Water Planet
24 😀     9 😒
64,87%

Rating

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$19.99

Water Planet Reviews

Water Planet is a single-player first-person adventure set in a distant blue world. Gather resources to fuel an interstellar ship as your on-board A.I. Gemini guides you through sunken ruins and ocean depths while listening to the music of VIRGO.
App ID580520
App TypeGAME
Developers
Publishers The Revera Corporation
Categories Single-player, Steam Achievements, Partial Controller Support, VR Supported, Steam Trading Cards, Tracked Controller Support, Captions available
Genres Indie, Simulation, Adventure
Release Date5 Oct, 2017
Platforms Windows
Supported Languages English

Water Planet
33 Total Reviews
24 Positive Reviews
9 Negative Reviews
Mixed Score

Water Planet has garnered a total of 33 reviews, with 24 positive reviews and 9 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Water Planet over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 417 minutes
I'm from Tampa and there is something about this exhibit that reminds me of the architecture of Florida in the 90s. Not sure if it was the brutalist structures and pyramidal arches synthesized on a beach but it evoked a strange nostalgia. The space ship was entirely Miami Bauhaus in design and tripped me out imagining if Bauhaus did somehow manage to survive the 21st century. The trance tracks and reprisals were accompanied by some haunting vocals. This, along with the above, made me wonder if the overall idea was to reflect on the benefits of being alone with brief interruptions of that on a factor of lifetimes. If you are into art and music, or want to evoke some 90s Floridian nostalgia, I recommend Water Planet.
👍 : 4 | 😃 : 0
Positive
Playtime: 231 minutes
I had an enjoyable time playing this game. After an abortive first attempt I gave it a second try and managed to play all the way through in one go without any problems. I noticed parts where there was possibly a checkpoint, but I did not take advantage of these. I expected there to be more music, but i did enjoy the songs of Virgo anyway. The signal from the AI was very helpful and the creature like a jellyfish was a bonus too and made the story more meaningful.
👍 : 2 | 😃 : 0
Positive
Playtime: 13 minutes
Gave it a try. The world is just bland. Music is great, but again the world doesnt draw you in because it is too bland. Other similiar games w one color scheme did it, but not this. Maybe for 5 dollars, but 20...refund please.
👍 : 14 | 😃 : 1
Negative
Playtime: 256 minutes
It's not terrible. I mean there is some stuff to enjoy here but it wasn't enough for me to recommend this. This game is about an hour long, the graphics and the voice over are quite bad, the story is almost non existent. The game itself is a walking simulator where you are really just walking around, (sometimes diving), pressing buttons and listening to dialogue or music. Speaking of the music: this part is easily the best of the game. It is made by VIRGO. I didn't know this artist before, but yeah it's pretty good. And sometimes the "alien" environment is nice to look at even though the graphics aren't great like I said. So overall, it's a rather mediocre game which costs 20 bucks which is just way too much for this game. I got it for 5 bucks and even that is really the maxium I would pay for this game.
👍 : 5 | 😃 : 0
Negative
Playtime: 74 minutes
Water Planet, a surreal VR experience about collecting crystals on a planet of Water. Very short, could have been longer if I had got all the stuff and explored everywhere. It was a nice experience and for $1.99 on sale. I'd buy it again. Just walk, minimal story, graphics okay, but it is a nice VR experience if you get it on sale. Not worth full price but worth a 90% discount it'd be worth it.
👍 : 2 | 😃 : 0
Positive
Playtime: 105 minutes
A walking simulator with mediocre graphics but pleasant musics. Interestingly, its monotonous style doesn't bother that much after a while, on the contrary, composes its surrealist theme. And that makes it intriguing, even though its weak and shallow environment design. Its genre and level of details reminds me of 'Soul Axiom Rebooted' as nearly same apart from less uniform but more dense puzzles. Storywise, it tries to tell something about humanity and its future, faking like it hides some secrets behind its story, something beyond, something meta. Probably, I won't get that, or that's just a fake feeling, the game didn't hook me of that enough. Exploring in a strange planet, listening to some psychedelic songs, considering there is a mystery to follow, all of them together makes the experience pleasant to some extent. It has so many positive reviews. I think it is just because of its musics. There are better and much more complete VR walking sims like 'Journey For Elysium', 'Unknown Fate' and 'Soul Axiom Rebooted' that deserves that possitive review rate more. If you played and liked this, I recommend 'XING: The Land Beyond' and 'MIND: Path to Thalamus' as well. And lastly for non-vr only gameplay, 'Aporia: Beyond The Valley'. These are almost incomparable with their epic scenery.
👍 : 2 | 😃 : 0
Positive
Playtime: 104 minutes
I have to express a little surprise about the price point chosen for this game. For a $20 walking (and swimming!) simulator, I expected something at least close to AAA product, when what you're actually getting is a pretty short indie game (developed, unless I'm mistaken, with the Unreal 4 engine). That said, it's a [i]well-made[/i] indie game, albeit with its fair share of avoidable flaws. First up, I'm not a huge fan of walking without footstep sound effects (just feels like you're floating, especially without headbob), although the other sound effects are certainly more than adequate. The voice acting is also slightly variable: both voices on offer are intentionally robotic, yet the first one you'll hear is unnecessarily devoid of anything remotely approximating charisma...while the second one, a character named Aqua, was comparably spot-on, and even a teeny bit heart-tugging at one point. While we're on the subject of sound, there's another thing I should mention, that may be a turn-off for some. There's a handful of girly synth-pop songs that dominate the soundtrack from time to time, regrettably cranked almost twice as loud as anything else in the game! Now...should you be averse to this type of music, this may be a bit of a deal-breaker for you. Personally, as a fan of quality electronic music, I ended up digging these songs very much; but it [i]is[/i] a slightly risky decision on the behalf of the devs. At the very least, they need to TURN THESE SONGS DOWN SLIGHTLY, for the sake of our headphones and eardrums if nothing else! Another frequently cited "problem" with walking sims is the movement speed. While this game's [i]walking[/i] speed is pretty spot-on, the swimming speed is another matter altogether. The urge to explore - a key factor in walking sims - may be slightly curtailed for some by the frankly sluggish swimming speed (though the sheer abundance of Achievements may persuade some otherwise). Suffice it to say, seekers of slow-moving serenity should be well-pleased. The game's biggest flaw, in any case, is its save system; or rather, complete lack thereof. This non-existent feature is barely forgivable in a game that well-and-truly exceeds an hour in length, and even more so when I managed to encounter a game-breaking bug about a third of the way through, forcing me to start over from scratch. A very UNimpressive moment in an otherwise fairly impressive experience (many of the visuals, in particular, are rather jaw-dropping; even if the story itself is ultimately underwhelming). Unhesitatingly recommended to walking sim fans, and indeed any gamers fascinated by all things watery...yet I can't stress enough to wait for a sale. Unless you have a wallet fit to burst your pants - or you're an idiotic reviewing type, like Yours Truly - this simply isn't worth the price currently being asked. For ten dollars or less, however, I wouldn't hesitate to nab it if it sounds like something you will enjoy. (Perhaps doubly so, if you happen to have one o' them VR thingamabobs. Me: I might be comfortable enough to splurge on slightly overpriced indie games, but I'm a ways off affording one o' [i]them[/i] contraptions just yet...) Verdict: 8/10. (PS If you enjoyed this review, feel free to check out my two Curator pages: http://store.steampowered.com/curator/9284586-ReviewsJustfortheHELLofit/ http://store.steampowered.com/curator/10868048-Truly-Horrible-Horror-Games/?appid=398210 Cheers!)
👍 : 13 | 😃 : 0
Positive
Playtime: 431 minutes
Water Planet is a game in the burgeoning (I kid, there are only a couple) swimming/walking simulator sub-sub genre. It looked like a game I could really get in to, especially after having played ABZU and Debris recently. Water Planet really combines swimming and walking quite well, whereas most of ABZU and all of Debris was underwater. [h1]Story[/h1] The story is sort of ancillary to the experience here. At least, the overarching story of you finding fuel for your newly derelict spaceship. While searching for said power source, you partner up with a talking robotic jellyfish with a dry sense of humor who leads you on a merry adventure to unite you with the needed power source while also functioning as your tour guide. In return, you will power up the poor little fella when s/he runs out of power itself, and will help to reunite the jellyfish with his/her fellow peeps. That alone, plus the actual world exploration which teaches you a bit about what had transpired previously on this world, makes this an interesting story. Now, I don't feel the connection to the product page description of being an environmentally conscious game is all that strong, but at the same time, I appreciate that it isn't in your face, preferring instead to take a gentle hand in disseminating its message. 7/10 [h1]Gameplay[/h1] The gameplay in Water Planet is pretty standard swimming/walking simulator fare. A heavy dose of exploration, but with he inclusion of visible objectives and checkpoints, and with a few wrinkles as well. These wrinkles take the form of lite puzzles, either via short sequence puzzles or simple button pushes. Beyond that, you do need to collect power crystals, which is also your main motivation to move forward in the game. Finally, there are a number of teleportation portals. You won't really get lost ever in the game, but some backtracking can be had if that is your preference. The game also handled immaculately, and ran at a consistent 90fps throughout. 9/10 [h1]Graphics[/h1] The graphics in Water Planet are pretty stunning overall. They aren't quite at that ABZU level, but you will still stop to take in the various areas and imagery often, and screenshots will abound. 9/10 [h1]Audio[/h1] The audio was on point in Water Planet. Be it the dialogue with your friendly jellyfish, the music, or the ambient sounds of the world, Water Planet was a success from an audio standpoint. But...that soundtrack...is worth a purchase even if you never play this game. It was amazing. 9.5/10 [h1]Verdict[/h1] Water Planet was a nice and gentle experience that lasted around an hour. There is some replay value to be had in general exploration of areas not necessarily highlighted by the story, and there are areas easily missed on your first playthrough that you will want to visit for the 100% cheevos. That said, the price is definitely a bit too steep for the experience to be had in my opinion. I could justify about half the base asking price personally, but probably not more than that. Still, it is a pleasure to experience what Water Planet has to offer and it's definitely worth your time. A bit more than 8 our of 10 would be my rating. Like 8.25. :) [code]If you found this review helpful and would be interested in supporting my Curator group, it would be appreciated. Cheers. https://store.steampowered.com/curator/32549618/[/code]
👍 : 15 | 😃 : 0
Positive
Playtime: 119 minutes
[h1] Experienced on the Oculus Rift with Touch Controllers [/h1] So I bought this game on launch for the full retail price of $19.99 USD. I'll be honest, the main reason for me doing that is because I had a slight nerd crush on Virgo. She's a talented music artist and the music soundtrack is the absolute best thing about the game. She kind of reminds me of a nerdy EDM Lana Del Rey (musically speaking). However, as much as I like her, I can't recommend this game. It's just not very good and it's only about an hour long (although you can finish quicker or sooner depending on how much you want to explore). It's a very basic and simple walking simulator which has some good ideas but nothing that stands out besides the music. The art style could have been great, but the textures are ugly. It's not a pretty world. I think someone had an amazing idea for a VR world (Virgo?) but the 3D model artist (Unreal assets?) just weren't up to the task. It's running on the Unreal Engine and it's probably the ugliest Unreal game I've seen and it doesn't run smootly. I was getting a constant 45 Frames per second. There's no real need for motion controllers. This game could easily be played on a gamepad. I actually preferred playing on the Xbox One gamepad until I discovered I couldn't trigger the event with the Jellyfish with any button push on the Xbox gamepad, so I had to switch back to the Touch controls. Unfortunately, the Touch controls are terrible for navigation. You press B or A to snap turn & left grip is to jump. To swim you have to rotate your wrists so the arrow on your Touch controller faces the direction you want to move. For no reason, my character would auto jump in low water crossing areas. In the end, the world wasn't interesting enough to want to explore. The voice acting was bad. The story was mundane. The gameplay was almost non-existent. The only reason I kept going until the end was due to the soundtrack which I enjoyed. I think I would have been better off just buying the music. Rate 4/10. It really is priced too high. Much better walking simulators at $20 (What Remains of Edith Finch is the same price and has an actual story (longer too) + gameplay with AAA production values). [i]p.s. please don't hate me Virgo! I'm still your fan! [/i]
👍 : 17 | 😃 : 1
Negative
Playtime: 417 minutes
Feels like a walking simulater. The world itself is pretty. As long as you follow the story you have music. Go off on your own its silent. It can be frustrating while on teh ship, the UI is not helpful at start. Unsure what happens if you miss crystals. But the world is beautiful. Defionatly worth emerging yourself into. Wish it was a little more interactive. On further review, this game has no save option. In this type of game that is a deal breaker for many. YOU always have to start from the begening. Could save or some type of save option needs to be added. The game is two or three hours, depending on if you go off course and explore beyond the main story. A few puzzles. Really wish this world would be put into a sailboat, fishing, gliding, rock climbing, type of world. Very pleasing.
👍 : 44 | 😃 : 2
Positive
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