Playtime:
1592 minutes
I enjoyed Inquisitor, but my recommendation comes with a very big asterisk. You really, really have to enjoy the gameplay loop of this kind of ARPG to have a good time with it. You will be doing a whole lot of missions on a relatively small number of tilesets, fighting many of the same enemies over and over and over again. By the time you've completed the tutorial section of the campaign (A couple hours long), you will have seen much of what this game has to offer, and there are dozens of hours worth of content for you to still explore.
To be perfectly clear, there is actually a good amount of enemies to fight and weapons to use. Unfortunately, most will be very similar to other enemies and weapons. Most every enemy faction will have a small minion horde that charges, tough melee combatants who charge quickly, heavy melee combatants who charge more quickly and hit harder, ranged enemies who stand there and shoot from a distance, and heavy shooter enemies who shoot harder from a farther distance. Add on a few leader and big healthbar boss enemies with a couple of simple attacks each, and that about covers everything you'll fight, even if there are different rosters for Chaos, rogue Guard, Tyranids, Eldar, Dark Eldar, and more.
Similarly, most every ranged weapon will have one normal firing button, one harder hitting/aimed firing button, one rapid fire button, and one specialty button (That's often times a varient of AoE). Even though there are many guns and melee weapons, don't expect completely different playstyles when using them. Looting is mostly just 'pick the bigger number' item until endgame content, and you will get a whole lot of loot from every mission, only to toss 99% of it out. The missions themselves are usually a variant of 'kill a specific enemy, kill all the enemies, or get an item behind the enemies,' though there are a handful of exceptions (Like piloting an Imperial Knight).
There is a lot of heart and effort put into what you see, with lots of good visual detail on weapons, environments, armor pieces, enemies, and bringing the huge scale of 40k to life. The voice actors also do their best, but clearly didn't have much coordination or knowledge of the setting (Lots of strange pronunciations, but the devs don't speak English as a first language, so mistakes happen, not super bad). UI isn't too bad, though there were a few times when I got confused with the sheer amount of information thrown at you in the menus.
Again, if you love the ARPG genre, all of this will be more of what you already know. The action is quick and decently fun, the generated maps are easy to traverse, and you'll spend a lot of time comparing loot stats. If that's your kind of game, Inquisitor easily has 50+ hours of content for you between the large campaign, smaller side campaigns, bonus missions for rep and loot, and much more. The classes have decent variety, even if the playstyle is mostly the same depending on your weapon of choice. It is far from a perfect game, but I did enjoy my time in Inquisitor. Your mileage may vary.
One note after the fact. One aspect of the controls ticked me off more than any other issue I had with this game. On a controller, you are unable to choose your target, which leads to a whole lot of shooting an enemy behind three walls instead of the Chaos Space Marine in your face with a chainsword. This wasn't always a problem, since most enemies do charge you regardless and the auto-aim typically picks the biggest/closest threat, but it happened often enough to get on my nerves. This problem was especially agonizing on the Baneblade mission, where your piloted tank might decide to target an enemy out of range on the other side of the planet, leaving you slow and completely vulnerable to getting wrecked by every other enemy in your zip code. On mouse and keyboard, you can control your targeting, but selection is very finicky at times, leading to your character sprinting into a daemon's waiting arms rather than shooting it with a melta gun. Pick your poison.
👍 : 0 |
😃 : 0