Old World Reviews
Old World is a revolutionary new historical strategy game where you lead your dynasty over generations of rule against rival kings and queens. Wage massive wars, manage your court, and build a dynasty — or watch your empire crumble to dust. What legacy will you leave behind?
App ID | 597180 |
App Type | GAME |
Developers | Mohawk Games |
Publishers | Hooded Horse |
Categories | Single-player, Steam Achievements, Steam Cloud, Multi-player, PvP, Online PvP, Co-op, Online Co-op, Shared/Split Screen Co-op, Shared/Split Screen, Remote Play Together, Cross-Platform Multiplayer, Shared/Split Screen PvP, Steam Trading Cards, Steam Workshop, Includes level editor |
Genres | Strategy, Simulation |
Release Date | 18 May, 2022 |
Platforms | Windows, Mac, Linux |
Supported Languages | English, Portuguese - Brazil, French, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Russian |

181 Total Reviews
138 Positive Reviews
43 Negative Reviews
Mostly Positive Score
Old World has garnered a total of 181 reviews, with 138 positive reviews and 43 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Old World over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
4011 minutes
People call this a cross between Crusader Kings and Civilization and they're not wrong... Leaning more on the Civ side with a more focused time period and location.
War is a big deal, it feels massive and although you can't doom stack, it still feels more epic than Civilization.. and with the limited orders you get to pick between developing and fighting when a war rages.
This game may be better than Civ... But not as mindless. Even on easy modes I don't think you could mindlessly just auto-play without thinking.
👍 : 1 |
😃 : 0
Positive
Playtime:
15807 minutes
I've been a Civ player since the first game. I've enjoyed the various iterations of that game over the years but didn't realize I was looking for something to come along and improve the 4X formula in so many different ways. Brian Johnson (lead designer for Civ IV) and Mohawk Games created a 4X masterpiece. There's a great talk by Brian (at a gaming convention, I think) on YouTube where he breaks down all the aspects of Civ that were not ideal to the gaming experience and how he and his team improved specific mechanics or changed fundamental Civ concepts. This has become my go-to stategy game and will be for a long time. The game is well supported with continuous updates and meaningful DLC that just keeps expanding on what the game has to offer. What I enjoy most of all is how this game creates an emergent narrative to your character's leadership and how that changes and develops from generation to generation. Just solid fun.
👍 : 3 |
😃 : 0
Positive
Playtime:
9665 minutes
It's a proper turn-based strategy game. It's well optimized so it can run smoothly even on low-spec computers.
👍 : 1 |
😃 : 0
Positive
Playtime:
2858 minutes
A lot of the standard things for games in this genre, but what I really enjoyed about it is the family/succession management. It's like the Sims meets Civ. Lots of fun.
👍 : 1 |
😃 : 0
Positive
Playtime:
12225 minutes
This game is so deep, but it wears its depth so lightly. Everything interacts with everything else, but you can choose how much you want to immerse yourself in it all, and for me it was only at the upper difficulty levels that it really became necessary to study the systems. Yes, in many ways it's just Civilisation meets Crusader Kings, but I prefer it to either of those games: the characters and events give it so much more narrative interest than Civilisation, but equally the 4X structure gives it so much more direction than Crusader Kings. My biggest criticism is what a lot of other people have said: the gameplay differences amongst the nations are trivial, which means tomorrow's run with Greece is going to feel pretty much the same as yesterday's with Rome. Also, it's not exactly rich with visual spectacle, but then again I wouldn't choose a big-budget game with a bunch of loose ends and missing pieces over a mid-budget game with an obsessive attention to detail.
👍 : 6 |
😃 : 0
Positive
Playtime:
2502 minutes
Absolutely lovely 4x game. Way more creative than the last few CIV games, and it has that "special something" which will make you suddenly lose hours when playing. Love it, I hope the developers continue supporting it going forward.
👍 : 10 |
😃 : 0
Positive
Playtime:
519 minutes
was really enjoying the early + mid game, then got into first empire war. It was such a waste of time, hated it so much didnt even make it to the 10 hour mark. Units can just fly across the map, so if you move any of your units to your border city watch them get picked off every turn, the AI can and will send units from 40-60 tiles away to snipe your units and you can't build anywhere as quickly as they can
👍 : 19 |
😃 : 15
Negative
Playtime:
6042 minutes
Great game for a fair (maybe too low) price with a lot of really good additional content.
If you have any questions the community and the developers are really helpful (on the forums and on discord).
👍 : 10 |
😃 : 0
Positive
Playtime:
6715 minutes
All right, was sitting on this game for a long time, and admittedly kinda found it a tad hard to get into at first. But this little gem had that spark that pulled me closer. And part of that was, for me, the soundtrack.
It combines Greek orthodox church chants in both Greek and Arabic, and other middle eastern bangers that boldly link the Middle-East of the bronze age to that of more recent times. And that is not to mention the peppering of some of Phillip Glass' violin concertos, making the gameplay loop nigh unstoppable as the constant stream of pure musical gratification is bliss, and stopping that is just painful. The score sets a tone that proudly shows a love for the setting of this game, despite any historical mismatches. Frankly the only thing missing is Peter Pringle singing the Epic of Gilgamesh ;)
I'm not sure if soundtrack is something most players think a lot about, but it was a huge part of why I enjoyed spending so much time playing Civ 5, something that it's descendants in the series have blundered with tonal mismatches, non civilisation specific music and an almost offensive orchestral tone. Old World on the other hand solves this by scaling back its width and deepening it's scope. And that approach is insightful in more ways than one.
Another aspect Old World deeply understands is the desire to experience the story of your empire. The character driven gameplay intermingled with a surprisingly rich event system immersed me into the game, worrying about schemes against me, cheating on my married partner with some power-hungry up and comer, assassinating my heir because another royal succeeding me would be better for the nation... The order system adds to that in the sense that you're not some disconnected all controlling entity moving your pawns, but a ruler of an ancient kingdom trying to coordinate its expansion within the limits of your command structure.
Frankly, if you've been reading until here, just try it, start a game, restart when you realise you fucked up, and keep playing. Learning the mechanics of this game can be a bit daunting, but once you get it you start to realise how all of the resources dance together in what I consider to be one of the better balanced 4X games I've ever played.
👍 : 26 |
😃 : 0
Positive
Playtime:
1131 minutes
9/10
A solid 4X game that perfectly combines Civ 6 with family dynasty elements from CK3. Mohawk actually designed every mechanic in this game correctly, unlike Civ where some systems make you wonder if they're just bad design choices or if they're incomplete to sell you DLC later. Honestly, the base game of Old World feels complete already. I don't even find myself wanting more DLC, which is pretty rare these days.
👍 : 24 |
😃 : 0
Positive