State of Decay 2: Juggernaut Edition
Charts
1 273

Players in Game

52 001 😀     10 715 😒
81,73%

Rating

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$29.99

State of Decay 2: Juggernaut Edition Reviews

The dead have risen and civilization has fallen. Now it's up to you to gather survivors, scavenge for resources and build a community in a post-apocalyptic world – a world where you define what it means to survive in this ultimate zombie survival simulation.
App ID495420
App TypeGAME
Developers
Publishers Xbox Game Studios
Categories Single-player, Steam Achievements, Steam Cloud, Multi-player, Co-op, Online Co-op, Partial Controller Support, Cross-Platform Multiplayer, Steam Trading Cards, Captions available
Genres Action, Simulation, RPG
Release Date13 Mar, 2020
Platforms Windows
Supported Languages Portuguese - Brazil, French, Italian, German, Russian, English, Spanish - Latin America

State of Decay 2: Juggernaut Edition
62 716 Total Reviews
52 001 Positive Reviews
10 715 Negative Reviews
Very Positive Score

State of Decay 2: Juggernaut Edition has garnered a total of 62 716 reviews, with 52 001 positive reviews and 10 715 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for State of Decay 2: Juggernaut Edition over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 1633 minutes
If you read steam reviews, you've almost certainly come across the term, or something similiar, "almost good." I don't think I've every played a game where the phrase is more applicable. This game is ALMOST really good. Other reviews have talked about how repetitive it is, and honestly I can see that perspective if you are going in expecting a more structured zombie survival game with a story narritive or a 7 days to die style survival/crafting game. This game is pretty fast paced, repetitive, and can be pretty intense and stressful at times. It's hard to explain using just adjectives, so let me break it down. Basically you start with three survivors who are assigned skills based on RNG (you can reroll as many times as you like and save survivors in a "legacy pool") you can recruit more survivors along the way but overall, your goal is to clear the map of these "hearts" (basically flesh blobs with lots of health and zombies protecting them), do that and you beat the game, or that map anyway. It sounds simple enough but it has a lot of replayability because a lot of stuff, including heart placement, other surivor settlements, loot, etc is randomized each time. the reason everything is so intense and fast paced is because that is by design. The longer you take to clear hearts the worst the infestation will get. Hordes wills tart roaming and infesting buildings which, similiar to hearts act as a sort of spawn for zombies which start out small, and get worse the longer they are left unattended. Theres a lot to consider with your strategy too because clearing the heart the horde came from will clear out any assosiated infestited houses, plus as I mentioned before there are other survivors so you have to prioritize helping them and potentially gaining allies to trade with and recruit, but also clearing zombies quick enough. All that being said the reason I say this game is ALMOST good, is because of two major flaws. The way the game handles settlments seems contrary to the fast paced nature of the game. You've got this settlement with pretty in depth managment system. You got to worry about food, medicine, moral, etc. You can build facilities and assign survivors different roles. But it all feels very rushed and doesn't make any sense with the rest of the game. My second complaint is the NPCs are dumb as hell. If you are playing on your own, even if you have a pretty good understanding of the game, you will struggle on any difficulty higher than standard. Dread (the next setting up) is possible if you really know what your doing though. What's frustrating though is it feels like the higher level of difficulty should be possibe if the NPC survivors were actually helpful, but having them with you, unless you have one with a good gun and TON of ammo, is more of a liability than anything. This makes the early stages of the game pretty rough because taking out those hearts I mentioned earlier can be pretty hard to do alone, but your also probably not gonna have much in the way of guns and ammo at that point to give your brain dead follower. I DO suggest this game, but really only if you have friends who you are going to play with. There is apparently a state of decay 3 on the way, if your gonna play alone I suggest you wait and see how that pans out. I've been keeping an eye on it and I'm hopeful personally because I think a slower game with a more fleshed out management and survivor system would make this game truly great.
👍 : 4 | 😃 : 0
Positive
Playtime: 2676 minutes
Game constantly crashes randomly not even minutes in, cant even play with friends without having them freeze up and not being able to move at all here's hoping the third game gets it right
👍 : 1 | 😃 : 0
Negative
Playtime: 270 minutes
Whoever designed the coop was definately on something. You can join each others game, however the loot/inventory/base isnt shared. So your friend cant deposits loot into their own seperate stash, they basically act as an extra NPC and it just makes the game weird
👍 : 2 | 😃 : 0
Negative
Playtime: 2370 minutes
I've been on the fence about giving this game a review for the longest time. This game is the definition of mid, it does everything just alright enough. Unlike SOD 1, the overall feel of the game seems less realistic(?), you move a lot faster and there are a lot less dicey moments as I would call it. The true way to play this game is on the second or third hardest diiffculty, everything else either feels to easy or they're drowning you in jug and feral PP. Daybreak is okay, heartland just feels out of place tbh. Played solo, I imagine it's quite better with friends though.
👍 : 1 | 😃 : 0
Positive
Playtime: 14757 minutes
unfortunately you have to log in your microsoft account to log in everytime you want to play.. and it lead to error until it says "TO MANY REQUEST".. and the only solution is to create a new microsoft account everytime you log in.. and the dev have abandoned this game and im just talking to myself.. wtf
👍 : 4 | 😃 : 1
Negative
Playtime: 953 minutes
The lack of story and the mostly repetitive gameplay just isn't for me. It is the first game all over, but with more weapons The game is big, flashy, but empty and not very complex. You basically do the same chores over and over again. Scavenge, grow, and move to the next base, then repeat. Base building is not a very complex thing. You can only build some buildings, but no way to upgrade your defenses with better fences or traps. There is no way to personalize it. The same 5 enemies everywhere, and the heart is the only thing that is challenging, if you don't prepare enough firepower, of course. Weapons are all the same: bladed, clubs, and guns. There are no unique weapons like a chainsaw or a similar stupid thing that could make the killing fun. Also, the zeds are respawning, so the killing became boring pretty fast, and I avoided it when I could in the end. It is not satisfying. This game only wastes time in a bad way. You can't set up your own goals because each start and every playthrough is the same. You can only make it harder. There is nothing unique in this game, and if you miss it, you don't really lose anything. Maybe the 3 will be better, we'll see.
👍 : 11 | 😃 : 1
Negative
Playtime: 6587 minutes
Didn't think I'd ever play over 100 hours. This is probably the best third person zombie survival sandpark. The multiplayer is a scam though. Why am I not allowed to share a community with a friend? Having two separate communities introduces interesting aspects like trading but completely severs the immersion and enjoyability of the survival multiplayer aspect. There should at the very least be an option to create a shared community.
👍 : 13 | 😃 : 0
Positive
Playtime: 581 minutes
Its like state of decay, except they simplified or removed the good parts, and expanded or added crappy/tedious parts. I'm not even gonna get into the irritation with the microsoft & xbox login, or the available characters. Its like state of decay but crappier and worse in almost every way. I uninstalled and will just play SoD1 with mods.
👍 : 11 | 😃 : 1
Negative
Playtime: 1446 minutes
The story line is good and I like overall game play. But can't recommend the co-op multiplayer mode.
👍 : 12 | 😃 : 0
Positive
Playtime: 320 minutes
Can't play the game I paid 30$ because I need a Xbox account. Even if you do have an Xbox account it won't let you sign in and give you an error. The best way to deal with this problem according to Microsoft is to "use a VPN to sign in," Having to login to an external account to play a single player game should not be normalized.
👍 : 62 | 😃 : 7
Negative
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