Playtime:
7685 minutes
State of Decay will always have a special place in my heart ever since playing it as an Xbox Live Arcade title. I was elated when years later, a sequel was announced. Finally, the sequel arrived and it was... pretty bad. Bugs galore; broken multiplayer; you name it. But the developers kept patching it over years with consistent free updates adding new and meaningful content to the game. Eventually, SoD 2 became a worthy sequel to the first game, with improvements in many areas and some drawbacks in others.
For example, this game added co-operative multiplayer, which is a definite improvement from the first game, however the way the multiplayer is handled leaves a lot to be desired. Only the host of the co-op session benefits from any of the actions of the party. Each player has their own separate loot pool of different containers to loot in each location, with some locations flat out giving co-op partners nothing. The multiplayer system is essentially only intended as an SOS flare for when you desperately need help, because otherwise it is mostly a waste of time for the players joining the host. The only benefit for co-op players is the limited amount of loot you can carry back in your pockets. Otherwise there are five 'tiers' of rewards you get based on how much influence you gain during your time helping the host. These rewards are granted once you return to your own world and are largely mediocre, with the highest tiers possibly granting a decent gun. All other benefit goes to the host, as you are there exclusively to help them in their hour of need.
Another aspect in which I think the sequel does worse is the timing between missions. In the original SoD, missions were like putting out fires all over the place and really felt like struggling to survive. Each mission had a strict time limit before they would fail without your help, each of which could result in someone in your community going missing or losing a bunch of resources or some other consequence for failing to help. Not to mention that these missions overlapped and would pop up at random, with up to four or five possibly active at one time. It made the game feel like a desperate dash to help as many survivors as you could and added to the struggle for survival for me. By comparison, SoD 2 has much more lax missions that have little to no negative consequences for ignoring them. The worst that would happen is someone in your community would lose a bit of morale or an NPC enclave would not be your friend anymore and could leave the area. This may be more appealing to some, but I ended up finding myself bored between missions because I could complete them much faster than new missions would trigger. This can lead to a lot of time to loot, but once you've looted most things reasonably close by, it ends up being a lot of time spent waiting at base for something to happen.
Finally, the last aspect in which this game truly devolves from the original is the story. SoD 1 was very much a linear narrative, but it had many randomly generated aspects such as the loot and many of the recruitable survivors you would encounter. There were, however, many set characters that would always be there at the start of the game and would continue to be relevant throughout the story. SoD 2 majorly differs from that in that every single one of it's playable characters is randomly generated, with no set characters or narrative. The story is made up of following one of four "Legacies", which are questlines that become active once you have chosen a leader for your community and will complete the game for the community. What little interesting writing is here is detracted by the off-putting, scripted lines that play awkwardly one after the other with one of the about twelve different voice actors in the game. They do not flow like any normal person would speak and feels like randomly generated jank in the worst way. I sincerely hope the narrative for SoD 3 is more interesting.
After complaining about the things I dislike the most about the game, I should discuss the aspects in which the game excels. SoD 2 is a direct improvement on the original in just about every way except those mentioned above. At launch, there were three different maps to choose from compared to the original's single Trumbull Valley map. With past updates, SoD 2 has added two additional maps, including a remastered version of Trumbull Valley that follows the events of the Heartland DLC. The sheer variety of all the possible survivors you could add to your community is staggering; much more than the original, as is the benefits of random generation. It's also incredibly fun and immersive to be able to dress your community in different clothing options to roleplay. Each of these "closet" items can be found while exploring and looting in the open world, which was a massive quality of life update.
Speaking of looting, if you are a loot goblin type of player like myself: I have great news for you; This game is for you! This game scratches the loot goblin part of my brain like no other. I love the feeling of sneaking into an abandoned gun store with zombies crawling around everywhere, to find several unlooted gun cases sitting about. After carefully and quietly opening each one, I collect a small squad's worth of firepower in my measly backpack and sneak out to the truck I left close by. After dumping all I could carry into the trunk, I quickly drive off to evade the horde and move on to the next potential loot horde; goblin brain satisfied.
Overall, I truly love this game despite its many, many flaws. No other game has quite fulfilled the fantasy of building up a community of survivors in the zombie apocalypse and actually making you care about each member of your community because each person has some value to add. Whether it be knowledge of carpentry, medicine, or plumbing, or an individual's background as a military veteran affecting their combat skills, every member of your community is someone that contributes to the community as a whole; sometimes even if all that means is an extra hand for labor. It's incredibly rewarding to randomly find a survivor in the world and recruit them into your community only to find that they have some incredible skills that could massively impact your community's ability to survive.
If you're remotely a fan of the zombie survival genre and are interested in building up modular bases with different facilities, then I highly recommend you pick this game up or wait for a sale if you want. I've loved playing it for however many hundreds of hours I put into it via the Microsoft Store prior to buying the Steam version and I'm sure I'll continue to love playing this game until SoD 3 comes out. See you all then!
👍 : 9 |
😃 : 0