Freedom Planet 2
19

Players in Game

37 😀     1 😒
81,65%

Rating

Compare Freedom Planet 2 with other games
$24.99

Freedom Planet 2 Reviews

The fast paced platforming of Freedom Planet returns! Become a full-time cartoon heroine and use abilities and items suited to your play style to explore the world of Avalice and defend its animal citizens!
App ID595500
App TypeGAME
Developers
Publishers GalaxyTrail
Categories Single-player, Steam Achievements, Steam Cloud, Partial Controller Support
Genres Indie, Action, Adventure
Release Date13 Sep, 2022
Platforms Windows
Supported Languages English

Freedom Planet 2
38 Total Reviews
37 Positive Reviews
1 Negative Reviews
Positive Score

Freedom Planet 2 has garnered a total of 38 reviews, with 37 positive reviews and 1 negative reviews, resulting in a ‘Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Freedom Planet 2 over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 244 minutes
Absolute blast!
👍 : 0 | 😃 : 0
Positive
Playtime: 628 minutes
best game ever bro
👍 : 1 | 😃 : 0
Positive
Playtime: 1455 minutes
Amazing game and great humour.
👍 : 1 | 😃 : 0
Positive
Playtime: 89 minutes
I wanted to like this game. I really did. It had solid visuals, decent gameplay, and a promising start but then it slammed a brick wall in front of me disguised as a race against a character named Captain Kalaw. This wasn’t a challenge; it was torture. You need superhuman reflexes, perfect execution, and a ridiculous amount of luck to win. I gave it a fair shot, tried, failed, and realized I wasn't about to waste hours clawing my way past this nonsense. So I uninstalled it, removed it from my library, and I’ll never play it again. And you know what? I’m not sorry. I don’t care if someone out there thinks I “just need to get good.” No. Games are meant to be fun, not frustrating to the point of absurdity. It have beaten NES titles like Battletoads. I know what hard games are. And I'm sick of people giving companies money when they keep making stupid choices. If you enjoyed this game, if you actually think this is good game design, you're wrong. Maybe you thrive on pain. Maybe you just like bragging that you overcame something brutally unfair. Either way, I won’t respect it. This game went out of its way to ruin itself, and I honestly wish I could punish other players for enjoying it. Freedom Planet 2 could have been amazing, but instead, it decided to spit in my face. Enjoy the suffering if you want. But as for me? life's too short to waste it on dreck like this.
👍 : 2 | 😃 : 4
Negative
Playtime: 5780 minutes
Freedom Planet 2 is one of the most refined and re-playable games I've ever experienced without question. The feeling of chaining together movement with combat is unmatched to other games in this genre. The game knows when to take itself seriously while also weaving in comedic moments masterfully. All of my pain points I had with the first game (Like some weird line deliveries and Carol's shallow kit) were addressed, leading to a hidden gem that transcends the game it was inspired from and establishes itself as its own unique franchise. The only nitpick I have is with the voice acting. I think the voice acting is amazing, I just wish there was more variety for some of the supporting cast. Each of the playable characters will speak a sentence that conveys the same message with their own personal flair across their respective campaigns, but the supporting casts will respond with the exact same voice lines regardless of the character you chose; leading to some interactions not flowing as smoothly. Again its a personal nitpick I have on what I deem to be a nearly flawless gem of a game. I can't wait to see what GalaxyTrail has in store for their future projects!
👍 : 0 | 😃 : 0
Positive
Playtime: 3227 minutes
its nigh impossible to put into words how good this game is, so ill leave that task for a later date and for now just say that this is the best game i have ever played 10/10
👍 : 0 | 😃 : 0
Positive
Playtime: 3729 minutes
Freedom Planet 2 is a very different game than it's predecessor. The first game is a straight through, seemingly-nostalgic-for-the-first-3-levels romp with some truly surprising difficulty spikes [spoiler]looking at you, Dail and Serpentine[/spoiler]. It starts feeling familiar, but gradually becomes its own thing and checks to see if you really understand what's happening. This time it does its own thing from the ground up. You don't have a stack of 1-ups that you can accumulate more of, each stage you start with 2 lives and when you lose one you have the choice of going back to a checkpoint or continuing from where you are with low health. You're free to revisit earlier stages without backing out to Time Attack, because now there's a world map, and you might want to do that to try and get a better rank or find a treasure that you missed. You don't pick a difficulty and commit to it, you can add modifiers at the start of a stage that make things easier or harder and have a list of options that can tweak things as well. The theme seems to be modularity, play exactly the way you want to and set the game up how you want it to be. I've gotten this far and I haven't even talked about the moment-to-moment gameplay. In short, it's excellent. The 4 characters play differently enough and they all have a few mobility tricks baked in. If you played the first game the returning characters have a few more moves that make them feel more fleshed out and developed. Running through stages feels great and if you want to slowly explore that's fun to. The stages themselves are fun, each with its own feeling and gimmick. The game is huge, there are a lot of levels to go through here and I don't think I had any "not this again" moments when replaying. It was 100% worth the wait.
👍 : 1 | 😃 : 0
Positive
Playtime: 3695 minutes
Review after 100% Pure gaming joy. If you enjoy platformers, and especially if you enjoy [i]Sonic the Hedgehog[/i] platformers, this game and the first one are both worth your time. I've been gaming since the NES era, and platformers are one of my favorite genres, so it's no small compliment when I say that this might be my favorite of all time. That being said, you should not come into this game expecting just a classic Sonic experience. [i]Freedom Planet[/i], especially [i]Freedom Planet 2[/i], has some things which set it apart from the series which inspired it. So much so that I feel it's a disservice to compare this game so much to Sonic, since I really do feel it deserves to be considered its own entity and not just regarded as the indie Sonic game series. For one, you have a health bar, not rings. This means you can't take hits infinitely. But on the other hand, getting hit doesn't kill your momentum. Secondly, the levels are long. Sonic levels are brisk, but that's not the case here. Some levels take 8-10 minutes on a good run. The levels are masterfully crafted to allow you a sense of speed while also challenging you to jump, platform, and dodge. And lastly, the character's move sets are much more robust than Sonic's. Each one has different attacks they can do depending on what direction you're holding when you press the attack button, plus some extra abilities. You also have a spot dodge ability. Think Smash Bros and you should get a pretty good idea of the kind of tool kits and control schemes you can expect. There are four playable characters to pick from. The story is the same regardless of which one you pick, but you see certain events as some that you don't see as others, which rewards playing through the game as each character. [b]Lilac:[/b] The most "Sonic" like of the cast. She's fast, the quickest to accelerate, and has a simple moveset, including a helicopter spin, an uppercut, and a divekick. Her special ability is to do a mid-air dash which sends her rocketing off in a direction of your choosing, bouncing off of walls like a pinball as she goes. [b]Carol:[/b] Has a Mega Man X style wall kick, plus a lot of really great attack options. Her special is to throw a disc which can multi-attack enemies, or she can pull herself towards it after throwing it for creative jumping arcs to get around platforms. I generally found her to be the strongest character once mastered. She also has the ability to acquire a motorcycle, but I found it to be the most redundant part of her arsenal, and all it really does is increase her movement speed at the cost of making her feel slippery. [b]Milla:[/b] This character felt a bit incomplete in Freedom Planet 1 compared to Lilac and Carol, but in this, she's much more fleshed out. She plays a bit like Yoshi from [i]Yoshi's Island[/i], with a flutter jump and an attack that consumes ammo which she generates whenever she dodges. She can also manifest a shield which can reflect projectiles, which is absolutely devastating to some bosses. [b]Neera:[/b] The newcomer playable character to Freedom Planet 2, who was a secondary antagonist and boss character in Freedom Planet 1. She was my favorite to control overall. She feels the most like controlling a Smash Bros character, because she utilizes both of the attack buttons plus directional pad inputs for a wide variety of offensive options. So the last thing to mention is the story. I found the story to be an improvement over [i]Freedom Planet[/i] 1. It's much more tonally consistent, where the first one was light-hearted with a couple of dark and violent moments which felt out of place. Which isn't to say it doesn't touch on any mature subject matter, but it handles it gracefully in a game which has a mostly child-friendly mood. That being said, there are a lot of cutscenes, and your ability to enjoy the story depends greatly on how much you like the main four characters personalities and interactions. For me, I found all of the characters and the humor to be endearing, so I liked it a lot. Other people may find some of the characters grating, especially Serpentine and the monkey character. But when the absolute worst thing I can think of to say about the game is that the story (with skippable cutscenes) may not work for everybody, I think that shows that this game is very much worth your money. The developers clearly put their hearts and souls into this one, and it shows in every level, every boss fight, every beautifully detailed sprite, and every excellent music track.
👍 : 4 | 😃 : 0
Positive
File uploading