Graceful Explosion Machine
Charts
37 😀     8 😒
72,05%

Rating

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$12.99

Graceful Explosion Machine Reviews

Skillfully pilot the Graceful Explosion Machine, a fighter ship armed with a ludicrously overpowered quad-weapon array! Lost in deep space, you'll shoot, dash and combo your way through jewel-hued uncharted planets, fighting an alien armada to find a way home.
App ID575450
App TypeGAME
Developers
Publishers Vertex Pop
Categories Single-player, Steam Achievements, Steam Cloud, Full controller support, Steam Leaderboards, Remote Play on TV, Steam Trading Cards
Genres Indie, Action
Release Date8 Aug, 2017
Platforms Windows
Supported Languages English, French, Italian, German, Spanish - Spain, Japanese

Graceful Explosion Machine
45 Total Reviews
37 Positive Reviews
8 Negative Reviews
Mostly Positive Score

Graceful Explosion Machine has garnered a total of 45 reviews, with 37 positive reviews and 8 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Graceful Explosion Machine over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 51 minutes
Kinda sad to this game got so little intention. Like most I played this on switch around it's launch and really enjoyed it. I hope the developer is doing well.
👍 : 0 | 😃 : 0
Positive
Playtime: 10 minutes
Bright, shooty, punchy, awesome. Fly through the swarm keeping the kill-combo alive for maximum points using five different weapons each designed for different situations, available at all times to use or mis-use as you see fit. Once you know what everything does and the enemy clusters it's best used against there's a smooth flow to the action that only relents if you let it, because once you're a graceful explosion machine it just feels wrong to slow down.
👍 : 4 | 😃 : 0
Positive
Playtime: 441 minutes
This is a sharply designed and good-looking shooter that doesn't really play like anything else. You can compare it to other games, for sure: the two-way horizontal-scroll looping levels resemble Defender or Astro Tripper, and there are plenty of twin-stick games with a similar focus on combo multipliers that make your score skyrocket if you can continuously destroy baddies without getting hit. But the meat here is the 4-weapon system that emphasizes managing resources. Your general-purpose blaster overheats quickly but cools down when you kill enemies with your 3 sub-weapons: a close-range spin attack, an armor-penetrating laser, and a seeker missile swarm. These sub-weapons, meanwhile, run off energy crystals dropped by enemies. Spend your heat and energy unwisely, and you'll let the combo drop and tank your score. If that sounds intimidating, don't worry: I quickly learned to play by feel, reading the situation and applying the right weapon for the job. Juggling enemy swarms to string along a combo for an entire stage feels wonderful when you nail it. I'm not sure gamers who don't care to play for score will find much to appreciate, given that the most interesting parts of the design revolve around the combo system. Score-chasers, though, should have a blast.
👍 : 3 | 😃 : 0
Positive
Playtime: 462 minutes
it is very one note and not a little tiring for long play sessions but it is great for unwinding for a few minutes and has everything you're looking for in a shoot em up, if you happen to have a steam deck this is a must have
👍 : 0 | 😃 : 0
Positive
Playtime: 93 minutes
Yep, pretty much brilliant. Graceful Explosion Machine is - if you'll excuse the superlative - easy to play, difficult to master. I'm about half an hour in and already, I want to master every level for that elusive S+ rank, playing perfectly without getting hit or breaking the multiplayer. Thankfully, the game controls buttery-smooth and weapons are all a joy to use, so every failure not only feels like your own fault but also encourages you to pick the pad up and start playing again. There are those who'll play Graceful Explosion Machine just to get to the end, and they'll certainly get their money's worth; but those who truly want to excel will find plenty of reasons to return and climb the scoreboards. The game's short levels make this perfect for arcade enthusiasts, and whether you play for half an hour or half a day, whether rushing to the end or mastering every level, this is one of those excellent games that gives back as much as you're willing to put in. Those looking for a deep storyline and rich characterisation will have to look elsewhere, but to expect that from Graceful Explosion Machine would be missing the point; this is a respectful modern take on the twitch arcade gaming of yesteryear, and in concentrating purely on its gameplay it offers a tight and addictive experience. Oh, and the music is lovely.
👍 : 4 | 😃 : 0
Positive
Playtime: 971 minutes
TL;DR: A criminally underated arcade shooter with great feeling weapon mechanics and unusual movement system. First Impressions: Huh nice vectorish style art. Weapons are solid, some combo'ing here and there First S Rank: MAN THAT WAZ AWESUM A high score game where keeping your multiplier up is part of the difficulty. Where slaughtering waves of enemies as efficiently as possible before they body you, turns into you dashing around the map desperately looking for more enemies to keep that combo going. You press a button to change the direction you face, so shooting things above and below you becomes a real connundrum, mitigated by the use of other weapons that will deplete a meter that you reaaaly don't want to run out. Enemies are introduced through the levels you unlock as you go and range in size, attack methods and how much health they have. Leaving you to wonder how best to gracefully explode them This is a really well designed game and will be looking to pick it up on switch as well.
👍 : 4 | 😃 : 0
Positive
Playtime: 59 minutes
Nice little shoot em up game, first played it on the Nintendo Switch, then I heard its coming to Steam and the PS4 so I bought it again. It's a game about controlling your little "ship" and shoot up a variety of enemies in a restricted space, there are a few different weapons/moves you could use and they work really well so you wouldn't be smashing the main cannon all the time. Actually you can't smash it all the time because weapons cost energy and you need to balance the energy of your ship by collecting the crystals dropped by the enemies. There are 4 planets with about 10 levels each, seems a little short for a $13 game but the difficulty rise up quickly and chance is you wouldn't beat them on a single run. Overall this isn't classical shooter like Striker 1945 or Dodonpachi, it's more like a top-down beat em up game trapped in a alternative view angle, or Resogun in a panic room. I really like the game, so despite the following flaws I still give it a thumb up, I hope the developers could address them in future updates. So about the a few flaws I had with the Steam version of the game: 1. The default control scheme for keyboard sucks. You got arrows keys for movement and A/S/D/LShift/Space for weapons/dash. It needs to be made configurable ASAP, maybe change the default scheme to be WSAD movement based. 2. (update) This might not be the developer's fault, but the game has vsync problem with my laptop. According to the developer the game always run with vsync on, yet the frame rate caps at 120 instead of 60 on my 60hz laptop, and occasionally the graphics tears up a little while the game loses the ability to recognize my control for like half a second. Forcing vsync ON with the nvidia control panel didn't solve the problem. Capping frame rate at 60 with RivaTuner Statistics Server makes the game skipping a lot of frames like running at 30fps (but displayed as 60fps). I've yet to find a working solution to this particular problem. 3. (fixed in the 1.1.2 update) Support for Nvidia Optimus needs to improve a bit. The game defaults to integrated graphics which made my laptop 10C hotter than it should be, forcing discrete graphics with nvidia control panel solves the problem, but I think the problem deserves to be mentioned and should be avoided by the developers in the first place.
👍 : 12 | 😃 : 0
Positive
Playtime: 362 minutes
Really satisfying and stylish little shoot-em-up. The different weapon types are all fun to use, and the scoring system and game mechanics are simple enough for even casuals to get into it. In fact, all the achievements are totally attainable. The difficulty is very reasonable. My only criticism is that the levels are a bit too similar, and more types of enemies or level hazards would have made the game more interesting. There's maybe not enough content to justify full price, but on any kind of sale it'll definitely be worth it.
👍 : 11 | 😃 : 0
Positive
Playtime: 366 minutes
One of my favorite under the radar surprises in a while, this horizontally scrolling shooter takes inspiration from the classic Defender and its left/right mechanic, and adds a very compelling weapon system where you have one basic weapon and three specials, and the only way to use the specials is by killing enemies and collecting their energy. It's very well balanced -- all four weapons are needed and useful against specific enemies, yet you can't rely on one over the others. The basic gun isn't strong enough to kill some of the nastier bad guys, but you can't just spam special weapons, you'll run out of energy. It's a constant back and forth, split second decision making in the middle of a fire fight. The game starts out easy but the difficulty ramps up nicely by the second planet. Online leaderboards, achievements, trading cards, cloud saves -- this is a high quality title, well worth the price if you like shooters. 9/10
👍 : 19 | 😃 : 0
Positive
Playtime: 72 minutes
[b][i]We Are Doomed[/i] was awesome, and [i]Graceful Explosion Machine[/i] follows suit.[/b] Nothing terribly fresh here, nor large in scope BUT everything is done remarkably well. Controls are super tight. Gameplay is addicting, and fair. [i]Essenitally, this is a twin-stick-ish played in a horizontal plane.[/i] Mind you, this is not really a scrolling shooter. The playing field loops and you can go either direction. [b]Pros:[/b] +Tight gameplay with all the right elements present +Clean artwork and nice music +Strong 'one more run' factor [b]Cons:[/b] -It starts easy, but I've hit a wall of difficulty that I'm hoping to overcome; we'll see -When enemies spawn in, sometimes there are a few cheap hits; maybe I just need to get better -Could maybe have used some meta game elements [b]Totally worth full price.[/b]
👍 : 32 | 😃 : 2
Positive
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