Warhammer 40,000: Inquisitor - Martyr
278

Players in Game

534 😀     117 😒
77,47%

Rating

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$49.99

Warhammer 40,000: Inquisitor - Martyr Reviews

App ID527430
App TypeGAME
Developers
Publishers NeocoreGames
Categories Single-player, Steam Achievements, Multi-player, PvP, Online PvP, Co-op, Online Co-op, Full controller support, Steam Trading Cards
Genres Indie, Action, RPG, Adventure
Release Date5 Jun, 2018
Platforms Windows
Supported Languages Portuguese - Brazil, French, German, Spanish - Spain, Simplified Chinese, Russian, English, Korean, Japanese, Hungarian, Polish

Warhammer 40,000: Inquisitor - Martyr
651 Total Reviews
534 Positive Reviews
117 Negative Reviews
Mostly Positive Score

Warhammer 40,000: Inquisitor - Martyr has garnered a total of 651 reviews, with 534 positive reviews and 117 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Warhammer 40,000: Inquisitor - Martyr over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 2467 minutes
Although character customisation is awfully lacking and weapons offered are often strictly tied to a single class, along with linear armor options to really tighten the noose, this is probably one of the best top-down view Warhammer 40K games, right behind the good old Dawn of War. Even as I have only bought the base game, it still holds a lot of content, and you really get to feel the joy of purging filthy xenos and heretics. I've yet to find a room you can't scour clean with a heavy flamer. The rush of using sheer melee, ripping through a traitor Ogryn with an eviscerator, or bashing a dumb Tyranid's head in with a thunder hammer, it's euphoria. Gun down a troop of rebel planetary defence forces with a bolt pistol and a storm shield, or ditch protection entirely and mow down Nurgle's abominations with a heavy bolter. Hack the disgusting Helbrute into pieces with a power axe. The opportunities to purge are endless. If you're already a fan of top-down rpgs like PoE and really want to try having the privileges of an Inquisitor, this game was made with you in mind. I forgot to mention, you even get to play as a Knight? (Not the class, the heavy walker weapons platform.)
👍 : 0 | 😃 : 0
Positive
Playtime: 377 minutes
The gameplay is more about tactical skills than the ability to quickly control the mouse and press the keyboard. The game as a whole is not for everyone.
👍 : 0 | 😃 : 1
Negative
Playtime: 740 minutes
not fun after 12 hour just the same map over and over agin with just differnt missons i say if you get it for 9 bucks like i did then not bad but for a war hammer game its kinda lackluster
👍 : 4 | 😃 : 0
Negative
Playtime: 1855 minutes
its good + if you like warhammer series you really enjoy playing it
👍 : 1 | 😃 : 0
Positive
Playtime: 120 minutes
I only have two hours in this game, but I cannot stomach any more of it. This game is an incredible let-down. I was expecting a fun hack-and-slash dungeon crawler type game set in the 40k universe, but all I got was bland, unintuitive slop. First thing: the performance in this game is absolute garbage. During gameplay my FPS will drastically swing from 200fps to 70 to 40. It's not unplayable, but the performance dips during gameplay are very noticeable and jarring. This game also absolutely will not play in windowed mode. When I switch my game to windowed mode it turns into a black screen and the cursor gets massive. To fix this I actually had to find the config file and erase my personal settings. As a result I am forced to play in fullscreen. If you purchased the bundle like I did (on sale it was all $10) then the game installed TWO COPIES of itself: Martyr and Prophecy. From what I've read the Martyr version is the base game and Prophecy is a sort of add-on. That's incredibly confusing and wholly unnecessary. I began with the Tech-Adept class since I enjoy playing summoning/pet class characters. I was stuck with 5 skills total: 2x from my weapon (Left-click and right-click), 2x to summon my pets (Q and E), and 1x additional ability (F) determined by a worn item that has limited charges for the entire mission. More charges for this item can be found, but the fact that it's limited at all is not fun for me. The Tech-Adept pets are just awful and, two hours in, I'm still using the exact same ones. They're melee-only and move VERY slowly. There is no way to direct them to attack certain enemies or really make them do anything. They exist and simply attack. The primary abilities you use are determined by your equipped weapon. I've been stuck with the same halberd for my short play duration; quite literally nothing else has dropped. The skill tree is pure passive buffs and there is extremely little variety to the skills you can have which, again, are tied to your primary weapon. The game does not progress naturally in the game world like nearly every other ARPG. Instead you're dropped onto a "mission select" screen and you must choose the mission you want to play. It feels like this game was meant to be on Mobile but the developers ported it to PC. There are even mid-screen pop-ups on this menu if you've leveled up; just like a mobile game. Two hours in I am still NOT ABLE TO SELL ANYTHING. I've been collecting a bunch of garbage with the intent to sell, but there is no way to actually sell items. I believe that comes up later after you play the game for a while, but I think it's incredibly stupid to have this locked behind playing missions. The missions themselves all appear to be the same copy-paste designed with the same copy-paste enemies. Extremely limited variety, at least during the first couple hours of the game. That got old incredibly quick and I just felt bored. I wanted to see if anything would change so I slogged through and, to be fair, the game did introduce a couple new enemy types. However, there is no strategy to defeating them. Even as a non-tanky character I can just face tank the mobs with no issues whatsoever. I am absolutely in love with the hardcore religious zealotry of the Warhammer 40k universe and I'm so disappointed at the lackluster games made from it. This is yet another lackluster game set in the Warhammer 40k universe. I do not recommend it.
👍 : 4 | 😃 : 2
Negative
Playtime: 1332 minutes
A very casual friendly ARPG where you get to complete a few minutes missions taking place on small maps, slaughtering packs of enemies that get instagibbed from one shot on normal difficulty. You can raise it by a lot if you want a sweaty hands though. Build variety is also very casual, with small passive trees mostly improving stats. Gear includes all classic W40k weaponry, class locked with smart drop. If it wasn't casual enough, there's also a co-op for blasting through the maps even faster. Player base still exists, updates are regular so game isn't dead yet.
👍 : 1 | 😃 : 0
Positive
Playtime: 67 minutes
the concept of the game is really good but this game feels so bland and boring
👍 : 3 | 😃 : 1
Negative
Playtime: 474 minutes
This is not a terrible or bad game but I found it very hard to like it. It is simply not beginner friendly. - Key assignment doesn't make much sense though it can be fixed after some key mapping. - Very little explanation of what passive skill trees do, what effects they have on skills, - Level up messages tell you new items/powers are unlocked but don't explain what they do. - Can't find much guide in game or on internet on how to allocate skills or attributes for the class played. Other Pro/Con I noted in the first few hours playing: + Voice acting good + universe and setting seems interesting - maps designs get repetitive and tiring - random missions are very repetitive, like killing all enemies.
👍 : 2 | 😃 : 0
Negative
Playtime: 703 minutes
This game has barely improved since the beta. Things keep getting added to it, but that doesn't fix or excuse the poor base gameplay and the very lackluster technical side of things.
👍 : 7 | 😃 : 7
Negative
Playtime: 1349 minutes
Warhammer 40,000: Inquisitor – Martyr is an ambitious attempt to bring the grimdark universe of Warhammer 40K into the action RPG genre, and while it succeeds in capturing the aesthetic and atmosphere, it falls short in several key areas, making for a mixed experience. On the positive side, the game nails the Warhammer 40K setting. The environments, character designs, and sheer brutality of combat make you feel like a true Inquisitor purging heresy in the Emperor’s name. The variety of weapons and abilities allows for diverse playstyles, whether you prefer heavy melee combat, ranged gunplay, or psychic devastation. The level of customization, from gear upgrades to skill trees, adds depth to character progression, and the game features a massive amount of content with its procedurally generated missions and ongoing updates. However, the game struggles with pacing and gameplay variety. While combat is weighty and satisfying at first, it can become repetitive over time. Enemies often feel like damage sponges, and mission objectives tend to blend together, making extended play sessions feel grindy rather than engaging. The cover system, which seems like an interesting addition for a Diablo-style ARPG, feels clunky and rarely necessary, making it more of a gimmick than a core mechanic. Performance and polish are also inconsistent. The UI can be unintuitive, loading times are longer than they should be, and some mechanics feel underdeveloped. Multiplayer and co-op are fun additions but are not always as seamless as they could be, with occasional connectivity issues and balance concerns. Despite its flaws, Inquisitor – Martyr remains a unique and atmospheric take on the Warhammer 40K universe. If you're a hardcore fan of Warhammer and enjoy slower-paced, methodical ARPG combat, you may find a lot to like here. However, for those expecting a Diablo-level of fluidity and polish, the game may feel more like an interesting but flawed experiment. Rating: 7/10 – A promising but grindy ARPG that thrives on atmosphere but stumbles in execution.
👍 : 7 | 😃 : 0
Positive
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