Into the Breach
382

Players in Game

125 😀     6 😒
84,98%

Rating

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$14.99

Into the Breach Reviews

Control powerful mechs from the future to defeat an alien threat. Each attempt to save the world presents a new randomly generated challenge in this turn-based strategy game.
App ID590380
App TypeGAME
Developers
Publishers Subset Games
Categories Single-player, Steam Achievements, Steam Cloud, Full controller support, Remote Play on TV, Steam Trading Cards, Remote Play on Phone, Remote Play on Tablet
Genres Indie, Strategy, Simulation, RPG
Release Date27 Feb, 2018
Platforms Windows, Mac, Linux
Supported Languages English, Japanese, Simplified Chinese, French, Italian, German, Spanish - Spain, Arabic, Korean, Polish, Portuguese - Brazil, Russian, Spanish - Latin America, Swedish, Thai, Traditional Chinese, Turkish

Into the Breach
131 Total Reviews
125 Positive Reviews
6 Negative Reviews
Very Positive Score

Into the Breach has garnered a total of 131 reviews, with 125 positive reviews and 6 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Into the Breach over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 778 minutes
something about it keeps me coming back. The turn based, strategy elements + atmosphere and mechs for sure.
👍 : 0 | 😃 : 0
Positive
Playtime: 496 minutes
What's up with "rogue-like" balancing where every game needs to always be "night-mare" difficulty? I have 1% and 2% skill-based achievements for two of the most hard-core "action-RPGs" but in this chill puzzle-game I'm sweating to win on easy mode! Don't get me wrong, even on my first-ever play-through on normal I was pretty close to winning, it's not that I can't beat the intended difficulty. It's just that it's not the experience I'm going for when playing a puzzle-game. Ten enemies on-screen; each with a different attack pattern and on-death effects; every single point of structural damage at any time could be the difference between winning or losing a run; and you only get 3 pieces to handle all of that with (losing a single one also being run-ending on higher difficulties)... is just not what I want on a glorified Solitaire-skin with big robots. Then you can say, in all fairness: then why are you playing a "rogue-like"? To which I'd reply I am playing a "rogue-like" that offers an easy mode that is so official it even unlocks all normal-mode achievements! While the easy mode is, indeed easier, it's by no means easy. It's basically a 50-50% chance I'd win or lose a run, which is the definition of fair, not easy. Maybe I got some bad luck on my first few runs; maybe I need to unlock more meta-progression to achieve the true intended difficulty? Either way, my experience has been disappointing so far. I do like Into The Breach. It's not the best-game-ever and it has a lot that could be improved-upon but it's incredibly novel; nails its theme and delivery; has no bugs at all; is fun and engaging and mentally-stimulating and well-worth-it at 60% off... but why on Earth does its easy-mode need to be harder than anything on 80-hour JRPGs, just because it's a "rogue-like"? Sad!
👍 : 1 | 😃 : 0
Negative
Playtime: 825 minutes
Super fun game. I was a fan of Faster Than Light, and assumed this companies lightning wouldn't be able to strike twice. So color my expectations high but respectful. This game is so much fun. There is so much diversity to how you can design your squad and the art style is an absolute homerun. I think I prefer this game to FTL, possibly because it's quite a bit more polished, and the progression is a bit less punishing. The way this game truly feels massive, while being such a tiny puzzle game, is beyond commendable. The way the mech's attacks moving enemies feels is exactly the strategy I would hope for from an Evangelion-esque world. And the simplicity of such a design choice still leaves me in awe. I have played 9 hours, and I'm sure that number will reach FTL in no time.
👍 : 0 | 😃 : 0
Positive
Playtime: 1345 minutes
This is an excellent tactics game that's essentially Chess with mechs and kaiju. Very fun, addictive game. I hope you enjoy this game as much as I have.
👍 : 0 | 😃 : 0
Positive
Playtime: 1693 minutes
Really good game. Just be aware going in that if you're coming from FTL this game will be very different.
👍 : 0 | 😃 : 0
Positive
Playtime: 3729 minutes
it's indeed a puzzle game. With chess strategy like. And a bit of Sokoban. Pixel graphics. Simple but straight to the core of strategy. Highly addictive and replayable. A masterpiece. 100% would recommend.
👍 : 1 | 😃 : 0
Positive
Playtime: 1494 minutes
Great game, feels distinctly like a puzzle and makes you feel smart every time you pull off a perfect no damage of an at first glance impossible situation, also can be unforgiving if you make a wrong move so be careful on how you move, the attacks you use and their order.
👍 : 1 | 😃 : 0
Positive
Playtime: 1959 minutes
Someone else has said this before but it's notable regardless, this game functions more as a puzzle game disguising itself as a turn-based strategy game. However, it's still really fun due to the amount of unique ways to approach every encounter with all the various squads and weapons. Definitely worth your money if you're into puzzle games in a turn-based setting.
👍 : 4 | 😃 : 0
Positive
Playtime: 8643 minutes
This game is so good. Really scratches the itch of a slow burn puzzler, quick progressing roguelite, and mech battler. 10/10 should play.
👍 : 5 | 😃 : 0
Positive
Playtime: 8265 minutes
A short disclaimer before you buy this game. This game is hard. Like, really hard. Especially if you were the kid who sucked at chess. I'm trusting you not to refund it immediately after losing one game. Odds are you'll be 20 hours deep before you win even once. But this game is really satisfying once you learn the various strengths and weaknesses of the mechs. Trust me. Subset Games knows how to make a fun experience. One other thing. Just like with their previous title, FTL - don't feel like a baby because you're playing on Easy. No one will judge you for that. Just do it on Easy. It'll save you a lot of pain and suffering, even though you'll still lose. You don't think you'll lose on the easiest difficulty? Think again. These game developers demand some REAL skill. That's why this game is so fun after you unlock a few mech squads.
👍 : 11 | 😃 : 2
Positive
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