The Horus Heresy: Battle of Tallarn is a turn-based strategy game that recreates one of the most important events in Imperial history. Command a vast array of tanks, Dreadnoughts, Knights and Titans across the toxic landscape.
76 Total Reviews
39 Positive Reviews
37 Negative Reviews
Mixed Score
The Horus Heresy: Battle of Tallarn - Iron Edition has garnered a total of 76 reviews, with 39 positive reviews and 37 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for The Horus Heresy: Battle of Tallarn - Iron Edition over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
2914 minutes
It's rather neutral review than a positive one.
First of all it's a mobile game port, so expectations were not great. Play it only if you're a warhammer\hex-based strategies fan.
In detail:
Things that are good:
[list]
[*]it has SOME depth in gameplay, that makes you use your brain - mostly due to mission map design (you have to stick to terrain features otherwise you lose) and your army roster (predefined army list before mission start). Vehicles have armor facing, weapons have different stats and keywords (just like in tabletop), and terrain can be difficult, impassable or blocking line of sight (just like in tabletop again).
[*]The campaign uses same missions for both sides - for example when you attack as loyalists, same mission for traitors is to defend - and it's pretty fun feature that doubles the amount of content.
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Things that suck:
[list]
[*]Big amount of random - your units will miss/not damage often. And higher the difficulty - the worse are your chances, so you basically have half of your army to shoot at one tank to destroy it in one turn. Also this leads to high amount of savescum.
[*]Speaking about saves, game has bugged achievements and campaign tracking - campaign is locked to a single save, and even if you can save to other save slots and access already completed missions from the menu, sometimes your progress is bugged and the game doesn't count campaign completion.
[*]Overall clanky UI and not obvious terrain - you can never predict what line-of-sight you will have after you move. And why there is no feature "shoot with weapon that has best chance to penetrate"? Why should I try shooting enemy tank front armor with autocannon (with no chance of damage) when I have lascannons?
[*]Titans are performing pretty bad here - they move only one tile and damage output is low - sometimes it can be only 1 damage to an enemy knight per turn for example - instead of being gods of war they should have been. I also hit a bug once when I tried to melee with my titan - it just stepped to an enemy and went back instead.
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👍 : 0 |
😃 : 0
Positive