
253
Players in Game
18 698 😀
11 600 😒
61,19%
Rating
$69.03
Just Cause 4 Reloaded Reviews
Rogue agent Rico Rodriguez journeys to Solis, a huge South American world home of conflict, oppression and extreme weather conditions. Strap into your wingsuit, equip your fully customizable grappling hook, and get ready to bring the thunder!
App ID | 517630 |
App Type | GAME |
Developers | Avalanche Studios |
Publishers | Square Enix |
Categories | Single-player, Steam Achievements, Steam Cloud, Full controller support, Remote Play on TV, Steam Trading Cards |
Genres | Action, Adventure |
Release Date | 4 Dec, 2018 |
Platforms | Windows |
Supported Languages | Simplified Chinese, Traditional Chinese, English, Korean, Japanese, French, Italian, German, Spanish - Spain, Arabic, Portuguese - Brazil, Russian, Polish |

30 298 Total Reviews
18 698 Positive Reviews
11 600 Negative Reviews
Mixed Score
Just Cause 4 Reloaded has garnered a total of 30 298 reviews, with 18 698 positive reviews and 11 600 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Just Cause 4 Reloaded over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
106 minutes
way more difficult to progress compared to just cause 3 combat feels clucky at times. The wanted system is ramped up so high to the point that it'll feel fun for the first 5 mins until you get spammed with tank rounds, Missiles & Drones.
Just Buy Just Cause 3 its way better & much more polished & Balanced & Usually Cheaper with all dlc's
👍 : 0 |
😃 : 0
Negative
Playtime:
1473 minutes
this game is fantastic in may aspect such as good graphics a great story and it's well optimized so even if you have a trash pc it will still run fine i say give this game a shot
👍 : 0 |
😃 : 0
Positive
Playtime:
566 minutes
It feels like a downgrade from Just Cause 3 which is sad. Would I say this is a bad game? Not really but coming from Just Cause 3 it falls short and removes some really fun mechanics (WHERE IS MY FUCKING BASE LIBERATION).
Please don't settle for mediocrity and go play Just Cause 3. You are worth it.
👍 : 1 |
😃 : 0
Negative
Playtime:
2962 minutes
This is probably the most debated game in the whole series. I do like this game, of course, that's why I pressed thumbs up, but I see the complaints as valid. The liberation mechanics in particular I really miss, and the regional strike missions kinda suck.
Still, this is an enjoyable experience for me-blowing stuff up is still the core of the experience. But look into this game for yourself to see if you would enjoy it.
👍 : 1 |
😃 : 0
Positive
Playtime:
1217 minutes
bought the whole complete edition (all dlc and content) for 10 bucks on sale and its worth it but not for full price
👍 : 1 |
😃 : 0
Positive
Playtime:
1174 minutes
Downgrade from 3 with a failed engine, but still a lot of fun, especially if you get if for 10 bucks.
Hope for a 5 with real funding.
👍 : 1 |
😃 : 0
Positive
Playtime:
1726 minutes
It's not a bad game, but it's not a good game either.
Vehicle controls are floaty and imprecise, especially aerial vehicles, since the dumbed down mouse movements for the helicopters cause oversteer, and planes are really stiff.
That brings me to the vehicle weaponry.
Most weapons seem identical across categories, for example, the cannons across all vehicles, be it light tank or artillery truck, feel identical, with a comically fast reload rate. It makes everything feel the same, especially when the life-span of vehicles are about 10 seconds, which is extremely frustrating.
You also have the issue of the third-person camera's aim being offset, so if you don't have the target in the crosshair, the round might just miss by a mile. This is especially noticeable with the Anti-Air vehicle, which doesn't seem to be specialised at all. Restrictive elevation on the guns, low fire-rate (the same cannons as the tanks I believe, but 2), and compounded by the aiming issue mentioned, hitting enemy jets is nigh impossible. Helicopters, sure, about as easy as with a normal tank.
Physics bugs in vehicles are common in my experience. I can drive the artillery truck, and shake violently for a second and lose half the vehicle's durability for no discernible reason. I can also try to take off with a helicopter and just combust, immediately dying.
There's no localised damage on vehicles on a broader scale, so if your landing gear touches the ground a little hard your entire plane explodes, sending you to the shadow realm. In a game solely about chaos, you'd hope the aspects relating to chaotic environments would be polished.
Finishing off vehicles, their designs. They have slowly devolved to becoming more bland and futuristic. Many military vehicles are smooth kludges, with boring paint schemes (grey base and red stripes). Resistance vehicles on the other hand are on the opposite side of the spectrum, they're excessively garish. Green base with neon pinks, yellows and blues, no cool-factor, just a visual south-pole.
From vehicles to weapons, they are in a similar place to the vehicles'.
Samey from gun to gun, with uninterestingly vague designs, and restrictive ammunition capacity for the amount of enemies you're going to undoubtedly face.
Most weapons now have a secondary fire, which is nice, but sometimes very unfitting. The sniper rifle for example has a homing missile attached to the foregrip. That makes me sad.
There are no pistols in this game, probably due to the fact that aiming is now optional. There's little point in shooting people, since a new group of 4 are going to show up in 2 seconds afterwards. Ideally you would find a tank and just shoot wherever until it catches fire 5 seconds later.
It just feels like gunplay has been demoted massively. Little to no reward for using them in anything but emergencies, similar guns apart from the extreme outliers, poor accuracy on automatic weapons, poor ammunition stocks, and overall to arcadey a feel to them.
Stationary guns are also frustrating. Very boring designs once again, indestructible, so if you have to stay around and area to do an objective, you bet your sweet gourd enemies will not leave it alone, ragdolling you every other breath while dealing with infinite helicopters, tanks and planes from the enemies. Restrictive fire-arcs once again, making them hard to use as the player.
And worst of all, "mortars", both as stationary weapons and on vehicles, are missile launchers. Homing missile launchers? How do you get it so wrong? It would be wonderful to have an indirect fire weapon, but it requires line of sight, and automatically locks on to whatever, so it's about as challenging to use as your lungs.
Many weapon attacks are also choreographed, so you will see where an enemy helicopter is about to launch a missile. Is this a 3d bullet-hell game? What's the point, it's so stiff in practise. Besides, it doesn't really matter that they signal where they're shooting, because you will be hit by random explosions every 5th heartbeat anyway.
I think I've vented enough about that now, on to the player tools.
The parachute is as reliable as ever, no real complaints there.
The wingsuit is trickier to make a verdict on though. Out of every arcade-like aspect in the game, the wingsuit feel the least so. It is punishing with your airspeed, being sluggier than a snail to control when you're not at max speed. It's hard to describe, but turning feels like you're rotating inside a tincan inside a BINGO-tumbler. It's hard to be precise when you're rolling around like a marble.
Grappling while wingsuiting is also a science, as quite often you will just reel into the ground, despite being parallel and trying to pitch up at the same time.
The grappling hook is very fancy, with a lot of toys and functions. It's excessive for me, because they're hard to use reliably in combat with the weird input delay sometimes, hangups, etc., but I appreciate that you have a lot of options. We like that.
There is sometimes noticable delay or lack of response when quickly switching from wingsuit or parachute to grappling for speed versus trying to stop wingsuiting/parachuting. Sometimes it just doesn't respond, and you reel straight into a wall while going mach, which ragdolls you, and probably sets you up to be rocketed/cannoned by the mosquito-like enemy presence.
Graphically the game looks nice, but it lacks vibrancy, and has what I can only describe as a brown filter over it.
The world feels pretty sparse despite being so big. I have a hard time finding unique details, since most towns seem to be the same church in the centre, and the same few houses scattered about. I'm probably generalising, but it's hard to look for details when there's no reason to visit the towns. There are no stores, very few interactions you can make with the surroundings there, no collectibles I've noticed, so I just fly over them. The few times I'm in towns, I'm probably crashing into the ground trying to do a wingsuit stunt, or picking up vehicle A to drive into checkpoint B (which are right next to each other)
With a map so large and towns so uninteresting, it kinda forces you to fly everywhere if you're not just in it for the chill vibes of a driving simulator. Most cars do feel like hotwheels though, being so zippy and slidey they're hard to control, but I guess there's a demographic for that.
Missed oppurtunity?
The ocean is vast, and lakes are plenty, but boats don't really serve a purpose when you have all the tools at your fingertips to completely ignore them. I really like boats, ships, barges and ferries, and their arsenals and functionality has only improved in this game, yet there's no real use for them?
I can get into a zippy speedboat to cross a lake, or I could fly along the coast in my wingsuit and get there before I find or deliver a boat.
I could stage a beach assault with a tank on a gorgeous landing craft, but I have to slowly get out of the landing craft as I beach it to jump into the tank, because It's singleplayer.
From map to map challenges.
This is a really big problem for me, as there are hundreds, or what it feels like, thousands of micro challenges all over the map, which is what you have to complete to seemingly finish an area?
What are these challenges?
Jump of a cliff/building/smokestack and fly through 3 checkpoints with your wingsuit.
Find a vehicle of a certain type and drive 15 meters to a checkpoint (they have static spawns of the exact vehicle you need very close to the goal)
And rarely, something that forces you to activate your single neuron. I had one challenge where I had to grapple an ATV up to closed off bridge. Kinda fun!
Another where I had to destroy some glass blocking my flight-path, also more fun!
But those are rare, and you seldom have to think at all to do theses supposed challenges, which makes them as menial as laundry, in a piece of interactive entertainment about chaos.
2 mny wrds, goot bye
👍 : 3 |
😃 : 0
Negative
Playtime:
195 minutes
Just Cause 4 is not very much fun. I really liked Just Cause 3. I guess I'll just go back and play that again.
👍 : 4 |
😃 : 1
Negative
Playtime:
2739 minutes
While I dont think that this game is as good as Just Cause 3, I do still think that this game is quite good. All of the updates that they have made to this game have been quite good. I enjoy all of stuff exclusive to this game such as the weather systems and the neat things such as the cow gun. The grapple mods in this game are just better than in Just Cause 3. In the end while this game is not as good as Just Cause 3, this game is still very good and worth playing if you enjoy Just Cause 3.
👍 : 5 |
😃 : 0
Positive
Playtime:
516 minutes
Waste of your time, imagine just cause 3 mechanics but remove every incentive possible, no reason to create havoc in enemy bases as destruction does nothing, story shallower than multiplayer fps games, gameplay is simply flying through the circles in the sky or driving a vehicle through them. I really tried to enjoy this game, but there is nothing in it.
👍 : 12 |
😃 : 0
Negative