Strategy & Tactics: Dark Ages
Charts
112 😀     79 😒
56,86%

Rating

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$14.99

Strategy & Tactics: Dark Ages Reviews

Dark Ages is a tactical digital board game set in the violent world of alternate Middle Ages. Vikings against war elephants, musketeers against the Mongol cavalry, ancient phalanx legions against crusaders; the deadliest armies in history clashing in bloody war.
App ID508300
App TypeGAME
Developers
Publishers HeroLabs
Categories Single-player, Steam Achievements, Steam Cloud, Steam Leaderboards, Steam Trading Cards
Genres Strategy, Simulation, RPG
Release Date4 Aug, 2017
Platforms Windows
Supported Languages English, Russian

Strategy & Tactics: Dark Ages
191 Total Reviews
112 Positive Reviews
79 Negative Reviews
Mixed Score

Strategy & Tactics: Dark Ages has garnered a total of 191 reviews, with 112 positive reviews and 79 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Strategy & Tactics: Dark Ages over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 1730 minutes
Too simple, too primitive, too repetative. It is not bad game by itself, problem is that it is mobile game. I don't know where I get it, most likely, from another bundle. I think I will finish all scenarios, but I'm not sure. I'd give a positive review, but desctription of the game is a blatant lie. All generals are similar, rather, there are maybe 7-8, max 10 different perks, they just improve on level ups. Like "give +5 atk, but remove -4 def". After level up it will be "give +6 atk, but remove -3 def" etc. Landscape and weather make a little impact: unit can have 30-100 atk, and bonus/malus usually is +/-3. It just does not matter in most cases, moreover so, because battle, say, in town gives bonuses to all participants. Generals again... Some can lead only 7 units, others 8, best 9. It is fixed. Why take general with 7 slots, if you can skip a turn and next one may have 8 or 9 slots?.. Fomations add very little: some units are good in front row, some in second, also second row gives defense bonus. Yes, it matters, but it's obvious, that if some unit will get 100 atk instead of 80, it should be placed into the front row, it is basic logic, not tactics. Of course, should be mentioned that it is autobattler. Scenarios are the same: capture the town, if you want higher score, do it in short time, capture more and kill everyone. All of the above isn't bad, something is even good, but overall the game is just mediocre. Of positive things music and text should be noted, they helped to create some atmosphere after all.
👍 : 1 | 😃 : 0
Negative
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