Opus Magnum
31

Players in Game

16 😀     1 😒
75,64%

Rating

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$19.99

Opus Magnum Reviews

Opus Magnum is the latest open-ended puzzle game from Zachtronics, the creators of SpaceChem, Infinifactory, and SHENZHEN I/O. Design and build machines that assemble potions, poisons, and more using the alchemical engineer’s most advanced tool: the transmutation engine!
App ID558990
App TypeGAME
Developers
Publishers Zachtronics
Categories Single-player, Steam Achievements, Steam Cloud, Steam Leaderboards, Steam Workshop, Includes level editor
Genres Indie, Simulation
Release Date7 Dec, 2017
Platforms Windows, Mac, Linux
Supported Languages English, French, German, Simplified Chinese, Japanese, Russian, Korean, Spanish - Latin America, Turkish, Ukrainian, Czech, Portuguese - Portugal

Opus Magnum
17 Total Reviews
16 Positive Reviews
1 Negative Reviews
Mostly Positive Score

Opus Magnum has garnered a total of 17 reviews, with 16 positive reviews and 1 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Opus Magnum over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 852 minutes
One of the best puzzle games I've ever played
👍 : 0 | 😃 : 0
Positive
Playtime: 964 minutes
it was very good.
👍 : 0 | 😃 : 0
Positive
Playtime: 694 minutes
they should add a level where you synthesize tylenol for the headache this game gives you
👍 : 2 | 😃 : 4
Positive
Playtime: 505 minutes
This is a very cerebral game that feels like a really fun version of computer programming. A+ imho
👍 : 0 | 😃 : 0
Positive
Playtime: 1080 minutes
Good puzzler with room for creativity in the solutions that gets the brain flowing. Have come back to this game after a few years and my solutions to the earlier levels are still saved, so it's fascinating to see how differently my brain is working compared to my solutions back then.
👍 : 0 | 😃 : 0
Positive
Playtime: 416 minutes
Great puzzles, satisfying to watch your creations. Great controls and UI allow you to focus on the task at hand. Highly recommended
👍 : 0 | 😃 : 0
Positive
Playtime: 4318 minutes
this is a fun and beautiful game. The puzzles are well balanced and get more difficult as the game goes on, without frustrating the player to a level where they would want to give up. The challenge lies in making your engines more and more efficient. Hours of my life that I will never get back, but that were well spent.
👍 : 0 | 😃 : 0
Positive
Playtime: 2794 minutes
A fun and excellent introduction to programming without the complexity of control structures. Focuses heavily on precision of thought, state management, and discovering necessity.
👍 : 0 | 😃 : 0
Positive
Playtime: 7247 minutes
This game is a terrible showcase of a puzzle game built off of an excellent core engine. There are 6 chapters, and I would roughly describe the experience going through the chapters as follows: Chapter 1: literally a tutorial Chapter 2: not literally tutorial, but you finish learning how to play here Chapters 3-5: With one minor exception, no new ideas are introduced and the player is confronted with a homework assignment list of rote and simple programming exercises. They grow increasingly repulsive to manipulate as the complexity increases, but not more challenging or interesting. Chapter 6: An excellent new idea is introduced in the post game, but the second half of it again grows into rote, mechanical tedium with no new ideas added. A big theme for this game seems to be "the same process works on every level, it will just take longer to reach completion". Given that it really is one process that solves every single level, I hesitate to call it a "puzzle" game. It plays more like a unit from a math textbook where you learn the main technique of the unit and then apply it to a bunch of problems to prove mastery. The two ideas that make for some puzzles that require some innovating are [spoiler] infinite products [/spoiler] and [spoiler] limited space in chapter 6 [/spoiler], but even these two twists are ruined through increasingly tedious repetition. Now I know this all sounds very negative. Why do I recommend this game, you might ask? Despite its failings as a puzzle game, Opus Magnum is still worth playing: * as a programming game/ engineering game/ nerd sniping game * as long as you have self restraint and set reasonable goals; you can turn a lot of levels from rote work into worthwhile and fun puzzles if you try to optimize them (the game presents multiple metrics you can try to optimize including leaderboards of your friends list). Be wary as sometimes the effect of this is to make the level more tedious and no more fun, so pick and choose carefully. * to generate those very cool gifs of your solution to each level, and be able to compare them to gifs produced by others and shared online Although I feel that the immense potential this game had was squandered, it is still worth playing for a lot of people.
👍 : 1 | 😃 : 0
Positive
Playtime: 173 minutes
Fantastic game. Breaks your brain alright... but that's what it is all about. (Plus seeing all the cool machines do work is pretty.)
👍 : 3 | 😃 : 0
Positive
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