Heroine Anthem Zero -Sacrifice- Reviews
App ID | 537990 |
App Type | GAME |
Developers | WindThunder Studio |
Publishers | Skywalker HK |
Categories | Single-player, Steam Cloud, Partial Controller Support, Steam Trading Cards |
Genres | Indie, RPG, Adventure |
Release Date | 22 Dec, 2016 |
Platforms | Windows, Mac |
Supported Languages | English, French, German, Korean, Japanese, Traditional Chinese |
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77 Total Reviews
54 Positive Reviews
23 Negative Reviews
Mixed Score
Heroine Anthem Zero -Sacrifice- has garnered a total of 77 reviews, with 54 positive reviews and 23 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Heroine Anthem Zero -Sacrifice- over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
2161 minutes
I thoroughly enjoyed this game, and I’d recommend it to fans of fantasy stories and beautiful music—provided they can tolerate poor English translations and a lot of dialogue (this game is about 80% story).
There were many aspects I loved, but also quite a few that needed significant improvement.
[h3]What I Liked:[/h3]
[b] The Music[/b] – Absolutely fantastic. It far exceeds the quality you'd expect from a game like this, perfectly fitting the tone and world. Even when looping, it's a pleasure to listen to. I have nothing but praise for it, and I’m glad they maintained this standard in [i]HA:Zero 2[/i].
[b] Art Direction & Quality[/b] – The visuals are polished and professional. The background art is stunning, and the character CGs feel lively, highlighting each character’s personality. Even supporting characters and town folk have high-quality portraits, making the main village feel bustling and alive. And of course, I have to mention the fanservice CGs—they’re [i]spicy[/i] as hell.
[b] Character Designs[/b] – A crucial aspect of any story-driven game, and this one delivers, especially with the more lewd designs of the female characters.
[b] The Story & Characters[/b] – While opinions may vary, I personally enjoyed the story and its cast. Wanin is a likable protagonist—friendly, if a bit plain. His little sister, Naire, and his fairy companion, Momo, are also very endearing. Some players found the story unfocused, but I disagree; it’s clear that Episode One is laying the groundwork for future installments.
[b] Japanese Voice Acting[/b] – The voice work is excellent, featuring well-known talent like Yusuke Kobayashi ([i]Subaru from Re:Zero[/i]). It’s unfortunate that [i]HA:Zero 2[/i] couldn’t include voiced scenes, but given the studio’s struggles after the mixed reception of this game, it’s understandable.
[h3]What Needs Improvement:[/h3]
[b] Combat[/b] – To put it bluntly, the action is extremely barebones. There’s no dodging or blocking—you can only evade by jumping. There are only two attack variations: normal attack and charge attack. The normal attack combo feels weightless. While each weapon has a unique charge attack with different uses, it’s not enough to make combat feel engaging. That said, the movement is at least fluid.
[b] Exploration[/b] – Severely lacking. At least 60% of the playable areas are just straight-line paths with minimal verticality or detours. Even the more open areas don’t offer much. Additionally, it’s often hard to tell whether a lower section is a platform or a death pit.
[b] Dialogue-Heavy Gameplay[/b] – I’d describe this game as more of a text-based adventure than an action platformer. Personally, I expected this going in, so I wasn’t disappointed—but many players were. Since about 80% of the game is dialogue, it’s not for those who dislike reading or expected something like [i]Ender Lilies[/i]. The only major playable areas come in the final chapter.
[b] English Translation[/b] – This is a major issue. A story-heavy game like this desperately needs a proper translation, but unfortunately, this problem remains unaddressed in the sequel. The Japanese voice acting helps make the dialogue more digestible, but with [i]HA:Zero 2[/i] lacking voiceovers, the translation flaws stand out even more. I really hope the developers fix this for the third entry.
I also have minor pet peeves, like useless items and monster drops, but overall, the gameplay feels barebones and underdeveloped. Fortunately, most of these issues were addressed or improved in the sequel. I hope the developers continue refining the franchise and expanding their English audience.
👍 : 0 |
😃 : 0
Positive