PAWARUMI
71 😀     6 😒
80,84%

Rating

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$14.99

PAWARUMI Reviews

Pawarumi is a modern shoot’em up set in a retro futuristic sci-fi pre-Columbian universe. You’ll take control of the almighty ship Chukaru and its three unique weapons! Shoot wisely to either do double damage, heal yourself or charge your Super Attack!
App ID610410
App TypeGAME
Developers
Publishers Manufacture 43
Categories Single-player, Steam Achievements, Steam Cloud, Full controller support, Steam Leaderboards, Remote Play on TV, Steam Trading Cards
Genres Indie, Action
Release Date30 Jan, 2018
Platforms Windows, Mac, Linux
Supported Languages English, Portuguese - Brazil, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Russian, Korean

PAWARUMI
77 Total Reviews
71 Positive Reviews
6 Negative Reviews
Very Positive Score

PAWARUMI has garnered a total of 77 reviews, with 71 positive reviews and 6 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for PAWARUMI over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 80 minutes
Cool graphics and slamming music (I think I will be getting the OST now) I should have played this sooner!!! I did wish there was a back story explaining your pilots motives since her being the hero is questionable. Do note there is no continues in regular arcade mode so it's like score attack with a story. Also there seems to be no unlockables either so really your rewards with only be perfecting your score and knowing you completed all difficulty levels. Overall an excellent modern SHMUP!!!
👍 : 2 | 😃 : 0
Positive
Playtime: 402 minutes
Pawarumi is a very unique shmup with an ingenious 3 colors system. Shooting enemies with the same color weapon heals you, one of the wrong colors fills your ultimate, and the other wrong one does bonus damage. This system adds a ton of depth, strategy, and intensity to the gameplay as well truly setting the game apart from almost every other shmup except maybe Ikaruga. Grafix are good enough, music could be better.
👍 : 0 | 😃 : 0
Positive
Playtime: 151 minutes
This is a masterpiece. Extremely polished, jaw-dropping graphics and crazy good gameplay. Note that you must fully understand the 3-color mechanics, else utter failure is unavoidable. Wholeheartedly recommended for all shmup connoisseurs!
👍 : 0 | 😃 : 0
Positive
Playtime: 1487 minutes
Must have buy for Raidan Project Lovers! If you love games with learning the pattern and mastering it, this is it. GREAT GRAPHICS and GREAT Design. I havent mastered it but I have played it ALOT. only complaint is I wish it had more Ships, only three. This is endless fun though and competetion.
👍 : 0 | 😃 : 0
Positive
Playtime: 448 minutes
[quote]Just saying, but I do have a curator page. If you like my remarks about games, you can find more of them here: https://store.steampowered.com/curator/44130985-TDP%27s-Gaming-Escapades [/quote] PAWARUMI is a very well-made shmup game, and one that I believe is criminally underrated. The game takes several inspirations from Ikaruga, which is one of the best games in the shmup/bullet hell genre, to form its gameplay and presentation. But while it does look great and is fun to play, some unfortunate issues and its reliance on being a classic-styled shmup ultimately cause it to not be a suitable pick for everyone. [h2]Outstanding presentation[/h2] If there's one thing that PAWARUMI absolutely nails, it's the presentation. The soundtrack of the game is very well-composed. No doubts about that. But it's the visual design and polish that deserves the most praise. All of the level backgrounds in the game are very detailed and full of color, with each of them having a dominant shade of color throughout them to set their moods. The same applies to the player ship and the enemies, each having specific designs that make them wildly different to the other types. The cinematic camera shots are done really well and add to the game's feeling of progression through or between the levels; much like the same thing with Ikaruga, only without the possible goosebumps as the result of music and visuals being perfectly synced. I especially love the attention to detail in this game. The default bindings of the game have been set in a way that the color of shots and the color of their respective buttons on an Xbox 360 controller are the same. Each of the fire modes are signified with the facial appearances of Condor, Serpent and Jaguar, and you will see a brief animation of them appearing upon firing the weapons in addition to the playable ship changing its appearance. And the design of the HUD and the characters are very in-line with drawings of Aztecs, a civilization which is a major source of inspiration for this game. [h2]Fun, and yet confusing at the same time[/h2] When it comes to talking about the gameplay and how it feels at a fundamental level, I've got to say it is very fun, well constructed and unique. Sure, the game lacks the punch it needs to make enemy explosions impactful, but everything else work together to deliver a satisfying shooting experience. The game's uniqueness comes in the form of its shot modes, where it takes Ikaruga's polarity system, changes some stuff and then adds more to it. In PAWARUMI, you have access to three color coded shot modes: Laser beam (Blue), homing missiles (Red) and curved shots (Green). The enemies are all drenched in one of these three colors, and attacking them with each of the shots causes you to achieve one of the following effects: [list] [*]Crush (bottom middle of the screen): Attacking an enemy with the opposing shot color, dealing more damage as a result. [*]Boost (bottom right of the screen): Attacking an enemy with the other opposing color, in order to charge your special attack. [*]Drain (bottom left of the screen): Attacking an enemy with a shot that has their exact color, in order to charge your shield. Also causes the drained enemies to attack faster in retaliation. [/list] One one hand, this weapon system gives you complete freedom to decide what you want to do and how you want to progress. But on the other hand, it also makes the gameplay very confusing. If you cannot get a grip on how the weapon system is handled, you will be forced to constantly take a peek at the bottom of the screen and then immediately look back to make sure you won't get hit by the enemies. Not only that, one of the bosses forces you to play a shell game and hit the target with the exact weapon effect he asks you to choose, further making this an issue for the confused. [h2]Not very casual friendly[/h2] When it comes to the difficulty, PAWARUMI is a decently balanced game with very well-designed enemy patterns. However, it's not a game that I would recommend to the newcomers to the genre or casual players as its game design is based on older titles in the shmup genre, not offering any modern quality of life additions. What I mean by such statement is that PAWARUMI is a game that in classic shmup fashion, requires dedication to be finished. The game's true ending is only accessible on the hardest difficulty mode and some enemy patterns, such as certain laser beam enemies in the Industrial Complex, require you to have prior knowledge of their appearance in order to not get hit by them. Furthermore, you are forced to 1CC the game. There is no free play mode, no extra lives system and no unlockable credit points in this game. If you run out of shield meter and die at any point, which can happen a lot as the amount of shield and super meter you have don't recharge between levels, the run is over and you have to restart everything from the beginning. All of these make for a game that requires hours of practice and restarts in order to access its ending, thus not making it a suitable choice for casuals and newcomers, or those with limited time on their hands. The 1CC is especially a problem here since I believe the game unintentionally suffers from a rather big problem. [h2]Oh god not again…[/h2] This is the main reason that much to my dismay, I decided to not recommend this game. If there was a middle ground option I would have chosen that instead, but unfortunately I do not have such leisure. As I have mentioned before, PAWARUMI is a game with a lot of work put into designing its levels, models and other visual elements. But while this works for the game by providing a unique visual presentation, it also works against it by increasing the chances of visual clarity issues surfacing, which is very visible in the Dune Ocean and Xibalba levels. Simply put, the background is colorful and detailed, all of your ship's attacks have visual effects of their own, the animation for special bars filling up takes some space on the screen and some setpieces fill the screen with various moving objects, making some of the levels visually busy. Not only that, enemy projectiles have a dark purple color that makes them hard to notice in busy scenes, with only the faster variants being bright and noticeable. Then there is the fact that all of the enemies in this game deal contact damage and their fly patterns can cause them to come right at you. So basically, you have to watch out for the projectiles that are coming at you from all directions in middle of all of the visual effects (as the game is a vertical shooter in 16:9 aspect ratio, allowing fleeing enemies to attack at you from the sides of the screen), and also watch out for the enemies that are flying around or for the sudden lunge attacks of the bosses, all while you are also keeping an eye on the enemies and the bottom of the screen to determine which shot type you should use against them. This is simply too much, paving the way for many instances when you legitimately don't know what hit you. And need I remind you that you are forced to finish this game in one sitting without continues? [h2]TL;DR[/h2] A fantastic & frankly underrated shmup with lots of care and polish put into its presentation and gameplay. Unfortunately, the game's 1CC requirement and some clarity issues make it hard to recommend.
👍 : 2 | 😃 : 2
Negative
Playtime: 767 minutes
A polished shmup with a Jamestown-ish sci-fi theme. You fly your machine through various locales using your three standard non-upgradable weapons that have various effects on you and your enemies, depending on their colour. It somewhat feels like rock-paper-scissors meets Ikaruga at times. Aside from that mechanic, the rest of the gameplay and scoring tactics are quite straight-forward. The graphics are very good and the OST is one of the best I've heard in a while. It also comes with three difficulty settings to choose from and online leaderboards per settting. To sum up, we have a very solid game that is guaranteed to mostly satisfy shmup enthusiasts. Recommended!
👍 : 10 | 😃 : 0
Positive
Playtime: 832 minutes
Nice weapon system and mechanics. I enjoy the different dynamics of using different weapons on different enemies in order to obtain your desired outcome. Need to recharge your shield? Want another bomb quick? Or do you just want to mow down the enemy in front of you as quickly and effectively as possible. Through the three different weapon types and enemy types these opportunities are nearly all present to you throughout the majority of gameplay. While learning the different color combinations may seem a tad daunting at first, it really doesn't take much time and will become quite intuitive after a bit of playing I believe.
👍 : 5 | 😃 : 0
Positive
Playtime: 2471 minutes
Pawarumi is extremely fun. The polish is incredible, and the stages are fantastic. I truly love this game, it's one of the best shmups I've ever played.
👍 : 14 | 😃 : 0
Positive
Playtime: 285 minutes
It looks nicer than expected, even better than the official screenshots. Why is people missing this title?, it already became one of my daily ones. Either the [i]intellectual[/i] reviews saying the weapon system penalizes colors are wrong or I am not living in planet Earth (more on that later). The basics are simple: 3 weapon colors, 3 enemy colors (red, green, blue). Depending on what weapon you point at every type of enemy you can: recharge your multi-kill weapon, recharge your shield or crush your enemies (kill'em faster). This is more about coordination and attention than mindlessly killing. I am all about mindlessly killing, but liked it. Works smoothly out of the box at 4K in Fedora 28 GNU/Linux + RX 580 all maxed out.
👍 : 6 | 😃 : 0
Positive
Playtime: 48 minutes
A nice, but short shmup. The stages are pretty long, but there's just 4 of them. The game has an interesting setting and characters. Boss design is quite good and the battles themselves are decent enough. Graphically it looks good and there were no readability problems throughout the entire game. Some enemy units look maybe a little too generic, but they fit the Neo-Aztec style well, so it's not that much of an issue. The weapon's Trinity mechanic was a bit confusing to use at the beginning, but it turned out ok after a while. It's basically Ikaruga's system expanded to 3 colors, but without the total penalty for mismatching them. If you attack with the wrong one - you still do damage, but the extra perk you get is maybe not the one you wished for. 7/10 perhaps?
👍 : 19 | 😃 : 0
Positive
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