Music Inside: A VR Rhythm Game
Charts
37 😀     16 😒
63,85%

Rating

Compare Music Inside: A VR Rhythm Game with other games
$9.99

Music Inside: A VR Rhythm Game Reviews

The best VR rhythm game compatible with HTC Vive and Oculus Touch! Music Inside! You can choose any song from either your own music library or the never-ending list on SoundCloud. With multiplayer mode, you can play with your friends next door or with any users anywhere.
App ID520470
App TypeGAME
Developers
Publishers RR GAMES PTE LTD
Categories Single-player, Steam Achievements, Steam Cloud, Multi-player, PvP, Online PvP, Cross-Platform Multiplayer, Tracked Controller Support, VR Only
Genres Casual, Indie
Release Date5 Sep, 2016
Platforms Windows
Supported Languages English

Music Inside: A VR Rhythm Game
53 Total Reviews
37 Positive Reviews
16 Negative Reviews
Mixed Score

Music Inside: A VR Rhythm Game has garnered a total of 53 reviews, with 37 positive reviews and 16 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Music Inside: A VR Rhythm Game over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 139 minutes
Could become something special if they add haptic feedback when you strike the drum, also add some type of audio when the drum is hit.
👍 : 4 | 😃 : 0
Negative
Playtime: 14 minutes
I had high hopes for this game, but unfortunately, I was disappointed. It's certainly no Rock Band or even Piano Tiles. Personally I felt so disconnected from the game while playing. The syncing seems to be a bit off and after about 10 minutes of playing it I lost interest and didn't even bother trying my own songs. I am glad I got it for a huge discount so not much is lost. For a rhythm game, I recommend Audio Shield which I bought a couple of weeks ago, and I am having a blast with that game.
👍 : 1 | 😃 : 0
Negative
Playtime: 29 minutes
+Somewhat fun beat game -Expensive -Lackluster Experience -Drum simulator where beat is off a little -Better alternatives 2/5 There are much better VR Rhythm games out there. This one is quite lackluster in many areas especially when compared to other VR titles of the same type. It's a bland Rockband Drummer simulator, the drums are not always Synced up with the music, the backgrounds are quite boring, the delivery method for hitting the drums isn't as good as it could be. I think it would be 100% better if they'd make it a "real" drumset (Or something like Into the Rythm VR), Change up the delivery method, and allow the background/scenery be more than just some techno-y place (maybe workshop support so people can make their own). For example a garage, auditorium, someplace you'd actually be playing drums in addition to the fantasy/techno-y places. If you liked this review [url=https://store.steampowered.com/curator/33220185-VR-Games-and-Tools/]Click here[/url] and follow for more reviews of VR titles. And [url=https://steamcommunity.com/groups/HonestVR/]Click here[/url] if you want to request reviews on other VR titles.
👍 : 2 | 😃 : 0
Negative
Playtime: 50 minutes
2025 update: years ago music-driven games introduced streaming features via YouTube and SoundCloud, but I know any games that included YouTube streaming had legal issues which meant the feature had to be removed. As I don't have access to VR anymore, I can't test if the SoundCloud connectivity still works in this game! [hr][/hr] This was the first music driven game I have played in VR and I really hope it won't be the last. VR opens up so many more possibilities for immersion and music. There are music driven games out there that can really pull you in, and VR has the capability of taking that and pushing it to the next level. This game is okay. It's not the best, I wouldn't say it's next level material but I did get that hyped-up and happy feeling from playing a few of my favourite songs. Your surroundings are bright, colourful and it dances with your music. I found it fun to even stand and look around, let alone bust out some drum moves. I won't lie to you, I held back a bit seeing as I was banging imaginary drums like a moron to no music in the family dining area. If I would have been alone I think I would of gone in on this a lot more enthusiastically and gotten my rave on. With that said though I still found this to be a very enjoyable game. When I booted up the game I was a little concerned that I would have to download some music for it to go from or be forced to use some lame sample music that music driven games tend to provide. The fun in these games for me comes from being able to put my own music tastes into the game. I was pleasantly surprised to find that you can actually pick some music from the SoundCloud top 50 (so of course I had to get on that Despacito bandwagon). The only thing I thought might make this game better was if hitting the drum actually did something. I mean, it does something, it determines your score and all. I just thought that it would feel a lot better if when you hit it, it actually made a sound. If you loosely compare it to guitar hero, in guitar hero the music will play as long as you're playing it properly. Hitting the notes will continue to play the song and if you miss it you get that horrid noise that breaks the flow and makes you feel like the worst musician ever. Then when you actually hit the notes correctly you feel a lot more accomplished and it gets you more hyped up during the song. That was my only fault on it, besides that I enjoyed it and would recommend it for someone that might just want a chill jam on the virtual reality drums. TL;DR : Not the best music driven game ever, it might not take advantage of the new possibilities VR provides, but it's still an all around sound game to jam out on. [quote][b]Controller support:[/b] Not included (VR only) [b]Local music files:[/b] Included [b]Online streaming:[/b] Included - via SoundCloud[/quote] [quote]For more reviews of this genre, check out my curator page [url=https://store.steampowered.com/curator/29402802-The-Best-Music-Driven-Games-%25E2%2599%25AB/] The Best: Music Driven Games ♫[/url] Where we review games able to be driven by your own music. [/quote]
👍 : 9 | 😃 : 0
Positive
Playtime: 128 minutes
The synchronisation in this game is better than Audioshield but worse than Beat Boxer. There were times when I felt like I was playing the drums to the music and it felt awesome... but at other times I just felt like I was playing a game of whackamole sort of to the music and times where I wondered if turning the music off might actually help my score as I would no longer be trying to time my hits to the beat. I think the biggest problem here is that it is a game that is specifically trying to be a drum kit, but it's algorithm can't even tell the difference between a drum hit and vocals or any other instrument. There were times when I was wondering exactly what the game thought I was supposed to be whacking when there were no drums playing at all... Dianne van Giersbergen's vocal chords perhaps? The other rhythm games don't have this issue since they aren't trying to be a specific instrument, so it doesn't matter what they synchronise to so long as it follows the song. A suggestion on the forums recommends using USB audio for lower latency, but I noticed no significant difference between USB and HDMI audio - when the hits were out it was because the algorithm either missed a beat, or picked something that was not percussion to synchronise to. If this is supposed to be a drum kit, why are there no cymbals, hi-hats, etc? There are just 10 circles that light up at random with no relationship to the percussion being played, and their placement only vaguely resembles a drum kit. The game does allow you to change the size and spacing between the circles (and they definitely need to be made a little larger than the default), but I can't help but think it would play better if I was sitting in front of an actual virtual drum kit and even better if I could adjust the placement of each instrument independently. The game frustratingly ignores Steam's designation of which controller is in the left and right hands and offers no way to change the dominant hand. Thing is - I'm right handed along with most of the population, but it kept putting the pointer in my left hand, which was the opposite to what the tutorial was telling me, and the only way I could find to fix it was to take the wrist straps off and swap the controllers around in my hands. Other than that the UI works well and is quite polished - I had no problems navigating the filesystem to find my music, and it had no problem playing my collection of .ogg files :) I hope this review does not come across as being overly negative - I still enjoyed the game and am likely to keep playing.
👍 : 5 | 😃 : 0
Positive
Playtime: 2462 minutes
Don't let the forgettable name and messy-looking screenshots fool you; Rhythm Inside is one surprisingly great, made-for-VR rhythm game. Despite owning Audioshield and Soundboxing, Music Inside is the one I've spent the most hours in and keep coming back to. Pros: [list] [*]Good beat detection. Some songs work better than others, but on the whole, it's miles better than vanilla Audioshield. [*]Satisfying, addicting gameplay. The subtle haptics work well for every drum hit, and the grading system encourages you to go back and ace or S-rank every song you can. [*]Scalable difficulty. In addition to 5 difficulty levels (affects how many notes appear), you can also change how many colors will be in play — up to 4 at once — requiring you to toggle between drumsticks with the trigger button. This game can be a relaxing, casual stroll, or it can be blazingly fast and murdurously difficult. It scales extremely well based on the settings, so it's up to you! [*]Soundcloud support [*]Local file support [*]A leveling system. Nothing super important or in depth, but there's a small bit of progression in place for those who want it. [/list] Cons: [list] [*]No Youtube support. It's nice that it has Soundcloud support, but it also means you're going to be limited to a lot of mashups, covers, and remixes of songs, instead of originals which can always be found on Youtube. [*]Visuals are pretty basic, though all of it pretty much fades once you're invested in a song anyway. Note: things aren't cluttered and hard to see at all in-game, despite looking messy in the screenshots. The spacial awareness that VR offers addresses that completely. [*]Varying bugs: sometimes crashes after selecting a song, rarely songs will give a "corrupted" error requiring a restart, and adding songs to your "favorites" list only works if you star it from the main menu, not the post-song screen. [/list] I bought Music Inside on sale for $1.49, which was an absolute steal considering the hours of enjoyment I've continued to get out of it. At full price, it's perhaps a little harder to recommend since it's competing with other rhythm games that are good in their own right, but worse case scenario, you can refund it if you don't like it, or wait for another sale! Either or, Music Inside is great fun, and I recommend people check it out and not gloss over this hidden gem.
👍 : 5 | 😃 : 0
Positive
Playtime: 16 minutes
I generally like rhythm games but there is one issue that prevents this to be enjoyable: there is almost no correlation from the track being played and the drum hits sequence. There is a reason why the most successful games of the genre release the tracks with the game itself or in DLC packs. The hits must be manually tailored on the track, or the algorithm that generates them should be exceptionally good. I should be required to hit the drums when I hear drums in them music and vice-versa. In the current state, you might as well remove the music altogether. There are other minor issues that I could live with and could probably be fixed, like the occasional stutter or hitting the drums by mistake from below when moving the stick from a previous hit. Given the fairly high price tag, I cannot justify these flaws and I requested my first refund ever.
👍 : 9 | 😃 : 0
Negative
Playtime: 27 minutes
This is no Rock Band or Guitar Hero. The idea is good, the graphics OK, and the gameplay is ok, but I would say that in my opinion the biggest disappointment for me is that hitting the right or wrong note makes no sound. I find that ludicrous in a music game. I feel you should be able to load a drum kit sound or theme and when you hit the right note it plays that noise. A choice to play a "mistake" sound if you miss could be added but not important. I found on the three choices of my music that the drum beats and required hits were not really in synch and I would have achieved a much better score if I turned the volume right down, which would ruin the gameplay though. This COULD have been the most awesome music game, setting standards and even beating Audio Shield perhaps, but in its current form (which is not early access unfortuntaley, so that's it I guess) I really think it is overpriced and deserves to have a better game come along and topple it from the chart. I will probably refund it, but will have another go before making the final decision. I think my feelings are just frustrated disappointment in that it was not all it could be. I loved Rock Band, especially the drums, and prefer that, though my VIVE is always up, but RB isnt.
👍 : 6 | 😃 : 0
Negative
Playtime: 788 minutes
After v1.1.1 patch: Ok the game is really fun now. Difficulty 5 is now enjoyable. Flac support is now added withother audio format as well. Now I can enjoy my high quality weeb K-on songs. It is still generating random notes on quiet part or when the song is going to end. They fixed the lag when going back from play to music browsing especially with high favourite count. Unfortunately, they haven't fixed the damn sorting of music folders. They added a search feature but it is only searching on the current open folder and will only search for music (not folders). Still can't search songs really fast and I still need to put them on the favourite songs. I'm switching my review from Not recommended to recommended. But pleaeaaaaaaasseee, folder sorting or searching pleaseee. Or do like what audioshield is doing, open file explorer!!. Video comparison on Difficulty 5: https://www.youtube.com/watch?v=X5ES_REzrq0 -------------------------------- Previous Patch review below so you can see how my opinion improved: Pretty decent note generation. It's far from perfect especially on the hardest difficulty. It's like the game is trying to add more notes just to say it's "harder". Anyways Difficulty 3 and 4 is pretty ok, with the exception when the song is near ending and is slowing down. The game is giving you notes that doesn't really properly map on the song. Despite that, game is still pretty fun to play on Diff 3 and 4, maybe you need a slower paced song in diff 5 to make it better. If you want a song that has decent note generation, it looks like pop and slower genres are preferable. Noisy song like rock and most vocaloid songs are a no-no. Bad note generation on those There are also some issues that makes this game more annoying for me: 1) Music browser for folders is not sorted properly (not alphabetized). I have 1.6k song folders in my library and I can't fucking browse the music I want easily. 2) Extreme lag when going back from playing the song to music browser. I need to close my eyes a few sec just to prevent getting sick Because this game is not in early access, I have to put a not recommended right now due to those annoying things that I listed that breaks with the enjoyment of the game. There's also only .mp3 support, so your high quality flac, aac, alac music wont be played I refunded for now until the devs polished this. Wait for it to be improved/patch before getting this.
👍 : 8 | 😃 : 0
Positive
Playtime: 17 minutes
My first impressions are bad, to be honest. Tried a few of the built-in tracks in easy and medium-ish modes and it did not feel particularly well synched. I will probably give this another session at some point and try even harder difficulties in case the synch improves as with audioshield. There are options, but no options (that I could find) relating to the haptic feedback strength or any way to just turn it off. It feels ridiculous, I'm not sure if they just maxed it out, but it's far too strong when all that's needed is a light bit of feedback for when you make a hit.
👍 : 8 | 😃 : 0
Negative
File uploading