Tabletop Simulator - Dungeon Drop
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Tabletop Simulator - Dungeon Drop DLC

Dungeon Drop is a lightweight dungeon crawler for 1-4 players, featuring unique gameplay elements that assures no two games could possibly be the same. Dungeon Drop blends strategy with a novel spatial element that will challenge casual and hardcore gamers alike!
App ID610704
App TypeDLC
Developers
Categories Single-player, Steam Achievements, Steam Cloud, Multi-player, Co-op, Full controller support, Shared/Split Screen, Cross-Platform Multiplayer, Downloadable Content, Steam Trading Cards, Steam Workshop, Includes level editor
Genres Casual, Indie, Strategy, Simulation, RPG
Release Date23 Apr, 2020
Platforms Windows, Mac, Linux
Supported Languages English

Tabletop Simulator - Dungeon Drop
1 Total Reviews
1 Positive Reviews
0 Negative Reviews
Negative Score

Tabletop Simulator - Dungeon Drop has garnered a total of 1 reviews, with 1 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.

Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 0 minutes
Pretty fun, the scripts worked fine for me. There is some jank with starting the game and doing proper drops during the explore phase, but I got things working pretty easily.
👍 : 0 | 😃 : 0
Positive
Playtime: 0 minutes
Definitely seems like it would be a difficult game to bring in to TTS but was glad to find it. I agree withost folks here that being an official DLC, it could use a little TLC. I just downloaded it and am seeing some of the same issues everyone had two years ago. Just a few tweaks will make this more enjoyable. Having the goblin faces default to facing up, allowing for a wider spread and easier way to drop cubes would be a good start. At least toggle the drop button to stay on and not have to click it for every piece I want to drop. Overall still fun and allows you to see if the concept is something you want to spend more money on to buy the real thing.
👍 : 0 | 😃 : 0
Positive
Playtime: 0 minutes
Very confusingly worded rulebook, poor tracking of items and skills. very bad experience playing for first time with friends.
👍 : 8 | 😃 : 5
Negative
Playtime: 0 minutes
At "Mixed" I feel like this game is pretty underrated. As some people have already said, the scripting issues from the DLC's launch are no longer present, and the "Drop" system works as intended, scattering your blocks around a small area as a handful would. I've had plenty of good times with friends dropping in for the short three-round matches, and beyond a tiny bit of "wait is that a shield or a gem" I've never had an issue getting new players in on the fun.
👍 : 1 | 😃 : 0
Positive
Playtime: 0 minutes
I enjoyed this very simple little cube collection game quite a bit! At it's most basic, after dropping the cubes on the table, you pick 3 grey cubes ("pillars") to make a triangle, then collect all the stuff that's in that triangle. It's fairly easy to explain the rules, but it quite a challenge to pick the correct three "pillars" and grab the most worthwhile loot! I like the cute artwork in it One part of the script that isn't obvious is how to drop the cubes on the table. You do this by clicking the "Drop Mode" button so that is shows "Place Mode", and then dropping the cubes somewhere inside of the now glowing play area. It will then drop the cubes in a random way using your drop place as the center point. The implementation definitely has some usability issues so I almost didn't recommend it: * Some of the cubes have icons on some sides. The icons should have been placed on the positive Y-axis so that when you picked the cube up, the icon would face up. * While I'm sure the box that you put the cubes in is faithful the the original game, it gets turned into a bag as part of setup, and its very hard to drop cubes back into that bag. Generally cubes go to the bottom of the box instead, which is not really where they are meant to be. The model should be turned into a box with a lid, then the entire object can be turned into a proper bag. * As soon as a player draws out of the box, it really should go into "Place Mode". It's very easy to forget to put it into "Place Mode" before drawing out of the box. * As others have pointed out, pressing the back button breaks the scripting. This really should be fixed! I think the issues with the game could be very easily fixed, though it's not that difficult to work around them either. In the end, since I really enjoyed the game I do have to recommend the game. I hope that the author puts a little more time into fixing the usability issues so I have no hesitation recommending it!
👍 : 6 | 😃 : 0
Positive
Playtime: 0 minutes
game is not playable. after selecting solo spelunker or multiplayer, the cubes stay shuffling in the air, nothing happens except the sounds are ongoing... please fix or reimburse!
👍 : 5 | 😃 : 2
Negative
Playtime: 0 minutes
This is a fun and very quick game as it only lasts three rounds. It also encourages speed over precision, as the rule is "If there is debate over whether or not a piece is in a room, it's in the room" in order to keep things moving and discourage people from digging out rulers and alignment lasers. Very simple rules yet a surprising amount of strategy. A great addition to the library for anyone who wants a smaller/faster game for just a few people. I can't speak to the scripting issues mentioned in other reviews, but the actual gameplay itself is good.
👍 : 11 | 😃 : 1
Positive
Playtime: 0 minutes
Although some other reviews identify that scripting errors have been fixed, both of the scripted startups (and there doesn't seem to be one to play the "normal" game, which is a pain because the default board arrangement requires a lot of cleanup) cause the game components to fall forever, as though they don't sense the table. Additionally, there is no guidance on what exactly the scripted buttons do. Additionally, as in other TTS DLC, things that should be Locked to prevent accidental movement are not. Finally, the all-important "drop dungeon" function, while interesting to watch, is not very effective at spreading the pieces within the space.
👍 : 8 | 😃 : 1
Negative
Playtime: 0 minutes
Update: The scripting issues that were present at launch have been resolved. You can now use the back button safely. My original review is below for archival purposes. [strike][b]Scripting is bugged[/b] Don't hit the back button. Just don't. You won't be able to drop new pieces on the board. You won't be able to finish your game. See below for more. [/strike] Single player gameplay is enjoyable once you get the hang of it. A link to a video tutorial would make it easier to learn. But they include a little instructions booklet you can flip through and that works. The artwork is well done with a simplistic yet elegant style that I appreciate. I would appreciate an easier way to track hero's health. Right now, as far as I can tell, health is tracked by placing monster dice on our hero sheet. The dice are supposed to cover either one or two hearts depending on the type. But I can never seem to get the dice to lie just right. It's way too finicky. Maybe I'm doing it wrong. But I would much prefer if the devs were to add a scripted health tracker where one can click an up or down arrow to change a number readout. Or, perhaps we could click the hearts directly on the hero sheet to "turn on" or "turn off" hearts as we go. My biggest complaint is the scripting. It's currently bugged ([url=https://youtu.be/_k0oyZFPq3I]watch me break it[/url]). Here is a quick list of things that don't get along with Dungeon Drop: [list] [*]back button [*]table flip [*]save and load [*]my friends that must flip the table [/list] If you and your friends are perfect and never make mistakes, then you will have no issues at all with Dungeon Drop's scripting. But for the rest of us, Dungeon Drop is a headache waiting to happen and here is why: the piece-dropping script is absolutely necessary to play Dungeon Drop. There is no effective way to add new pieces to the board without it (i.e. one must use it to "Drop the Dungeon"). If you and your friends are in the middle of a game and you happen do to anything listed above, you're screwed. The piece-dropper will stop working, and you can no longer finish your game. I know of zero ways around this issue once it happens. You are screwed and can't finish your game. [b]Software engineers, this part is for you:[/b] in the video above, the global script's onload() function attempts a call on an object that was removed from the table earlier in the script. Their onload() lacks the necessary safety checks to verify objects exist before using them. It's clear whoever programmed this has experience with LUA programming, but not with Tabletop Simulator programming. They probably didn't realize onload() gets called every time the host player presses the back button or does CTRL-Z. They also didn't know to separate the piece-dropping code out from the global script. If they had put the dropping code in the dropping-button object instead, this bug in global would not have broken it. Overall, I like the idea of Dungeon Drop. It's a unique game that I haven't seen before, and it's one that I want to like. However, the scripting issues are too serious for me. I find it very hard to not instinctually hit the back button when someone makes a mistake. That button should not break the game.
👍 : 16 | 😃 : 0
Positive
Playtime: 0 minutes
This DLC includes the base game + 3 optional mini expansions - Gelatinous Cubes, Skeleton Skulls, and Shiny Purple Cubes (which replace the role of purple cubes from health potions to one of 6 diffrerent roles), along with an option for single player setup. This DLC is a good way to play this game with scripting to set up players with a random Race, Class and Quest - it handles the initial drop and subsequent player drops well while offering the built in TTS tools such as line drawing to measure out your rooms. Be careful if manually moving cards as they have a habit of falling through the table, however you shouldn't need to to do this and it doesn't seem to affect the cubes or player markers. The game itself is easy to learn and takes about 30 minutes to play from start to finish, with replayability offered by the different possible builds and random nature of the dungeon drop. Overall had fun with this game and will definitely see more plays.
👍 : 26 | 😃 : 0
Positive

Tabletop Simulator - Dungeon Drop DLC

ID Name Type Release Date
286160 Tabletop Simulator Tabletop Simulator GAME 5 Jun, 2015

Tabletop Simulator - Dungeon Drop offers 1 downloadable content (DLC) packs, each adding unique elements and extending the core gameplay experience. These packs may include new missions, characters, maps, or cosmetic items, enriching the player's engagement with the game.


Packages

ID Name Type Price
163062 Dungeon Drop Package 3.03 $

There are 1 packages available for this game, each priced to provide players with a selection of in-game currency, exclusive items, or bundles that enhance gameplay. These packages are designed to offer players various options to customize and advance their game experience.


Tabletop Simulator - Dungeon Drop Screenshots

View the gallery of screenshots from Tabletop Simulator - Dungeon Drop. These images showcase key moments and graphics of the game.


Tabletop Simulator - Dungeon Drop Minimum PC System Requirements

Minimum:
  • OS *: Windows 7
  • Memory: 4 GB RAM
  • Graphics: Integrated
  • Network: Broadband Internet connection
  • Storage: 6 GB available space

Tabletop Simulator - Dungeon Drop Minimum MAC System Requirements

Minimum:
  • OS: OSX 10.8
  • Memory: 4 GB RAM
  • Graphics: Integrated
  • Network: Broadband Internet connection
  • Storage: 6 GB available space

Tabletop Simulator - Dungeon Drop has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.

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