Age of Heroes (VR) Reviews
“Age of Heroes” is a multiplayer combat VR game that emphasizes physical and intense boss battles. Pick up your weapons, choose your classes (Mage, Archer, Warlock, Priest), team up with other players, and banish evil demons to protect the world!
App ID | 586080 |
App Type | GAME |
Developers | Omnigames |
Publishers | Omnigames |
Categories | Single-player, Multi-player, PvP, Online PvP, Co-op, Online Co-op, Cross-Platform Multiplayer, Tracked Controller Support, VR Only |
Genres | Action, RPG, Adventure |
Release Date | 20 Jul, 2017 |
Platforms | Windows |
Supported Languages | English |

38 Total Reviews
12 Positive Reviews
26 Negative Reviews
Mostly Negative Score
Age of Heroes (VR) has garnered a total of 38 reviews, with 12 positive reviews and 26 negative reviews, resulting in a ‘Mostly Negative’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Age of Heroes (VR) over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
15 minutes
Do not buy this game, they just re-released another game nearly under the same name but with ("Reworks") and other additions rather then fixing this
👍 : 7 |
😃 : 0
Negative
Playtime:
373 minutes
PROS:
-Super fun! Feels like you're in a World of Warcraft-esque boss battle.
-Classes all play very differently and they also look really nice! (Boob jiggle FTW).
-Nice variety of locations, enemies and battle mechanics, Makes each battle feel eipc and different.
-Character progression.
-DLC on the way?
CONS:
-Multiplayer is a ghost town at the moment. You can take BOTS with you to get that group feeling but perhaps a drop-in/out otion or something to help connecting real people.
-Limited to boss battles, so there isn't a lot of exploring or things to see or interact with.
-I WANT MOOOORE! Add some dungeons or something to explore with your team!
👍 : 2 |
😃 : 0
Positive
Playtime:
706 minutes
This is a very fun title and I am looking foward to seeing it develop. If there is anyone who is looking to group with a pyromancer, please message me...I would love to pug this but so far havn't seen anyone in the multiplayer option. As a suggestion to the developer for future content, why not add a quest or two and a dungeon crawl to turn it into an instance rather than a boss fight. Two thumbs up!
👍 : 2 |
😃 : 0
Positive
Playtime:
49 minutes
Repetitive combat and unpolished user interface.
I should have realized that since it' s not early access, the devs won't change anything from what it is currently, which is a skeleton of what could be a great experience. Needs more work. So much potential, and very disappointed that it seems like the true potential may never be realized...
👍 : 5 |
😃 : 0
Negative
Playtime:
6 minutes
Does not work with oculus rift + touch.
Requires trackpad for locomotion and nothing on the touch works to replace it.
Also you have to aim downwards with the touch seeing its expecting you to be holding a wand.
👍 : 4 |
😃 : 0
Negative
Playtime:
31 minutes
Not sure whats going on, but I find beaming around extremely annoying. Restricts me or doesn't respond. Playing as a Warlock all I do is stand, charge a shot and fire, kill a thrall and pick up health and repeat. Not sure where all the rave reviews are coming from. Waste of 32 bucks in my opinion.
👍 : 4 |
😃 : 0
Negative
Playtime:
274 minutes
The graphics are great! All of the mechanics are solid, the foundation is great! While this games has huge potential it simply falls flat due to a lack of content. 3 powers per class is really basic and leaves you wanting more. While I enjoyed the game, the current cost is not appropriate considering the huge lack of content, especially considering it is not early access.
👍 : 6 |
😃 : 0
Negative
Playtime:
21 minutes
Ok so if you were looking for anything along the lines of WOW in VR then forget it, at least not in its current state.
The optimization isn't great. My GTX1080 i7 6800k, 16GB is the only machine that will play it smoothly without jittering . There are no options in game that I could find to try and balance graphics and performance; just audio on/off, mic on/off.
In its current state its basically just a demo and really should have been released as such, in my opinion. Really doesnt seem like a finished product and is in no way worth anything close to the asking price.
Its just select a character, jump into a boss fight..done.
It needs trash, dungeon crawling and character skills/talents.... also a player base, couldnt find anyone to multiplayer with. (i know its only a day in but still)
So unfortunately requested a refund, but will keep an eye on updates/development. Chinese releases for VR have had a terrible track record for quality, content and updates. I really hope this title proves me wrong and breaks the mold in the future but for now I would stay clear.
TLDR: This should be a free demo, demonstrates potential but ultimately I'd imagine even the most enthusuastic will uninstall and refund within an hour. If devs expand the content, optimize and by doing so attract a player base it could prove a success in the future. But the fact that this isnt even EA and feels this unfinished doesn't fill me with optimism.
👍 : 15 |
😃 : 4
Negative
Playtime:
18 minutes
man i wish this was good but at the current state it will leave you dissapointed Not because its bad, but because you will want alot more than what it gives you, if you read the comments it says you will play in a raid, if anyone has played any MMORPG like WOW, this game takes you straight to those kind of boss battles, But the fun part is going thru a Whole Raid and getting to the "Boss" area, here you are instantly there with no dungeon crawling. Beautiful looking female characters, and classes to choose from is nice Please add more!!
👍 : 36 |
😃 : 4
Negative
Playtime:
257 minutes
I tried this yesterday and went through it trying out all classes.
I played both multiplayer and singleplayer, and played through the game killing the last boss to see what it was like.
Overview:
The classes are evenly spread out with different perks and abilities for both multi- and singleplayer mode
Some classes stood out more than others, which is to be expected considering balancing is an act of itself in videogames.
Choosing a class was a little tricky because you had to play through the training match to use a class- which basically is the first bossroom of its entirety, and takes however long you manage to spend killing it, ranging from 3min-15min.
And then you go into single or multiplay mode.
Here you go into the same map as you started out training in, but instead of sending you into the main menu again, this time you get to venture through a portal after killing your boss. But before you do that, remember to pick up your chest of goodies, this is where you get an upgrade for your abilities.
Singleplay was as expected, lower damage required to kill enemies and fairly easy to run through, until the third map, which I don't know if is possible to do without being either a mage, archer or a priest- because being a warlock was nearly impossible considering the fact that there are small flying enemies on the map, which is darned near impossible to hit with the basic ability the warlock is using. And the Golem summoned usually couldn't hit the flying enemies (or imps) as they were out of range.
Multiplay was a long wait-time to meet other players, but I suppose that's normal if the game doesn't have many players, and I don't know how well this game has been represented through ads and what not, but that aside:
Yes it is more fun to play with other people.
One thing I had a little bit of problems with though was, I couldn't hear any of the other players. And I'm not sure if they could hear me. If they could, maybe they had no way to respond as they had no mic.. I don't know, but in either case; during the fight or at any other point in the game I couldn't communicate with these people.
So with a decent combination of classes I'm sure the game will be fairly easy and fun to barge through, just to upgrade your abilities as fast as possible.
Also.. Hitting your enemies in the head usually does more damage.
Classes:
You have 4 classes with one still to come (possibly more thereafter) which is said in the description of the game:
Mage, Archer, Priest and Warlock.
Each of the classes are rather fun to play each in their own respective environment, and can all be a nice part of a team combination. But as said, some feels stronger than others.
WARLOCK:
Exactly what you'd expect.
I started out with a warlock as I thought I'd start out with something I never usually go for in a game, and little did I know this was the class I do believe is the class stumbling across the most difficulties throughout the game.
The warlock has a 4 abilities (as far as I know):
Siphon soul + Shadow Bolt and Summon Golem + Golem Explosion - Siphon Soul is exactly what you'd expect, you channel a spell at an single enemy, and it ticks damage. After a short period of time or a long; depending on how much damage you want to do with the Shadow Bolt, you can release it to fire an Bolt of Shadow that explodes at your target location. Summon golem is just like summoning any other pet in any other game (let's say WoW), and it attacks once enemies are near. Golem Explosion is an aoe you can use after your golem is supercharged and does aoe damage to every enemy on the map.
Siphon Soul: is easy to aim, and it remains on the target as long as you hold the trigger (up to a certain point where it stops).
Shadow Bolt: on the other hand.. Not so easy to aim, as it spirals towards it's target, and if the enemy is small or far from (like on the third map where they may be BOTH), it's very hard to hit your target as it might spiral AROUND its target- leaving all the time you spent channeling nearly useless. Though, if you hit your target you can hit several targets as it has a blastradius where it lands, dealing a decent ammount of damage (depending on the siphoning time)
Also, if you upgrade it the enemies has a chance to get stunned for a short ammount of time.
The Golem: is easy. You summon it, and it attacks.
The golem itself has some abilties, both aoe and singletarget - both are fairly short range.
Golem Explosion: After a while your golem goes from Green to Red, and this is when you know you can do the golem explosion, which I would say is the most powerful blow in the game as it wipes out the entire map (except boss), BUT it takes quite some time before you can use it.
Overview - Warlock:
A cool class to play, but I'd see this be better of in a multiplay scenario rather than singleplay, as the main ability itself takes a little too long to charge up to use in hasted situation.
It's flashy and cool to have a 7 feet Golem at your hand that can wipe out a nation of mobs, but it's not the strongest class.
If I could suggest a way to balance this class out it would be to make the Shadowbolt go in a straight line rather than spiraling towards its target.
MAGE:
Your badboy caster with the elements at it's hand.
The mage has 3 spells:
Firebolt, Ice Beam and Thunderstorm.
Firebolt is a charging spell just like the warlocks Shadowbolt, but it requires far less time to channel.
But it can also be charged 3 times to bump the damage further for each charge. So depending on the mob and situation you can do either. I'd say that for the most DPS charging it up charge number 2 to release and do the same thing again is the best choice (possibly, I'm not 100%).
Firebolt arcs a little around but considering the casting time spent on it, it's fine.
Icebeam: is by far the coolest looking ability in the game. It just looks incredible.
It does really slow DPS, but it slows down it's target. Icebeam fires in a straight line at wherever you target it and has quite the girth to it, so I'm pretty sure you can hit several targets with this one if your enemies are stacked closely.
However, this ability is not great at all, and I'd suggest using Fireball and Thunderstorm over it.
Thunderstorm: may be the most practical ability in the game. As you channel your thunderstorm pretty much whenever you want (has a cooldown of course, but it's fairly low compared to the warloc's Golem Explosion), and it does ticking damage to all the enemies on the map. By far not the same ammount of damage as the Warlock's Golem Explosion, but is way easier to use:
Overview - Mage:
A good choice for your "raids" as they call it.
It would be no problem only having mages on the team in the current "meta". As you would easily be able to clear of all 3 levels with this group.
If I could suggest any changes to this class it would be making the Icebeam useful somehow.
ARCHER: (Sidenote: Your arms will get sore)
Your everyday average aim and shoot bowman/lady.
If you've played any bowshooting game in VR before this is exactly like that, except you have a few flashy arrows.
The archer has 3 different arrowtypes:
Singletarget (green), Explosive Arrow (fire effect) and Multishot (5 purple arrows)
Single (Green): Shoots a basic arrow dealing the biggest ammount of single target damage.
Explosive Arrow: Shoots an explosive arrow able to deal damage to multiple foes if they are close enough. But is outweighed by singleshot and multishot.
Multishot: Shoots 5 arrows which splits across the screen, meaning the further away the arrows shoot, the bigger the space is between them:
Overview - Archer:
It's just as basic as it sounds.
But none the less, a good choice for damage and raiding.
I wouldn't make a group of only archers as they have no Super Ability, like the other classes have to clear the map.
I can't suggest any changes here because I think it would get too OP
Continuing in replies>>
👍 : 24 |
😃 : 0
Positive