Loading Human: Chapter 1 Reviews

App ID522200
App TypeGAME
Developers
Publishers Maximum Games
Categories Single-player, Full controller support, Tracked Controller Support, VR Only
Genres Adventure
Release Date14 Oct, 2016
Platforms Windows
Supported Languages English, French, Italian, German, Spanish - Spain

Loading Human: Chapter 1
1 Total Reviews
0 Positive Reviews
1 Negative Reviews
Negative Score

Loading Human: Chapter 1 has garnered a total of 1 reviews, with 0 positive reviews and 1 negative reviews, resulting in a ‘Negative’ overall score.

Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 2031 minutes
Despite the negative comments from other Vive owners, I decided to take a gamble and bought it. Personally, I love the intriguing story a lot and graphically it's very beautiful. Voice acting and music are good too. This is clearly a very well-made production. On the other hand, it's obvious that the developers have chosen for a one-size-fits-all solution for PSVR, Oculus and Vive, and this means : a seated vr game with less refined control and movement than Vive owners are used to. A seated game has its advantage though : you can perfectly play it when you feel lazy or tired. But, to be honest, you own this incredible room-scale capable piece of technology with these advanced controllers, and yet, while playing this game, you feel like you are forced to use a primitive system of moving, and of picking up and using things, and this doesn't feel quite right. On the other hand, it's not all that bad : once you get used to the interface and start focusing on the story and the game itself you can enjoy it a lot. Like someone else wrote : maybe we should stop complaining and be glad that it was released for Vive as well, instead of being a PSVR exclusive for example. :) Anyway, bottomline : game and story are really great, I'm going to keep playing this one, no doubt, I'm far too curious of what's going to happen during this game and how the story will evolve, but... potential buyers that own a VIve will have to be sure that they can overcome that feeling of having to use a limited system of movement and control. But for me, being able to play a beautiful full-blown adventure, is a welcome change from the many simple demos and wave shooters for Vive.
👍 : 17 | 😃 : 1
Positive
Playtime: 205 minutes
I really liked this game a lot. The price tag is alittle too high and the controls are far from perfect but I loved the story and I really felt connected to the characters in a meaningful way. The music is also fantastic. I highly recommend this game.
👍 : 3 | 😃 : 1
Positive
Playtime: 336 minutes
The story is boring, pointless and unfinished. Movement is exceptionally slow and awkward. Several puzzles are incredibly frustrating such as the whack-a-mole section (using a gamepad) Graphics are poor. I cannot recommend this even for <$1
👍 : 0 | 😃 : 0
Negative
Playtime: 227 minutes
The couple good reviews (and the promo materials) suggested a good story and immersive experience if one played long enough to "get used" to the awful controls. I played to the end and they were totally wrong. It reminds me of the 1st episode of The Gallery or Pollen, some object interactions and background info but no real story. Except implemented horribly (see below). In the Gallery, the devs stayed engaged and Ep 2 brought real story and meaningful interactions. Not so here. Oh there's hints of a true plot and some of the story telling mechanics are kind-of interesting. But ultimately: weak dialog and voice-acting, an over-wrought dystopian setting, awkward pacing and events, and a plot the seems to have been based on a techno-babble generator. And gameplay that's a combination of hidden object (HOG) and assembling IKEA furniture. Gfx are OK but not great. And the human visuals are decidedly off. So, most of the reviews complain about the bad controls. And they were totally right and I should have listened. It's not the usual teleport vs free-motion debate. It's a "VR" game that requires you to set rigidly place and look directly forward. A ridiculously slow sidestep and lack of positional headset and body movement means you have to walk on a grid at angles with your true objective. While the Touch controllers are positional in the game, the avatar has and insanely narrow body and short arms. Even telling it I was 8 inches taller than I didn't get more than 75% of my actual arm length. And the trigger points for interaction were small and not in the natural place but above or to the side. And devs clearly abandoned this shortly after release.
👍 : 4 | 😃 : 0
Negative
Playtime: 54 minutes
I hate to say that i can't recommend this at the moment, although there is a great game underneath it all, the controls whilst not great i could of got used to... but for me the reason i cam refunding is through the headset the game runs in a low resolution and cannot be changed, there are no graphics settings, such a shame as the art work is excellent. I will be buying this again IF they add some graphics settings in to increase resolutions, the Devs dont seem to respond on the discussion page. The hand interaction is also not great. I would have to say wait a bit and see if they do any updates, then purchase it, as it has potential to be a great VR game.
👍 : 9 | 😃 : 0
Negative
Playtime: 325 minutes
Great VR game! I looked past the negative reviews and gave it a try and am glad I did. The controls have been fixed as far as movement so no reason to not try this game. Good story, graphics, and atmosphere great for Sci Fi fans or anyone really. Recommended!
👍 : 6 | 😃 : 0
Positive
Playtime: 94 minutes
The locomotion in this game is really bad. There's a button to move/turn and it usually does the one that I didn't want. For example, I want to walk forward a bit but my controller is pointed in slightly the wrong direction so I turn instead. It wasn't what I wanted or expected to happen so it breaks immersion (and gets very frustrating). The game looks good but locomotion is so bad that you can't ever believe that you are there. If I lean forward in my seat, it says "Out of Bounds". If I swivel in my chair too far, I get an error. There even a button to croutch! I think the developers don't understand the "reality" part of virtual reality. Why can't I just turn to turn and crouch to crouch?! We don't need buttons for these and when the game inhibits natural motion to enforce the use of buttons, it's really bad. There is no immersion and no presence in this game and it's all thanks to the really bad locomotion. Such a shame because it does look like a good game. Based on the "Chapter 1" in the name, you'd think they'd be cooking up more chapters in the series. I personally won't have anything to do with any more "Loading Human" chapters until the locomotion is fixed for Chapter 1. This game feels very broken as it is.
👍 : 10 | 😃 : 0
Negative
Playtime: 46 minutes
This game has PSVR launch game written all over it. It requires you to stay facing one direction and use the trackpad or analog stick to turn and even press a button to crouch down. If you are "standing" in the game and crouch down in real life it actual says you're outside of the play area. It feels so claustrophobic. To give you an example, imagine there's a switch 70 degrees to the right and 5 feet away that you have to flip. You turn to face the switch, the screen goes black and tells you to look forward. you hit the rotate button, the screen is still off center and you have to walk 5 fieet to the switch. You walk forward and you are now too far to the left of it because you didn't rotate to perfectly align with the switch. you rotate again and you're now looking perpendicular to the wall with the switch. Moving forward, you run into something in the environment and the switch is just out of reach. you step forward in real life to be able to reach the switch, the screen goes black and tells you you're out of the play area. This happens for every little thing you have to do in the game. It's infuriating. If they added 360 roomscale movement it might be a great game. The story seems pretty interesting so far and it runs well and the character models are pretty good.
👍 : 17 | 😃 : 0
Negative
Playtime: 537 minutes
[h1]Experienced on the Oculus Rift and Windows Mixed Reality[/h1] You can view my full gameplay here (part 1): https://youtu.be/lGiwfhdV2H0 and here (part 2): https://youtu.be/63vsjWkhku8 This is one of the best walking simulators in VR. It's got a really good story with very nice VOs. My first playthrough took 3.5-4 hours to complete. On my second playthrough, it took a little under 2 hours. Most of the negative reviews have to do with the default locomotion method, which admittedly is terrible. However, the game did add full locomotion with smooth turning a while back, so those reviews are now no longer accurate. There are high production values in this experience. The puzzles are pretty easy. Most of the difficulty of this game is just having to figure out where you need to go or where is the item you need to proceed. There is a hint system, but it's not always good at pointing you towards the correct destination. The frustrating part of this game is not only the vague nature of some of the fetch quests, but that the walking is just too slow. So when you're having to walk around to figure out where you need to be, without quite knowing where, it can get quite frustrating going so slow. There is one puzzle in particular that is pretty bad so I'll go ahead and spoil it. You're asked to find a light bulb. The hint system actually points you to the wrong place. What you actually need to do is get the bulb from a standing lamp near the walk-in closet and you have to click on the switch on the pole to lower it down. It was not apparent at all that you needed to do that. The other bad part is that the game ends just when the story is getting very good. There is no chapter 2. I'm hoping by doing my playthroughs that more people will buy this game and somehow we still get a Chatper 2, even though it may be 4 years too late. Please devs, give us Chapter 2! With improved controls, and lessons learned from the mistakes in Chapter 1, this should be a great experience in VR. [b]Rate 7.5/10. I would rate higher, but the slow walking and some of the fetch quests questionable nature, do bring this experience down. Still, it's one of the best walking simulators in VR and a must buy for any fan of VR and walking simulators.[/b]
👍 : 9 | 😃 : 0
Positive
Playtime: 22 minutes
Click-turning is forced on the player. No option for free locomotion with stick/mouse turning. No teleport option for those with room-scale. Your view is blacked out with an "out of bounds message" if you try to turn around without click turning. Strafe keys have been "dimmed" so you only move very slightly to the right or left when strafing. The game itself looks really good and it has some very interesting things going for it especially with how it co-ordinates your HMD movements to the actual character body - like leaning the torso in if you move your head forward. Theres some good stuff here but it is marred by absolute garbage controls with no customizability for either convenience or comfort.
👍 : 23 | 😃 : 1
Negative
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