Rezrog
148 😀     180 😒
45,97%

Rating

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$9.99

Rezrog Reviews

Test your fighting spirit as you take your party of brave adventurers on an epic quest to restore peace to the lands of Rezrog in this table-top inspired, turn-based, dungeon crawler. Upgrade your skills & tactically exploit enemy weaknesses as you try to handle everything the dungeons will throw at you.
App ID548370
App TypeGAME
Developers
Publishers Kasedo Games
Categories Single-player, Steam Achievements, Steam Cloud, Steam Trading Cards
Genres Indie, RPG, Adventure
Release Date31 May, 2017
Platforms Windows, Mac, Linux
Supported Languages French, Italian, German, Spanish - Spain, Simplified Chinese, Russian, English, Korean, Polish

Rezrog
328 Total Reviews
148 Positive Reviews
180 Negative Reviews
Mixed Score

Rezrog has garnered a total of 328 reviews, with 148 positive reviews and 180 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Rezrog over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 3369 minutes
So I got quite fond of this grinding fest...I just like to grind. I looked the other way from the awful interface and the the many bugs, till one of my characters became permanently cripped from one bug that restricted his movement and wouldn´t go away. So, no I can´t recommend. Too many bugs and no intention to fix them.
👍 : 6 | 😃 : 0
Negative
Playtime: 271 minutes
To be honest i am a HUGE fan of PnP so this game was a must have. And in the beginning everything was great, it crashed 4 times until it finally launched but that was fine. I thought it's my computer causing trouble again and as i started playing, i forgot about this rather small nuisance. Got a little frustrated when my first dude died, but i thought "wow, this game is quite challenging" ... so i began to grind exp and gear, am a huge fan of the game over all and the different classes, altho you can give every char every skill and only the stats per level change. Buuut when I started leveling my archer was when all those filthy bugs crawled out of their caves: first my inventory got deleted after EVERY dungeon. I found a nice weapon or piece of armor? Well fuck, its gone now ... and have you ever tried a dungon without pots? Its hell! So the only reasonable thing to do was ragequit, but i tried playing it today again when the best bug occured: When clicking the "play"-button i saw my characters and all, which was great. Buuuut the tutorial message popped up that i can select my character, sash, skills etc - bullshit, i couldn't click anything. Esc didn't work, lmb and rmb didnt work. Fortunately closing it via task manager worked, money was a waste so far and i am beyond tilted.
👍 : 11 | 😃 : 0
Negative
Playtime: 5466 minutes
Not playable due to gamebreaking bugs! Such a shame cause it really had potential!
👍 : 10 | 😃 : 0
Negative
Playtime: 166 minutes
Let me start by saying that i've only played about 2 hours but I actually really like this game. The board game aesthetic is well done and well animated. I like the various characters and each cutout is very detailed and chaming. I appreciate that the equipped items are reflected on the cutout pieces. The way that the game is structed really evokes a "let's go crawl some dungoens" feeling, even if the story seems a bit light. However, I simply can not recommend this game at this time. In my 2 hour playtime I have been hit with two very annoying bugs. The first was relatively minor in that the game just froze when loading and hung on the "89%" loading screen until I alt-tab'd out and closed. The second bug was a total deal-breaker though. The game isn't easy, and I managed to get 4 of my characters captured in the 3rd dungeon. I learned from my mistakes (built up my 5th character a little bit more, got more potions, repaired my equipment) and went to save them. I managed to beat the dungeon and free my captured characters only to realize that I couldn't leave the dungeon due to the fact that the doors were bugged out. Exiting the dungeon via the menus takes away all your progress but I had no choice. So i exited and went in again...and again...and again with the exact same result. My progress is stalled, most of my characters remain captured, and I am stuck with a sour taste in my mouth about my purchase. I suppose I'm only 2 hours in and could just retart the entire game. But I'm frustrated that such a game-breaking bug hit me on the 3rd dungeon and stopped me cold. I'm woried that it will happen again on my next playthrough, maybe after I've invested even more time. So as much as like what little I played...I simply can not recommend this game until the developers address this game-breaking bug. I'll revisit this title in a few months in the hopes that I can enjoy the game fully and update this review. But for now I suggest that this one be skipped.
👍 : 11 | 😃 : 0
Negative
Playtime: 936 minutes
A dungeon grinder rpg that is really simple with limied content, This game is for people who like grinding and don't mind lack of content. That being said I will still NOT recomend it to anyone because of its gamebreaking bugs. Frequently you will find yourself unable to complete a dungeon because a bug makes you unable to enter rooms you need to enter to progress, and all of your time spent in that dungeon will have been wasted. This Problem has existed since release and it still hasn't been dealt with. Until that happens do not buy this game.
👍 : 23 | 😃 : 0
Negative
Playtime: 154 minutes
Wow. DO NOT BUY THIS GAME. Completely unplayable. Game breaking bugs literally stop all progress and you cannot progress. Dev's haven't addressed a single issue since 2017. Dead game.
👍 : 11 | 😃 : 1
Negative
Playtime: 81 minutes
Worst introduction to a game ever. I had to literally complete the starting dungeon seven times (once each with every character) to even unlock their starting weapons and abilities. Pair this with an unforgiving difficulty level and I must have done that first, dull dungeon a dozen times now. I'm 1,4 hrs into the game and feel tired of the grind already. Judging by the difficulty curve of the following two dungeons, character progression will demand you do every dungeon with every character, that is a degree of grinding far beyond the worth of the casual-level enjoyment there appears be had here. I'm looking up Steam's return policy for the first time.
👍 : 50 | 😃 : 1
Negative
Playtime: 206 minutes
This game seemed rather exciting, and less than 20 minutes and 2 levels in, I was commited to playing this as my new time-killer; up until after reaching the end of the second level the game crashed and when I re-loaded I was unable to complete any dungeon, ever. I tried uninstalling and re-installing, I tried disbanding my party and resetting the game, tried deleting all local content in hopes it would erase whatever bug had occured, but all of it was to no avail. I can no longer progress the game in any way shape or form, which obviously makes this an unplayable game. If anyone knows how to fix this issue, or has encountered this themselves and has heard back from the makers of this game, please let me know. I would love to play this game - BUT only in a working condition. EDIT: 5 (FIVE) patches later, the bug of being unable to complete a level still remains and this game is still unplayable for me. Everytime I try to complete the first level (on any character) I get to the end and it brings up the menu to select my reward, but it never allows me to click anything or complete the level; the game just stops there and the only way to do anything is to close the game. No matter how many times I try, or reset the party and try again, or uninstall and reinstall, this game remains unplayable. It's like the developers refuse to fix the gamebreaking bugs. Between this and the people who simply can't play because of the loading bug. Time to look up refunding.
👍 : 40 | 😃 : 0
Negative
Playtime: 1153 minutes
The game is good. Most of the negative reviews are due to the numerous bugs that rendered it nearly unplayable at launch. But the devs are constantly releasing patches and eliminating the bugs. The game, as of this review's date, is completely playable. I encountered no bugs during my 7 hours of play time. However there are some down sides to this game. Death mechanic makes the game a bit grindy and it might be frustrating in later levels. If your character dies, it gets prisoned at that level and you have to rescue them with another character. And if your main char outlevels the other ones by far, then you have to level up another character, which might take some time. On the other hand, this mechanic forces you to be cautious. You can't just storm through dungeons. You have to keep track of your consumables, you have to plan ahead before entering a fight, and sometimes it can be better to just exit the dungeon and try again, rather than push your luck. I'm also leveling 3 chars: 1 str, 1 agi and 1 int char. This way, you can rescue your char as soon as it dies and you can make use of all the loot you get. Still, this prison thing is a bit harsh and I don't know whether I would start again if I lost all my chars in later parts of the game. Another downside is the merchant. Equipment purchase is like Diablo's gambling. You can't see the stats, you can't see the level requirement (though you get a hint from its cost). I believe we should be able to see the stats of equipments that we purchase and this "gamble" thing should be an extra option. Even with these negative aspects, the game is still fun and captivating. The fights are fun and it's not mindless button mashing; there are strategic elements to it, like positioning, pulling the mobs one by one, dealing with different types of mobs etc. I played most of the recent dungeon crawlers/board game type rpgs and Rezrog is way ahead of them. Tl,dr: The game in its current state is playable and any dungeon crawler/roguelike/rpg fan should definitely give it a try.
👍 : 51 | 😃 : 1
Positive
Playtime: 5316 minutes
Theoretically, this is a good, simple game. In practice, it's agony and frustration. The graphics are nice, the gameplay simple but fun, etc. I wanted to like it - in fact, I do like the core game - but it's surrounded by so many problems that it's impossible to enjoy. There are little things: no documentation, incredibly repetitive music. Some cludginess with the interface that makes inventory management awkward. (Want to see which character needs an item more? Go to one screen to trade the item, then back out of that, select a different screen to compare the stats/equip, back out and repeat 6 more times). But those are tolerable. The gameplay itself is simple and may bore some people, but it was exactly what I was in the mood for. But there are the bugs. Oh the bugs. There have been several patches and things are improving - but there's much much farther to go. Some examples: 1) numerous game-breaking rendering problems: flickering, only rendering some elements or rendering freezing entirely. (Oh, you can still interact with the interface you just can't see anything). Every time you enter or exit a dungeon (or start the game), it's a coin toss if it will work or you will have to quite a restart. (Actually, a coin toss gives you better odds...) 2) Corrupt save files let you enjoy the frustration from the beginning! Force quitting the game risks corrupting your save file completely (complete reset of all progress). Unfortunately, due to issue #1, you're going to be force quitting a lot. 3) Impassable floors, passable walls. Some dungeons can't be completed because tiles will be (incorrectly) marked as impassable. Doorways/hallways are a favorite! Better still, using some skills and killing some monsters will sometimes leave a tile marked impassable. So you can walk into a room only to be trapped there. Quit the dungeon, lose your progress and risk bugs #1&2 an extra time. On the flip side, some walls aren't walls. You can walk through them and wander out into the non-game area! So can monsters! Monsters may also walk through what you thought was a wall. Thought you were safe there? Nope, you're dead. 4) Stuck turns: Some skills attack multiple enemies. Timing issues with that seem to result in you and enemies moving simultaneously (sometimes). Then the game then doesn't know whose turn it is. Nobody is moving. You're stuck! Again! Quit the dungeon, lose your progress. Again! 5) Skills and items may or may not do what they say. Trust nothing. Skills, bonuses and items may or may not be applied. You ate 200hp worth of food? Well, for some reason you only healed 100hp. You're supposed to heal 10% health for every kill? That may or may not actually happen. Dungeon bonuses and skills also seem suspect at times but are harder to verify. I finally quit playing when I realized I got no enjoyment from the game and that my reason for playing was to see if I could outsmart the bugs and still get through a fundamentally broken game. I really want those hours of my life back.
👍 : 135 | 😃 : 2
Negative
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