Warhammer 40,000: Inquisitor - Martyr
Charts
142

Players in Game

16 053 😀     5 097 😒
74,61%

Rating

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$49.99

Warhammer 40,000: Inquisitor - Martyr Reviews

Enter the Chaos-infested Caligari Sector and purge the unclean with the most powerful agents of the Imperium of Man! W40k: Inquisitor – Martyr is a grim Action-RPG featuring multiple classes of the Inquisition who will carry out the Emperor’s will.
App ID527430
App TypeGAME
Developers
Publishers NeocoreGames
Categories Single-player, Steam Achievements, Multi-player, PvP, Online PvP, Co-op, Online Co-op, Full controller support, Steam Trading Cards
Genres Indie, Action, RPG, Adventure
Release Date5 Jun, 2018
Platforms Windows
Supported Languages Portuguese - Brazil, French, German, Spanish - Spain, Simplified Chinese, Russian, English, Korean, Japanese, Hungarian, Polish

Warhammer 40,000: Inquisitor - Martyr
21 150 Total Reviews
16 053 Positive Reviews
5 097 Negative Reviews
Mostly Positive Score

Warhammer 40,000: Inquisitor - Martyr has garnered a total of 21 150 reviews, with 16 053 positive reviews and 5 097 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Warhammer 40,000: Inquisitor - Martyr over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 10417 minutes
A game that starts out really well, has solid atmosphere, but then quickly devolves into grinding and gambling, especially in the end-game. Base gameplay loop is good, but I can't really recommend it for anyone that wants a long-term game, since - especially for the end-game - there are only a few viable playstyles and everything else just can't compete. Tactics devolve quickly as well and the nuance goes out the window, replaced by flashing numbers and twitch-based gameplay. A lot of potential, but nothing you can't find in a dozen other ARPGs.
👍 : 0 | 😃 : 0
Negative
Playtime: 1786 minutes
Fun and tons of content lots of replay value a must buy for ARPG fans
👍 : 0 | 😃 : 0
Positive
Playtime: 8182 minutes
I've seen lots of studios attempt the 'Diablo in space' ARPG, but this game actually delivers it! Good: - Fun gameplay loop, the maps and enemies are full of gritty / cartoonish atmosphere. - Loot is plentiful, simple at first, but there's deep customization at higher levels. Much more customization than Diablo. - It's really fun to try the different weapons and their various abilities. You're not class-bound to a particular weapon, and wielding a different weapon changes how you attack. - A ton of skill tree options. Re-speccing is cheap. - You have the option of replaying all the past seasons! I wish more game makers did this for people who join late! - The classes look cool. Not great, but still better than Diablo IV. There's also an armor recoloring feature. Bad: - Character customization is old-school: all locked-in. You can't customize your character's face or gender. All you can change is their armor, and even those choices are limited (a handful of different armor models per class, and they're all very similar). - The game included some promising customization options (portrait frames, helmet options, followers, base decorations etc) and... forgot to include much in those categories. There are only about 4 or 5 followers, and they're almost identical (cherubs). Same with helmets - only like 4 options. Why build a feature and then not fill it out? - It gets very grindy after level 60+, or after seasonal journey level 3. But I guess that's ARPG endgame for you.
👍 : 0 | 😃 : 0
Positive
Playtime: 1241 minutes
If Diablo is Devil May Cry, this is Bayonetta. All flash and action all the time, minimal ebbs and flows in encounters, just bash through hordes and watch numbers go up. This was a blast for me although genre enthusiasts looking for deep systems to sink their teeth into may find this lacking. There is an overwhelming and confusing amount of attributes, skills, and systems, which matter little to the easy difficulty. Hypothetically this could lead to significant depth in the end game but I doubt it due to the lack of variety in combat encounters. That said, well worth checking out for action rpg and Warhammer fans to play through the campaign.
👍 : 0 | 😃 : 0
Positive
Playtime: 1592 minutes
I enjoyed Inquisitor, but my recommendation comes with a very big asterisk. You really, really have to enjoy the gameplay loop of this kind of ARPG to have a good time with it. You will be doing a whole lot of missions on a relatively small number of tilesets, fighting many of the same enemies over and over and over again. By the time you've completed the tutorial section of the campaign (A couple hours long), you will have seen much of what this game has to offer, and there are dozens of hours worth of content for you to still explore. To be perfectly clear, there is actually a good amount of enemies to fight and weapons to use. Unfortunately, most will be very similar to other enemies and weapons. Most every enemy faction will have a small minion horde that charges, tough melee combatants who charge quickly, heavy melee combatants who charge more quickly and hit harder, ranged enemies who stand there and shoot from a distance, and heavy shooter enemies who shoot harder from a farther distance. Add on a few leader and big healthbar boss enemies with a couple of simple attacks each, and that about covers everything you'll fight, even if there are different rosters for Chaos, rogue Guard, Tyranids, Eldar, Dark Eldar, and more. Similarly, most every ranged weapon will have one normal firing button, one harder hitting/aimed firing button, one rapid fire button, and one specialty button (That's often times a varient of AoE). Even though there are many guns and melee weapons, don't expect completely different playstyles when using them. Looting is mostly just 'pick the bigger number' item until endgame content, and you will get a whole lot of loot from every mission, only to toss 99% of it out. The missions themselves are usually a variant of 'kill a specific enemy, kill all the enemies, or get an item behind the enemies,' though there are a handful of exceptions (Like piloting an Imperial Knight). There is a lot of heart and effort put into what you see, with lots of good visual detail on weapons, environments, armor pieces, enemies, and bringing the huge scale of 40k to life. The voice actors also do their best, but clearly didn't have much coordination or knowledge of the setting (Lots of strange pronunciations, but the devs don't speak English as a first language, so mistakes happen, not super bad). UI isn't too bad, though there were a few times when I got confused with the sheer amount of information thrown at you in the menus. Again, if you love the ARPG genre, all of this will be more of what you already know. The action is quick and decently fun, the generated maps are easy to traverse, and you'll spend a lot of time comparing loot stats. If that's your kind of game, Inquisitor easily has 50+ hours of content for you between the large campaign, smaller side campaigns, bonus missions for rep and loot, and much more. The classes have decent variety, even if the playstyle is mostly the same depending on your weapon of choice. It is far from a perfect game, but I did enjoy my time in Inquisitor. Your mileage may vary. One note after the fact. One aspect of the controls ticked me off more than any other issue I had with this game. On a controller, you are unable to choose your target, which leads to a whole lot of shooting an enemy behind three walls instead of the Chaos Space Marine in your face with a chainsword. This wasn't always a problem, since most enemies do charge you regardless and the auto-aim typically picks the biggest/closest threat, but it happened often enough to get on my nerves. This problem was especially agonizing on the Baneblade mission, where your piloted tank might decide to target an enemy out of range on the other side of the planet, leaving you slow and completely vulnerable to getting wrecked by every other enemy in your zip code. On mouse and keyboard, you can control your targeting, but selection is very finicky at times, leading to your character sprinting into a daemon's waiting arms rather than shooting it with a melta gun. Pick your poison.
👍 : 0 | 😃 : 0
Positive
Playtime: 4064 minutes
good solid arpg decent graphics, fluent gameplay, good item variety gonna keep playing d4 bad
👍 : 1 | 😃 : 0
Positive
Playtime: 150 minutes
After giving it several chances it just looks to me like - This is a game where you barely need any skill to succeed - If you want to make it harder for yourself, your options boil down to modifiers which makes some numbers go up or down - You are bombarded with too many game elements at once, loot could also come off better by reducing quantity - Movement feels a bit off as well Aesthetics are pretty cool ngl, but playing this game just kept feeling like I'm wasting my time
👍 : 1 | 😃 : 0
Negative
Playtime: 10553 minutes
screw all diablo games, screw both PoE games, and screw any other exhausting piece of **** arpg game. Inquisitor martyr is the ****. and its 40k, what else do you want?
👍 : 1 | 😃 : 0
Positive
Playtime: 14831 minutes
This is a game I'd really like to see a sequel for. I think that the highs in here are great and the lows are manageable, and that's why I want to write my points in more detail: From my experience, the game excels at close to mid-range combat. Being able to press one button and unload halve of your shotgun's ammo instantly shredding an entire room of enemies or creating a plasma pool for them to explode in feels great. Swords, rods, meltas, shotguns have been my favourites throughout my several runs. I would also like to compliment the narrative here, as the main plot line is quite interesting and features, I believe, known characters of the 40k universe (I'm not too familiar with the named characters of the franchise, apologies). I find the amount of ways customize your missions and rewards solid as well: you can go through the campaign, a side quest, a void crusade, or a special mission unlocked through game progress. Each will provide different challenges and different rewards. I was surprised by how often I had to utilize the weapon switch (never used it in Diablo 2), but the ability cooldowns connected to the weapons themselves rather than the character made this ability very useful. Also, I've tried mostly assassins and psykers, and the way that gameplay differs for different classes was a pleasant surprise. The colleague of mine mostly played tech-priest and the way they described it made it feel closer to Diablo 2 necromancer, which to me says there even more ways to enjoy the game I haven't tried. I think if the game capitalizes on that, it could be a blood bath simulator where players get to take on hordes of demons, lure them into choke points, and dispose of them in a matter of seconds. But, I'd also like to point out what feels like issues to me (again, subjective, of course): The long-range combat felt underpowered when I tried it. I went for the assassin with a sniper rifle, and the outcome of a sniper shot (which basically is a mini-game) felt somewhat unrewarding compared to the time needed to execute a perfect shot. Perhaps the impact from it truly arrives as the game progresses and was expecting too much of it at the early stages, but the game doe start with quite a lot of enemies, and the sniper rifle didn't seem to be the way to dispose of them, which, while understandable, makes it go against the gameplay. I personally would appreciate the ability to use WASD instead of arrows to move, because it feels natural to hold down the button for a channeled ability and run around causing carnage. I also feel like cover system don't really add that much to the combat: it's more effective to run into your enemies with burst damage, since killing them faster makes one bleed even less then it would while in a cover. It really goes the same with suppression: it does not provide a noticeable shifts in a combat. It feels like the idea behind it was to provide an extra punishment for taking damage, but losing HP and dying seems to be punishment enough. While on the topic of mechanics that lack use, I think item crafting is another such case: it clashes with the ability to loot items. I think either one should complement another, or just having one such mechanic in the game is fine. I would also like to see more variety in level design which could provide positive or negative modificators to the combat, because so far I've seen either big open spaces or a series of small chambers. These options rarely interact, which is unfortunate. Overall, I like this game and I hope to see it prosper.
👍 : 4 | 😃 : 0
Positive
Playtime: 7232 minutes
near the end of the games lifetime they suddenly decided to require people to create an account on their website to be able to play online. when i played previously this was not needed and i hate being forced to sign up for completely useless accounts that exist only to steal my data.
👍 : 27 | 😃 : 0
Negative
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