiment, but to experiment you need a hypothesis; and mine begins and end with "I'm left with a bunch of burned plants and no idea what caused them to spontaneously combust, as it definately wasn't the environment as they made it through midday just fine".
Back to that busy work, in game that actively punishes you for adding things manually there is a surprising amount of stuff that you are required to do that by all rights you shouldn't. For example that efficiency gene from above, if it's entirely beneficial why should I have to manually set it to max? And the science system is a joke, where you only unlock one gene at a time, in a fixed order, but you have to go and manually click the unlock button. I can forgive the generic science buttons, as that has a choice between plants, herbivores and carnivore unlocks, but for the dedicated unlocks, it's unnessecary. Espcially for a key mechanic.
Also, the whole thing carries a cookie clicker vibe of using numbers to make numbers go up faster and nothing really to do with those numbers except make other numbers go up faster. Don't believe me? You spawn plants. You place a collector to collect biomass. You use that biomass to make a research station to generate science. Science unlocks a gene called max biomass that increases the biomass you get. The game even hits the "leave it by itself for a while" vibe pretty nicely as I got my best score by getting up and getting a drink. Came back, can of coke in hand to find my score had doubled and I'd unlocked two achievements for high efficiency.
Finally, I can't rate their story as the method of delivery is so poor. At most I can tell you that you work for a company, and they may be nebulously evil, going from the store page description and some odd dialog in the tutorial. Other than that, occasionally a small green square on a black circle with some text on it will appear on the ground with some text on it. One felt like a sentence from another player confused as to what they were doing, one was a length of random characters in a code and one seemed like a message from the Dev asking for feedback.
Oh and if you though that I was going to whale on the GUI and graphics, I won't. I can understand that. It's the general bad ideas in what otherwise could be a good game.
👍 : 18 |
😃 : 1