State of Decay 2: Juggernaut Edition
1 723

Players in Game

52 001 😀     10 715 😒
81,73%

Rating

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$29.99

State of Decay 2: Juggernaut Edition Reviews

The dead have risen and civilization has fallen. Now it's up to you to gather survivors, scavenge for resources and build a community in a post-apocalyptic world – a world where you define what it means to survive in this ultimate zombie survival simulation.
App ID495420
App TypeGAME
Developers
Publishers Xbox Game Studios
Categories Single-player, Steam Achievements, Steam Cloud, Multi-player, Co-op, Online Co-op, Partial Controller Support, Cross-Platform Multiplayer, Steam Trading Cards, Captions available
Genres Action, Simulation, RPG
Release Date13 Mar, 2020
Platforms Windows
Supported Languages Portuguese - Brazil, French, Italian, German, Russian, English, Spanish - Latin America

State of Decay 2: Juggernaut Edition
62 716 Total Reviews
52 001 Positive Reviews
10 715 Negative Reviews
Very Positive Score

State of Decay 2: Juggernaut Edition has garnered a total of 62 716 reviews, with 52 001 positive reviews and 10 715 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for State of Decay 2: Juggernaut Edition over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 14 minutes
Can't play the game without giving permissions to the game to access files which aren't specified on the page. I wish I had known this before downloading it.
👍 : 3 | 😃 : 0
Negative
Playtime: 4063 minutes
State of Decay 2 incorporates all of the mechanics as the first game with a few quality-of-life improvements. It expands upon the original with new zombies, weapons, maps, abilities, and base-building mechanics. What makes this game in its current state shine is its custom difficulty. The game has five difficulties or "zones": Green (Peaceful), Standard (Casual), Dread (Difficult), Nightmare (Challenging), and Lethal (Unfair). These difficulties can be customized in the game's three core aspects: Action, Community, and Map. This means that you can balance out the difficulty to accommodate what you find to be too easy or too hard (e.g. Setting Map difficulty to Green to get the best weapons to fight challenging enemies in on a Lethal Action level). I thought that would've been all there is to speak about, but not too long ago, the game updated with "curveballs" which are essentially wildcards in the game that can benefit or impede the player. Curveballs can be customized in how often they appear and their frequency in being positive or negative. They also do not affect the ending reward if you play at a base difficulty, so if you plan on playing in a Lethal Zone, definitely enable frequent, exclusively-positive curveballs. Or maybe you're a total masochist and want to feel nothing but pain and agony. In that case, set them all to negative. Overall, this game embraces the term "sandbox" and is a must-play for fans of survival games.
👍 : 6 | 😃 : 1
Positive
Playtime: 10536 minutes
★★★★☆ A perfect symbiosis between action and strategy. The strategy (base and community) not sinking in dozens menus, which often symptom of surv/crafting games. The action does not escalate into overclicking and power fantasy, staying resource-dependent true to survival horrors roots. Every character and NPC are mortal. The loss of them are notable. When infected, after dying they join enemy horde. No guided story, except casual SoD1 references. The story is written by you through gameplay, and the game helps well. Unscripted horror is best storyteller. You can enter every building, and it doesn't have to look like The Sims 1. Character progression focused on combat. Lots of playstyle combinations, lots of weapons, non-spammy melee combat. Fun stealth. Jesper Kyd's [strike]soundtrack [/strike] music delivers sadness, anxiety, nightmare and hope in clear synch with what happening in the game. Other survivors overly bombards with cries of help, not all of which can be dealt in time. You don't have to. Failures can lead to more interesting outcomes. It's a natural part of the setting. One of the big updates added random events, like enemy mutations from [b]Back 4 Blood[/b] (as if one of you played it). But like as help spam, the game throws it at you in the worst-possible time. Set it to "infrequent" so that you can at least keep track of what the fuck is going on. P.S.: If Steam nominations weren't a complete joke and organized clowning SoD2 would probably won one of "Labor of Love", considering how much Undead Labs buffed core mechanics and how well remastered old maps in last 6 years, in basically a single player game, for absolutely free. That's dedication you don't see every day.
👍 : 12 | 😃 : 2
Positive
Playtime: 594 minutes
While the game is fun, having to create an XBox live account is non-sense. I, already have an XBox Live account, but wanting your friends to play with you and they may not have one is just, why? If the game wasn't locked behind having an XBox live account, I would recommend.
👍 : 3 | 😃 : 0
Negative
Playtime: 504 minutes
Good zombie survival game. I recommend it in my opinion who cares if you have to login through xbox and add people on xbox live. I already have a microsoft account due to minecraft bedrock edition.
👍 : 15 | 😃 : 0
Positive
Playtime: 2443 minutes
i cant sign in to my microsoft acc, i i keep getting "too many request" which means i cant even play this game anymore bruhh
👍 : 6 | 😃 : 0
Negative
Playtime: 1041 minutes
lots of fun. surprisingly fluid movement, driving, and combat. chill game to play while watching TV.
👍 : 15 | 😃 : 4
Positive
Playtime: 4535 minutes
this game forced me to create an xbox account, something i don't want to do. Then it let me play for a few hours till my return window was up then it tells me my xbox account is locked until i give them a phone number. Absolutely unacceptable. If you value your privacy and take pains to prevent evil companies like microsoft from gathering sensitive intel on your person, then I would stear clear of this. instant uninstall for me, this was the first time in my long steam history that i've been locked out of a game i just purchased and forced to provide personal info to continue using my purchase. It's what i warned about like 20 years ago when platforms like steam went live, while this isn't steams' fault, the platform itself can become a vehicle for locking you out of your own games. it's taken a while but we're getting there. As for me, my kids, and my kids' kids, we won't buying anything that supports this behavior =)
👍 : 16 | 😃 : 4
Negative
Playtime: 353 minutes
Requires logging into xbox live, too cumbersome for someone wanting to just play solo offline.
👍 : 145 | 😃 : 18
Negative
Playtime: 54 minutes
The game requires you to log in with a Microsoft account. In order to play with friends you have to add them on Xbox NOT Steam. Before you can join a friends game you have to start a single player campaign and forced tutorial. In order to finally accept the invite you have to go through Xbox NOT in game or Steam yet again. Once you finally get into game you're merely an NPC that follows the host and the game tells you this. 90% of the loot containers and game mechanics are only accessible by the host, this means you will see loot containers laying around and you can't open them only the host can. Legit the dumbest co-op mechanics I've seen in gaming history folks. Please do not buy this game if you plan to play co-op, it is not worth it.
👍 : 143 | 😃 : 8
Negative
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