Warbands: Bushido
3

Players in Game

226 😀     142 😒
59,49%

Rating

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Free
Free app in the Steam Store

Warbands: Bushido Reviews

Warbands:Bushido is a miniatures board game arena with cards, miniatures, dice and beautiful terrains to fight on, with both multiplayer battles boardgamers are used to, and challenging single-player scenarios.
App ID556820
App TypeGAME
Developers
Publishers Red Unit Studios
Categories Single-player, Steam Achievements, Multi-player, PvP, Online PvP, Cross-Platform Multiplayer, In-App Purchases, Steam Trading Cards
Genres Indie, Strategy, Free to Play
Release Date15 Sep, 2017
Platforms Windows, Mac, Linux
Supported Languages English, French, German, Spanish - Spain, Russian

Warbands: Bushido
368 Total Reviews
226 Positive Reviews
142 Negative Reviews
Mixed Score

Warbands: Bushido has garnered a total of 368 reviews, with 226 positive reviews and 142 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Warbands: Bushido over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 5070 minutes
Wow... at last a game tailormade for me and people with my profile: Strategy, TBC, boardgame, collectible figures and cards... and in medieval Japan! Couldn´t ask for more! The rules are easy to get but hard to master and the gameplay is a delight, fast paced combats (at least in the first levels). It has sooo much potential, can´t wait to see the final version in the official release. Also great graphics and music, always a plus. I think I´m gonna play a nice bunch of hours to this gem. Thumbs up for the developers!
👍 : 33 | 😃 : 2
Positive
Playtime: 214 minutes
I PURCHASED this game in Early Access. It was cool and I liked it....then it went free (or pay to win). I'll never support these developers again.
👍 : 24 | 😃 : 3
Negative
Playtime: 5449 minutes
There is no balance in the game. 3 legendary card/miniaturs owners are forced to fight 8 legendary cards owners. And devs sell in game cards/miniatures for real money. Singleplayer is as short as only an hour play-time. This is definitely wasting of a good game on account of greed.
👍 : 21 | 😃 : 0
Negative
Playtime: 545 minutes
I like the mechanics of the tactical game, but I'm leary that the current design direction could turn it into a grindy, unbalanced, mess. Tactical games don't have to be symetrical, but they should offer either side a chance of winning. Right now you earn gold by playing (and undoubtably in the future by paying) for random cards and miniatures. You can also convert your cards and miniatures to "dust" and buy specifically what you want. Playing is also rewarded with experience for both units and the player. Experience allows players to level up and control more units and cards. Your miniatures also level up and get a bit better as you play them. All-in-all, I'm afraid that this system will either induce grinding or pay-to-win. Both horrible aspects of this kind of game. There's enough in early access that I like to offer a reccomendation. There's hopefully time before a full release for the devs to offer a better underlying framework for the game then grinding. We don't need or want "WarGrind: Bushido."
👍 : 29 | 😃 : 1
Positive
Playtime: 1104 minutes
I read the reviews. Some people stated that some of the scenarios were next to impossible, being drastically outnumbered. They also mentioned how they'd just get wrecked in matches, fighting enemies that are much stronger than themselves. Let me reassure you a bit : ). 1. The AI is incredibly stupid in the scenarios and you have very defensive cards : ). Let them come to you and attack you and watch them kill themselves. Simple ^_-. 2. You are matched with players in your same rank. Many beginners go with a card called Ronin with 2 swords. This card has 4 attack and 2 armor, which is the highest attack of any other card in the game. Beginners that don't know how to counter this will just run up to it and die to the 4 dice. One, this card can't be ordered around. You can easily surround it, placing the opponent in a bad position. While you can stand back and force the opponent to lose a card, they are forced forward due to this ronin. Being surrounded, hurts the attack, lowering it by 1-2 depending on how much you've surrounding it. Furthermore, you can boost your own abilities, increasing your attack by 1 and countering 1 miss. This all helps you take out their primary threat. If you happen to have cards, like ranged units or certain units that can't be countered, that easily takes the Ronin out too. Don't be stupid. Be smart. 3. People mentioned that you'd run into players way above you. This is incorrect. You run into players in the same league as you. The first league is level 1-5. From being a brand new player with meh cards, I went up to rank 6 with only a couple of losses. In the next league, you may start running into legendaries. I know I do. However, I am definitely not killing people without getting hit or without losing any units anymore, lol. This is a very good game. It's not as deep or as tricky as a game like Shardbound, but you can definitely misplay. The game has absolutely no cash shop. All currency must be earned.
👍 : 47 | 😃 : 0
Positive
Playtime: 253 minutes
THIS GAME HAS NO MEANINGFUL PVE - just need to get that out the way, to avoid any disappointment. The core of the game is collecting & levelling troops, and PvE doesn't contribute to either (negligible loot & no XP) - in fact, aside from the tutorial, you really shouldn't even attempt PvE until you have PvP'd yourself some stronger troops. ** Pros ** Really interesting videogame concept, well executed with a very nice price point. The game is heavily random (as dice based), but there's nonetheless plenty to do strategically. The PvP seems to be very pick-up-and-play; you don't have to socialize and there's no chat. ** Cons ** Seeing as how quick PvP skirmishes form the bulk of gameplay, it gets pretty repetitive for a game that needs to be played a lot to make progress. While well presented, afraid I just found the setting & units very bland and hard to distinguish; there's no fantastical units (e.g. sorcerers or oni), no ninjas, or even simply unique characters - nor is there any world-building of note. In conclusion: excellent value 'hobby game' if you are in the market & don't want the temptation of microtransactions, but don't expect memorable PvE or story-telling - really hope that the developers plan expansions, or to use this engine/model for miniature games in livelier settings.
👍 : 39 | 😃 : 0
Positive
Playtime: 47478 minutes
This game had potential. I played it when I couldn't get friends togerher to play a table-top skermish game. Perfect. I really enjoyed it at first. But with 550+ hours of play I'm sick of waiting for te developers to get it right. With much tinkering for so long they have not managed to get the basic rock/paper/scissors working properly. The game boils down to 1 strategy that reliably works. The guys who load up wth multiple ranged troops, hang back and defend win 98% of the time. All the game mechanics works in their favour. As a result the game feels empty. I've amused myself for months with an all-melee army trying to find a way round it. Sure, sometimes the dice just fall my way. But, in military strategy terms it just makes no sense. No cammender would attack an entrenched enemy with an equal force. The developers have to give bonuses to the attacker or the outcome is all but enevitable and there is no fun in that. I would suggest a remidy something like: if the defender remains in base-to-base contact with most of his troops and fails to accumulate a combined movement distance of a certain amount, then the attacker perhaps gets a certain number resurrections of kiiled troops or perhaps dice rerolls. With the potential I see in this game I'm still hoping the developers will see how stuck it is and do something creative about it. As it is presently I think the frustration level is too high, the outcomes are too predictable and you might as well spend you money on something else.
👍 : 38 | 😃 : 7
Negative
Playtime: 3950 minutes
I think this game is great except for a couple of things that I feel might make other players not even bother. 1. Your units don't gain honor (xp) in the single player campaign. I don't really mind playing the multiplayer except that the Arena (which is a second multiplayer mode) doesn't seem to have anyone playing it and after playing 150 hard-earned coins for access I just sit waiting for a player. This also means that the arena quests are mostly worthless as there doesn't seem to be anyone playing. Again, all this would be a non-issue if I could just level up my units in the single player campaigns which are fun (if short) 2. I don't mind grinding the single player campaigns to get coins through quests/achievements but you only get three quests at a time. One is a regular multiplayer quest (like kill 10 enemies in multiplayer), the second is an arena quest that after the initial one, you will never complete. The third is a single-player quest but there's a catch. The quests require you to complete the same campaign in all the difficulty levels before you get quests for the other two campaigns. When you get the "Complete Cutthroats Campaign at Insane difficulty" you will need to have leveled up your units to max level to even have a chance of completing that quest. Since Arena is dead and the single player requires leveled units to complete the quest, you're stuck grinding the regular multiplayer for hours and hours. This gets especially tedious once you've completed 50% or so of the acheivements (which also give coins) Since the arena multiplayer community is pretty much dead, this ends up being a great game that you can't really get all the best from. If the devs would enable leveling in single-player and perhaps add more quests then this game would be on my all-time top 10 pc games. Even then, the single player is so fun that I'd easily put it in the top 20.
👍 : 57 | 😃 : 0
Positive
Playtime: 406 minutes
I paid for this game in Early Access and then it became free to play. Now I have to login everyday and wait until I have enough gold to unlock things that I previously paid for to be unlocked. Never buy anything from these developers. Save your money. Do not reward people who do this with your money.
👍 : 136 | 😃 : 4
Negative
Playtime: 202 minutes
I actually really like this game. It looks beautiful, the aesthetic is very well presented in every little detail. The gameplay is easy to understand and easy to master yet satisfying when you win. Not a huge time commitment for each round, but plenty of content to dive into if you so desire. so what's the problem? It's a port of a mobile game that has the bait/in game purchases removed but the adjustment that has been made to the reward system is insufficient. So in a game that's designed to have parts that can not be beaten until you attain better units, goading you into a purchase. You are stuck and forced to grind to obtain the ingame currency, which is very very limited unless you are able to win multiplayer matches, of which there are few because the game has so few players. They have written in updates that the mobile versions have reduced drops, but i've played both and the grind is just as bad on the computer. Really rubs salt in the wound that you paid for a game on faith only to find out there's a free version. I'm not even going to ask for a refund i'm going to leave this review up to let people know to not waste their money. I hope the devs see this and consider a rebalance of currency, or perhaps a larger assortment of units and cards upon purchase, more frequent drops of rewards. I would buy a dozen copies of this game for my friends, but I don't want them to be stuck after the first campaign like I am. Whatever, it needs something to make the game progress feel like actual progress.
👍 : 177 | 😃 : 1
Negative
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