Missile Cards Reviews
App ID | 586390 |
App Type | GAME |
Developers | Nathan Meunier |
Publishers | Nathan Meunier |
Categories | Single-player, Steam Achievements |
Genres | Indie, Strategy |
Release Date | 7 Apr, 2017 |
Platforms | Windows |
Supported Languages | English |

1 Total Reviews
1 Positive Reviews
0 Negative Reviews
Negative Score
Missile Cards has garnered a total of 1 reviews, with 1 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
66 minutes
At the very start it's pure luck if you win. Strategy is plain simple, therefore the gameplay is tedious and just luckbased-ly unfair.
New cards appear in a very slow animation while my strategy was already clear and I hate to wait in a game.
It's very grindy. You need to play through these luck games many times to get debris to buy one new card of so many available cards to unlock. And you have to play even longer to get XP to get a base point which will unlock stuff for your base.
Do I want to grind a tedious unchallenging task to get further into this undemanding gameplay? No. And I can't reccomend this for players of my kind.
If you search for a time killer, though, go ahead, this will serve.
Also, the music has annoying sounds and is very repetitive.
👍 : 3 |
😃 : 0
Negative
Playtime:
94 minutes
Interesting take on Missile Command style gameplay. Each hazard (comets, nukes, etc) moves towards your bases one space a turn, as you play defensive weapons that need to charge up before firing to destroy the hazards. Protect your bases or die trying. As you progress through the stages, you'll unlock more defensive weapons and passive abilities for your bases.
Good Solitaire feel and pace, with enough replayablity to keep you restarting or moving on to "just one more stage".
👍 : 5 |
😃 : 1
Positive
Playtime:
287 minutes
Impulse-bought this one on release for heaven knows what reason (I think I saw it on Twitter? Maybe I was just feeling generous) and was... surprisingly enamoured?
Most card games bore me, but this one's intuitive to pick up and remarkably nail-biting at times. Lots of risk-taking and balancing of various needs you can take beyond the bare minimum survival necessities. The strategic element is all very moment-to-moment, but it should give your brain a nice massage during your next lunch break.
👍 : 3 |
😃 : 0
Positive
Playtime:
963 minutes
I had previously played Nathan Meunier's "This Book Is A Dungeon," which I thoroughly enjoyed, so when I saw that he had released "Missile Cards" and that it was inspired by one of my favorite old Atari games, I was happy to spend $5. Having now completed the game, I had a great experience overall and I think that it was essentially the perfect length. The levels and artillery are diverse enough to keep the gameplay from being too repetitive in what is, objectively, a simple concept that is well-executed. While the gameplay principles are basic once you get the gist of them, there is still plenty of room for strategy and luck to make things interesting. I could see the concepts here being further expanded or for new content to be added at a later date. I look forward to seeing what Meunier's next project will be.
👍 : 2 |
😃 : 0
Positive
Playtime:
135 minutes
Fantastic game, buy it. If you want to find out why, read on. But seriously, just go buy it.
First off, let's get this out of the way: I'm not a fan of strategy games. My ADD-riddled ginger brain has never really taken to them; I just don't have the focus and patience necessary. That said, I really like the idea of a strategy game; in theory they're really appealing to me. The mental picture I have looks like this: Me (hey, that's me!) sitting on the couch, sipping delicious steaming coffee, nodding calmly like I know what I'm doing, contemplating my next move, placing my cup back on its coaster, then executing my move to resounding success. That's the picture I have of me playing a strategy game! Sounds fantastic, right? Try drinking coffee while you're playing (another favorite game of mine) Nuclear Throne and just SEE what happens! I'm not paying to have your couch cleaned.
In reality, the picture you'd see of me playing any other strategy game looks like this: Me sitting on the couch (hey, that's me again, but this time something's wrong. I look angry), profanity, frantic clicking, obtuse on-screen movements that I don't understand, me spilling coffee, more profanity, rage-quit.
Anyway, I've long entertained the thought of a strategy game that hit some magic balance of accessibility, action, entertainment, and presentation. Those are the ingredients it would take for me to obtain that ideal, nice, and relaxing time playing a strategy game.
Good news: That game is a finally reality and Missile Cards is its name.
Let me throw some stream-of-conscience sentence (fragments) at you to tell you about this game. This is where my well-thought out structured review falls apart, but remember, you're dealing with someone with no attention span or patience.
The look and feel is great. Super easy navigation; it plays really well with a Steam controller in simple WASD+Mouse mode. It has the exact right music for this game, a little warm, a little tense, and quite chip-tuney. The learning curve is perfectly executed. I lost my first game and couldn't wait to try again. I'd pay twice the price and be happy to do so. I'll gladly buy it again when it comes to a mobile platform.
Oh, and this is such a fascinating premise!!! Missile Command turned card-based strategy??? YES!!! Well done, super creative and fun to play. Support someone that made something awesome and get this game. After that, right-click it and add it to your favorites, because it is just that.
👍 : 3 |
😃 : 0
Positive
Playtime:
430 minutes
Clever, simple, and smart little strategy game that will bully you into playing repeatedly.
👍 : 2 |
😃 : 1
Positive
Playtime:
225 minutes
I wouldn't have said I was a fan of the card game genre especially, but decided to take a punt on Missile Cards - and I'm really glad I did! Very absorbing gameplay with an element of chance (as you'd expect from a card game) but definitely a good amount of strategy involved as well. This is particularly the case as you build up points and can then choose which upgrades to invest in for your base (makes all the difference in harder levels).
I've spent about 3 hours so far and am not even half way through the levels yet (which get increasingly more difficult), so I think it'll be at least 10+ hours of gameplay. An absolute bargain given the selling price, so it's definitely worth picking up.
👍 : 2 |
😃 : 0
Positive
Playtime:
16 minutes
I think this is a great game. I am a fan of Nathan Meunier's previous game, This Book is A Dungeon, so I was immediately intrigued. It's a turn based game where cards govern everything. Each card gets put onto a conveyor belt and you have so many turns to use cards, such as missiles, before they get dropped off and reshuffled back into the pack. Of course, this is also where the hazards come into play. Once you see a comet card heading towards the end of the conveyor it will drop into the left side of the screen, hurtling towards your base one step at a time.
It's quite surprisingly robust, with hidden depth and strategy needed in order to progress through the five missions. But don't be put off the mission count since each mission has three challenges to complete before unlocking the next mission. There's also upgrades and new cards to buy with gathered debris from missions. There's a great amount of content for such a small asking price!
I also really like the pixel artwork and 8-Bit style music.
All in all this is a great game for a low fee that I highly recommend. Oh and there's a button that allows you destroy all of humanity. What's not to like ^_^
Hope it does well.
P.S I hope there's future updates for it such as Endless Mode (if there isn't already a mode like that included, I haven't got that far into it lol) or hot seat multiplayer. That could be interesting, each player defending their own base, for example.
👍 : 8 |
😃 : 1
Positive
Playtime:
511 minutes
[h1]A fairly unique spin on the genre and a fine, if brief, slice of card-driven entertainment.[/h1]
It will be tricky to find another digital card game on the market today that gets its point across faster than Missile Cards does. Decked out in the sort of 8-bit retro aesthetic that we've come to love and loathe in equal measure, this wonderfully simple game tasks players with fending off the many nukes, comets, and other hazards that threaten to destroy their planet-side base of operations.
A set deck of player cards is assigned for your chosen level with each one featuring the planetary missiles and laser beams that you'll need to fend off threats of differing intensity. The gameplay is as simple as loading your chosen card into your console and waiting for it to charge before deploying it in a satisfying explosion of pixelated debris.
If you've got a tractor beam handy then you'll also be able to hoover up that valuable detritus whereupon it will be converted into space cash that can be used to purchase a small suite of brand new cards for your preset decks. Aside from the escalating threats, base upgrades, and the odd new tools that appear as the game progresses, that's pretty much all you need to know going in.
The best moments in Missile Cards are surely during those early stages where a slight feeling of trepidation is outweighed by the satisfaction of blasting meteors out of the sky for the first time. The designer has sought to carefully emulate Missile Commands' basic thrills here and you can tell that a lot of care and detail went into the moment when a player activates a defence. Comets explode with a resounding (and optional) shake of the screen, turrets fire off cascades of thumping bullets, and should a live nuke ever touch down on your base then the spectacular mushroom cloud almost makes up for your immediate defeat!
Missile Cards is a fun little time-waster to say the least, but the lack of any clear indication as to when a new level unlocks hurts it. Earning upgrades, achievements, and new cards can already feel too grindy and every moment that the cool-looking boss level is put off is just further risk that players will eventually give up due to the monotony that inevitably sinks in.
Similarly, you have no real control over your deck or what cards appear during play. The game actually has a somewhat automated feel where the player simply loads up a weapon and waits, hoping that the cards they want to see show up in the correct order. That's not to say that the game is totally devoid of planning or interaction, but Missile Cards certainly has the quickfire qualities that would suit its mobile versions better than its Steam release.
Fortunately though, Missile Cards' cheap price tag and accessible gameplay is sure to please those looking for a brief slice of entertainment without expense or tutorial time creating a barrier.
[url=http://www.celjaded.com/review-missile-cards/]Read the full review at my blog »[/url]
👍 : 5 |
😃 : 0
Positive
Playtime:
146 minutes
If you've ever played an old game called Missile Command, you know the basic premise of this game. That said, Missile Cards takes Missile Command's formula and changes it from a "real-time arcade action game" into a "turn-based strategy game using cards."
PROS:
+ Very low system requirements.
+ Charming pixel-based graphics.
+ Easy-to-learn (but tough-to-master) turn-based strategy gameplay.
+ Inexpensive at $4.99 USD.
CONS:
- Gameplay can get repetitive after a while.
- The menu feels a little awkward.
- The "luck factor" can sometimes be annoying.
- The descriptions for some cards and upgrades could be more detailed.
- No Steam Cloud*
* If this changes, I'll amend my review.
VERDICT: If you enjoy card-based or turn-based games, aren't easily bored by somewhat repetitive gameplay, and don't mind (or even prefer) the pixel graphics, this is a great purchase. Add in the low price point and it'll be difficult to go wrong.
👍 : 11 |
😃 : 0
Positive