Playtime:
1633 minutes
If you read steam reviews, you've almost certainly come across the term, or something similiar, "almost good." I don't think I've every played a game where the phrase is more applicable. This game is ALMOST really good. Other reviews have talked about how repetitive it is, and honestly I can see that perspective if you are going in expecting a more structured zombie survival game with a story narritive or a 7 days to die style survival/crafting game.
This game is pretty fast paced, repetitive, and can be pretty intense and stressful at times. It's hard to explain using just adjectives, so let me break it down. Basically you start with three survivors who are assigned skills based on RNG (you can reroll as many times as you like and save survivors in a "legacy pool") you can recruit more survivors along the way but overall, your goal is to clear the map of these "hearts" (basically flesh blobs with lots of health and zombies protecting them), do that and you beat the game, or that map anyway. It sounds simple enough but it has a lot of replayability because a lot of stuff, including heart placement, other surivor settlements, loot, etc is randomized each time.
the reason everything is so intense and fast paced is because that is by design. The longer you take to clear hearts the worst the infestation will get. Hordes wills tart roaming and infesting buildings which, similiar to hearts act as a sort of spawn for zombies which start out small, and get worse the longer they are left unattended. Theres a lot to consider with your strategy too because clearing the heart the horde came from will clear out any assosiated infestited houses, plus as I mentioned before there are other survivors so you have to prioritize helping them and potentially gaining allies to trade with and recruit, but also clearing zombies quick enough.
All that being said the reason I say this game is ALMOST good, is because of two major flaws. The way the game handles settlments seems contrary to the fast paced nature of the game. You've got this settlement with pretty in depth managment system. You got to worry about food, medicine, moral, etc. You can build facilities and assign survivors different roles. But it all feels very rushed and doesn't make any sense with the rest of the game.
My second complaint is the NPCs are dumb as hell. If you are playing on your own, even if you have a pretty good understanding of the game, you will struggle on any difficulty higher than standard. Dread (the next setting up) is possible if you really know what your doing though. What's frustrating though is it feels like the higher level of difficulty should be possibe if the NPC survivors were actually helpful, but having them with you, unless you have one with a good gun and TON of ammo, is more of a liability than anything. This makes the early stages of the game pretty rough because taking out those hearts I mentioned earlier can be pretty hard to do alone, but your also probably not gonna have much in the way of guns and ammo at that point to give your brain dead follower.
I DO suggest this game, but really only if you have friends who you are going to play with. There is apparently a state of decay 3 on the way, if your gonna play alone I suggest you wait and see how that pans out. I've been keeping an eye on it and I'm hopeful personally because I think a slower game with a more fleshed out management and survivor system would make this game truly great.
👍 : 4 |
😃 : 0