RPG in a Box Reviews
App ID | 498310 |
App Type | GAME |
Developers | Justin Arnold |
Publishers | Justin Arnold |
Categories | Steam Achievements, Includes level editor |
Genres | Game Development, Animation & Modeling, Design & Illustration |
Release Date | 10 May, 2022 |
Platforms | Windows, Mac, Linux |
Supported Languages | English, Portuguese - Brazil, French, German, Spanish - Spain, Simplified Chinese, Japanese, Russian, Dutch |

274 Total Reviews
258 Positive Reviews
16 Negative Reviews
Very Positive Score
RPG in a Box has garnered a total of 274 reviews, with 258 positive reviews and 16 negative reviews, resulting in a ‘Very Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for RPG in a Box over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
7544 minutes
I have 1,2,3 hours right now buy this and get 1,2,3 hours or your a pussy
👍 : 0 |
😃 : 0
Positive
Playtime:
2386 minutes
This software is fun and easy to use. and I see it as a good way for enthusiasts to learn more about game design. The skills and concepts learned here will carry over to other engines, so it's a great starting point on anyone's journey to learn game design; even old crusty dudes like me. It's well worth full price.
👍 : 1 |
😃 : 0
Positive
Playtime:
637 minutes
I can tell I'm going to sink TONs of hours into this. Looks super active, with a clear and most importantly exciting roadmap, and plenty of video tutorials online.
This is the most excited an engine has gotten me (a complete beginner in game making), with built in dialogue and quest systems too (would love some documentation on the quests please!), I can't even fathom the amount of hard work and love that's gone into this so major props to Justin and the team - I really hope I can publish something using this one day!
👍 : 1 |
😃 : 0
Positive
Playtime:
800 minutes
My 12y old son has been making games with RPG In A Box for years now. And I finally bought a full version for myself to help him out and build some of my own games (I'm using it on a Linux PC). This tool is incredibly approachable and fun to use. The mix of visual code editor and syntax editor really takes the ease of use up a huge degree. It's so nice to see everything all in one place for building a game. We've made adventure games, tower defence games, resource gathering games and more. I'm currently trying to build a sim-city style game. Really a lot of flexibility.
If I could mention one earnest suggestion - documentation is the weakest part of this tool. The Help content is very brief, doesn't give enough examples of actual code implementing the thing being documented, and the depth of the documentation just doesn't go far enough to keep us from having to constantly scour the Discord and Forum (the addition of the Forum was a huge help). A lot of the official docs are just incomplete ("WIP" appears 73 times in the documentation wiki as of the time of this review.)
I really urge Justin, once the Godot 4 upgrade is complete... to dedicate a few sprints to just really filling out the documentation (with lots more example code) and continuing with more YouTube tutorials. I think this would help with new user uptake. Because I'm a programmer with almost 25 years of experience and this keeps being a roadblock for me - and I'm betting many new users won't have the experience to just intuit or dig deeper for answers. I have several fun ideas that are currently dead ends because I just can't get details on how certain things should work. If it sounds like I'm over emphasizing this - it's because I feel strongly that it's holding RPGIAB back.
All in all though, I tell everyone about this tool. We entered the Global Game Jam this year and two of my kids made games with RPG In A Box in under a week. I think this is a fantastic tool- really fun and easy to learn!
👍 : 1 |
😃 : 0
Positive
Playtime:
907 minutes
This is a really good program for making games, making Voxel art, etc, I would absolutely recomend it.
Tip: If you're having lag even with almost nothing in your project, turn off ambient occlusion!
Please add a feature so that Party members can follow behind you🙏🙏🙏
👍 : 0 |
😃 : 0
Positive
Playtime:
8048 minutes
RPG in a Box is actually amazing, it has some limitations in size multiple size variations being put into maps and some other small things but I've learnt and made some pretty cool games with this thing, it is very beginner friendly, I like the little pictures on the side of things like each editor has it's own little system, overall I 100% recommend this program, and the full version is a steal in my opinion but the free version works great too!
👍 : 1 |
😃 : 0
Positive
Playtime:
314 minutes
I am very much a hobbyist game dev. I have tried many systems in the past and never got very far in development. This system really makes me feel like I can finally release a game and make my mark (likely small, but still MY mark) in the game dev world. It is very intuitive to get started and seems like it has the tools to make some more complex games. The in system voxel editor makes creating new assets easy and there are already a bunch of assets you can import to your project if you are artistically challenged (like me!). If you are a full time employed and just generally busy person like myself, this is a great system for you to finally commit to making something. Take the plunge, you won't regret it.
👍 : 3 |
😃 : 0
Positive