Sword Master VR
147 😀     60 😒
66,80%

Rating

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$9.99

Sword Master VR Reviews

App ID523710
App TypeGAME
Developers
Publishers Master Indie
Categories Single-player, Tracked Controller Support, VR Only
Genres Indie, Action, Simulation, Sports
Release Date23 Sep, 2016
Platforms Windows
Supported Languages English

Sword Master VR
207 Total Reviews
147 Positive Reviews
60 Negative Reviews
Mixed Score

Sword Master VR has garnered a total of 207 reviews, with 147 positive reviews and 60 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Sword Master VR over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 3682 minutes
After playing the game daily for a while I'm editing this review a bit. While I am still giving it a thumbs up, it is mainly because the price is fairly low and there 90% of VR games aren't very interactive. I would say this game qualifies as Early Access as it does not feel like it is finished, yet the developer appears to have completely dropped the project and moved on to a new (totally unrelated) project. It is frustrating because the game really has a _lot_of potential, but there are a few little problems that really need to be solved to make the end-game less frustrating. Its a million little things that cause the end-game to be frustrating: * enemies can walk through you * you can't push enemies away at all so there is no mechanism for controlling the field * the enemies sometimes swing their swords through their own body and hit you from an angle you can't see coming * sometimes you'll get hit and the post-hit freeze frame shows a sword clearly going straight through the middle of your shield * the enemies will sometimes just run 3 circles around you, which is really frustrating without a wireless headset * the textures on the models aren't particularly clear on where exactly you can hit enemies and deal damage * it is unclear when your blow was deflected by armor/sword/shield, sometimes it feels like your strike was dead on but no damage occurs. I still use the game as part of my daily workout, but now that I'm at Legendary difficulty I suspect I'm going to reach a point of being too frustrated to continue soon. I really do enjoy the challenge of the difficulty level, but the above things make it feel like I can't progress anymore because the random bugs hit frequently enough to make it so it is very hard to get through an entire level without running into one of them that gets you killed (legendary difficulty is one-hit-kill against player). I am _really_ hoping a AAA title uses this game as the basis for an improved version. I really think there is a ton of potential here and would love to see it fleshed out. Even if the game stays as is with regards to "content" I would be happy with it if they just fixed some of the remaining quirks. -- ORIGINAL REVIEW -- This is going to compete with Holopoint for fun fitness games. It has a variety of weapons to master and the game keeps you moving. If you are looking for a story based game with a beginning, middle and end, this is not it. If you are looking for a game that will get your heartrate up and present a challenge then this is a good game to checkout.
👍 : 3 | 😃 : 0
Positive
Playtime: 6 minutes
You can ignore the usual "Awesome! So cool. I'm exhausted!" reviews from the Kool-Aid gulping wide eyed, fan boy types. They would have fun dancing around their bedrooms waving a toilet brush with a bucket on their heads shouting "Take that foul demon!" I gave this game the benefit of the doubt, watching the dev videos for a few months and reserving my opinion until trying it. Unfortunatley it plays just like it looks and it looks a little disjointed. I get the feeling these are store bought art assets. This results in a jarring mix in the quality of models, textures and animations so it feels more like a tech demo rather than a finished product. Regarding gameplay the enemy characters hover just outside the bounds of the chaperone which means of you are going to be swinging your controller full speed (as it requires you to do) at them. The potential for controller smashing and loved one assaulting is terrifyingly high. Games like "Thrill of the fight" handle this style of close quarters combat much better. A Vive labour of love that suffers from the problems of developing with limited outside input. Maybe following the "QuiVr" dev model of community testing through development would have helped iron out the gameplay kinks. It is however well priced and robustly coded, the art and more importantly gameplay on offer, are not to my taste.
👍 : 69 | 😃 : 13
Negative
Playtime: 64 minutes
ok. how do I start. this is a short game that is long. kinda conflicted eh ? well, by a short game, I mean, if u just look at how it plays, it's short. the description says it all. u got some stages (maybe 10 ? I'll update this review when I play again) that all plays about the same. u stand on the middle of an arena while ur enemies would come at u from 360 degrees. u fight with ur sword, and shield until the opponent's hp depleted. u lose if u got hit twice in a short time. u unlock new swords with it's own perks, like better damage, better for slashing, better for stabing, longer or shorter swords, etc by clearing the stages on novice level. u unlock new shields, again with it's own perks (and yes, the 1st shield is very tiny, but it's better than nothing at all) after u clear stages on expert level (and u started with no shields, so dont bother searching it anywhere like what I did). that's all. the concept is very short eh ? what makes it long, is that, every stages seems to be longer and longer with more and more opponents. 1 opponent is easy, and started to get boring after about 5-10 mins. but then, u got more opponents to fight at the same time. I now fighting 2 opponents at a time on stage 4, and it really2 feels hectic to fight 2 at the same time. I can imagine to fight about 4 opponents on later stages. And this is what makes it long. in about 30 mins I could only got to stage 4 (and maybe there's 10 stages at least ? I didnt really noticed it before. will update this review when I played again later). so, because of this, u can expect this game to last several hours, and if u can pick it up at discount, it's very worth it. now onto the gameplay, u have to slashed on the enemy's part that's not guarded by the shields and the armors. so u can slashed their hands and feet too if u want, but it only damage them a little. there are a lot of opening holes in the enemy's defense that u can slashed, but seems like the game still buggy, because lots of time, it didnt seem to register the damage. And when I slashed at an enemy that turns around to slashed me, it seems that he's invisible, as he takes no damage. so a better way to play is to be a real swords master. that is wait for ur enemy's opening, usually after he swings, u parry, and there would be opening where u can hit him for lots of damage. even with the bugs, and awkward moments when u think u have slashed the enemy, but their hp didnt seem to go any less, all in all, this still a great game for proper sword fighting, and definitely recommended, and even more if it's discounted.
👍 : 1 | 😃 : 0
Positive
Playtime: 31 minutes
Yah i tried to like this but it's really the same thing after the very first battle. Theres no change in how you are attacked. Alot of the hits you'll get will magically be blocked evn if you clearly hit the guy. This would be better if it was more one on one with smarter AI as you progressed. Not just adding a bunch more of the same thing each wave
👍 : 5 | 😃 : 0
Negative
Playtime: 207 minutes
I've made the mistake of not reviewing this game; a mistake because I think this is one of the best games on the vive and somehow it seems to be gathering a lot of negative reviews. When I got my vive, I really wanted some VR games with good swordplay. That's what this game delivers on. There's no plot or story here; this is nothing but arena matches. The art style isn't super high quality, but that doesn't matter. What does matter is the way you play this game. The sword physics feel real. Your playing area is limited and you have to wait for an enemy to come close enough before you swing at them. Some have shields. They have armour, and you can't hit their armour or your slice won't register. The game has different weapons with different stats, and depending on your fighting style, some will be more effective than others. If you need a workout and you like swordplay, this is a very solid game, especially for its asking price. I keep coming back to this game more than any other VR game. (the skeleton spectators are ridiculous, though - I don't know what the dev was thinking)
👍 : 5 | 😃 : 0
Positive
Playtime: 490 minutes
LOVE THIS GAME!!! Before my Achilles gave out I used to love fencing, so I'm always excited to try another sword combat game in VR. While no game can compare to actual fencing, this one really feels like sword fighting. Yes, the AI is simple, but having multiple opponents circling you adds enough difficulty to make up for that once you get to expert level. Also, on expert level this is the best game for exercise I've yet played. Holoball and Holopoint are right up there too, but this one beats them for getting my heart rate going. I'll compare this to my second favorite sword combat VR game, Vanishing Realms (With the new update that gives you Warriors Challenge Hard Mode). The sword combat in Vanishing realms is pattern based, like the original (I'm dating myself here) Prince of Persia, or Prince of Persia Classic on the Xbox 360. I really enjoy it, but your opponents just stand there for the most part. If the opponents moved around you more, like they do in Sword Master, then I would have to consider that my favorite sword game because the patterns are more complex and some of the attacks are faster. To the developer: I would like a mode where the opponents don't forecast their attacks so much, and that attack is faster. This might up the challenge without having to have 3 guys surrounding you. Also, I would love to see a duelist mode that was more like fencing. To avoid the challenge of making a sword game work in a situation where you cannot apply force to the player’s hand when their sword is supposed to be deflected you could use a right-of-way convention like what is used in foil and saber fencing. The first one to begin an attack gains the right-of-way and, if they land the hit, will score if the opponent dose not parry. Parrying gives the opponent the right of way. The player having lost the right-of-way can no longer score even if they land the hit unless they first regain the right-of-way. Missing with an attack also causes you to lose the right-of-way. So, if your attack falls short your opponent can immediately attack and will score even if you strike again and you both hit at the same time. Not sure how do-able it would be to program this but I would love to see something like this in a sword game.
👍 : 8 | 😃 : 0
Positive
Playtime: 123 minutes
The closest I have got to smashing a controller. Luckily my knuckles took most of the damage. My play space is on the minimal limit, so I find myself concentrating on ensuring i'm not about to plunge my controller weilding hand into the wall as much as combating the knights themselves. It's a credit to the game that even with that restriction it plays well. It gets tough quick, which I find is a disadvantage with less space. I pretty well have to stand my ground, parry and jab. I have also found the scimitar and broadsword are too short for such tactics. I would love to play this game with masses of space, but the minimal space requirement is still well worth the entry fee. I shall be returnung to this game on a regular basis. Edit: I bust my controller: I unlocked skermish, which was great, but when dealing with multiple enemies I took to the tactic of smacking a knight's shield with my sword so they back away - past my play area. A brief check of Youtube, the purchase of a T5 Torx screwdriver, and half and hour of fiddling the controller's back in action. But...... Once bitten, twice shy. I have decided that even with the minimum required space I cannot safely play this game as it is intended. It would be nice to see some refinement of single combat adversaries for us persons with limited space (or the Brits, if you prefer). I still recommend the game though, but be warned if space is minimal.
👍 : 18 | 😃 : 1
Positive
Playtime: 186 minutes
So before I start, I'm going to say that I acknowledge the game was just released. Though, the store page does not mention any "Early Access" like I'd hope to believe, I'll keep that in mind. Therefore, let me get down to the principles of the game. Basically, you start out with a single sword, and you progress through levels in which you parttake in combat against AI enemies with armor, shields, and swords. It obviously gets harder as you get through, setting up for a breath of relief as you finish that last level. However fun it appears at first, the further you get in, the more you notice just how terribly horrible the hit detection is--how utterly frustrating it is to try and hit an enemy. Your sword will constantly skip out on hitting a specific part of their body and just hit the armor. Your sword will also give multiple hits at once if you repeatedly stab back and forth with your weapon--even if it's still inside the enemy. Maybe it's just my personal experience from it, but the swordplay in this game is nothing more than hope that you don't register hitting their armor and try not to hit your bedroom walls--even though the enemies linger outside of it at all times. I do not recommend to anyone who's ever been frustrated with bugs in games.
👍 : 22 | 😃 : 0
Negative
Playtime: 426 minutes
Sword Master VR is just another name for sweating all over the place Simulator. I have played this straight for 2 hours with my brother in taking turns and we already reached lvl 9 plus 5 expert medals. The gameplay is getting extremly challenging but also satisfying as you progress. Dont loose hope when fighting 4 opponents at the same time. You´ll get used to it. Balancewise i´d say the Rapier is way too strong compared to the slashing weapons. Thrusts are pretty effective but hard to land. Strike, guard, dodge all while keeping possible other knights in check. Breaking guards to get a moment of time so you can thrust forwards is a great way of taking down the bigger guys. If you are used to Swordfighting or have a hunch on how diffrent Swords should be used, you´ll find yourself in a big advantage. Neverless the game is still very challenging. Pros: - Music. The Soundtracks fully add to the envoirement and combat - Diffrent types of Swords gets you a lot of diffrent approaches on how to defeat single or multiple enemys. Reach over damage? Thrusts or Slashes? Short range versus long range? Why not try dual wielding to mix it up a bit? - Expert levels aswell as a Survival mode makes it interesting in long term - Pretty accurate hit boxes. Sometimes it feels like it could use some work but most of the times its working splendid - Intimidating models of the knights add just fine to the setting of an Arena battle Cons: - Animations really could use some work - At higher levels it feels like the knights are trying to overcome one with numbers instead of technique. Its more a sort of defending against mashing instead of getting the upper hand by experience. Let them knights attack a bit faster maybe? - No replay button. Once you died thou shalt click thyself through the menu to start a match anew - I want more. More maps, more weapons, diffrent enemys, coop! The game is dirt cheap for what it is. Take the warning and get pets, kids or whatnot out of your room. And if you are any sort of interested in melee fights. Get this game. You wont be dissapointed.
👍 : 22 | 😃 : 0
Positive
Playtime: 46 minutes
As it is right now, it's just WAY to easy to just go in stabbing under the shield to score kills. Currently a deal breaker....that being said, the developer seems VERY open to suggestions and making improvements! I really get the feeling that the necessary improvements will be made and that the game will continue to be expanded upon. For that reason, I will not be "returning" the game, as I want to support the developer, because I can see where this could eventually be a GREAT game. I look forward to updating my review to a "recommend" in the near future, hopefully!
👍 : 39 | 😃 : 0
Negative
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