Weedcraft Inc
12

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$4.99
$19.99

Weedcraft Inc Reviews

Weedcraft Inc explores the business of producing, breeding and selling weed in America, delving deep into the financial, political and cultural aspects of the country's complex relationship with this troublesome and promising plant.
App ID622720
App TypeGAME
Developers
Publishers Devolver Digital
Categories Single-player, Steam Achievements, Steam Cloud, Steam Leaderboards, Steam Trading Cards
Genres Indie, Strategy, Simulation
Release Date11 Apr, 2019
Platforms Windows, Mac
Supported Languages Portuguese - Brazil, French, German, Russian, English, Polish, Spanish - Spain

Weedcraft Inc
6 Total Reviews
6 Positive Reviews
0 Negative Reviews
Negative Score

Weedcraft Inc has garnered a total of 6 reviews, with 6 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.

Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 1799 minutes
gg
👍 : 0 | 😃 : 0
Positive
Playtime: 1774 minutes
I recommend :)
👍 : 0 | 😃 : 0
Positive
Playtime: 1259 minutes
It's dope!
👍 : 0 | 😃 : 0
Positive
Playtime: 853 minutes
very fun and addicting game
👍 : 1 | 😃 : 0
Positive
Playtime: 255 minutes
Mobile game ported to pc, a lot of busywork just clicking stupid things that should be automated. Would refund if I hadnt played one hour over the limit..
👍 : 6 | 😃 : 0
Negative
Playtime: 6541 minutes
Fantastic game! But i am not sure if i'm just good at it or is it stupidly easy. I did one campaign as an introduction and 2 custom games. (this and my playtime can give you idea of time commitment to the game) Both times in custom games i went straight to top 100 all time leaderboard. Honestly never happened to me before, i tend to just chill and not think while playing. And here this approach was absolutely hit! But if you hope about getting top spots in leaderboard: don't bother! Top 10 is occupied by cheaters getting literally impossible amounts of money. But yea SUMMARY: Graphics are good but not revolutionary Systems are quite build up and you can tinker with a lot of variables Game is randomized, just play it, don't look for wikia solutions! Soundtrack will loop in your head for weeks even when you are done with the game... What can i say but DEEP
👍 : 0 | 😃 : 0
Positive
Playtime: 24 minutes
Not only 20 minutes in, and I'm already overwhelmed. There is no direction and the game expects you to read a bunch of information on how to play the game. A simple walk through tutorial would have been nice for how overly complicated everything is, and like others have stated down below - there is too much micromanaging. It's very confusing the play which sucks because this game looks like it has so much potential.
👍 : 3 | 😃 : 2
Negative
Playtime: 1836 minutes
[h1]Weedcraft Inc: A Perfectly Balanced Blend of Strategy and Fun[/h1] [b]Weedcraft Inc[/b] is an incredible example of how a well-designed game can combine depth, balance, and fun into a single, cohesive experience. From the very beginning, I was captivated by how smoothly everything ties together, never leaving me bored or under-stimulated. The progression feels natural, and there’s a genuine sense of satisfaction in watching those numbers climb as your empire grows. At first glance, [i]Weedcraft Inc[/i] might appear to be a straightforward weed-growing simulator, but that couldn’t be further from the truth. Beneath the surface lies a complex, multi-layered business simulation that brilliantly captures the intricacies of the cannabis industry. From negotiating with politicians to sway legislation in your favor, to navigating the murky waters of monopolistic corporations trying to control the market, the game keeps you engaged on multiple levels. You’ll experience everything from the gritty hustle of street dealing to the high-level strategizing required to manage production and distribution across multiple cities. The gameplay loop is so engaging and multifaceted that it’s clear the developers have poured a great deal of thought into every aspect. However, as amazing as the experience is, I believe a few additions could take this game to even greater heights: [hr] [h2]Interactive Locations and Upgrades[/h2] The game’s art style is stunning, and I’d love to see more opportunities to immerse myself in its world. For instance, imagine being able to physically enter dispensaries or street-dealing locations and upgrade them over time. Not only would this add another layer of customization, but it could also bring a more personal, hands-on feel to managing your operations. [h2]Customizable CEO Offices[/h2] As you grow your empire, having a tangible representation of your success could enhance the experience significantly. A customizable CEO office—perhaps with different styles depending on the building—could serve as a central hub for managing employees, monitoring stock across cities, and strategizing expansions. This feature could tie directly into the business simulation aspect, providing both functional and aesthetic rewards. [h2]Representation of Wealth and Power[/h2] While accumulating a massive fortune is satisfying, having more tangible ways to showcase that wealth would elevate the endgame. Whether it’s building luxurious offices, owning high-end assets, or unlocking exclusive features, it would add a layer of immersion that complements the game’s themes of ambition and success. [hr] In its current form, [i]Weedcraft Inc[/i] is already an extraordinary experience, seamlessly blending business strategy, social commentary, and pure fun. However, expanding on the representation of success and adding more interactive elements could make it a truly next-level masterpiece. [b]As they say in New York: Godspeed, Spider-Man.[/b]
👍 : 2 | 😃 : 0
Positive
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