Speed Brawl
1

Players in Game

130 😀     32 😒
73,72%

Rating

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$19.99

Speed Brawl Reviews

Speed Brawl is a 2D combat-racer about moving fast and hitting hard! Maintain your momentum, build your combos, and unleash powerful special moves. Find your own fighting style, and assemble the finest team of brawlers ever seen. Then do it all again faster... faster... FASTER!!!
App ID468670
App TypeGAME
Developers
Publishers Double Stallion
Categories Single-player, Steam Achievements, Multi-player, PvP, Online PvP, Co-op, Online Co-op, Full controller support, Shared/Split Screen Co-op, Shared/Split Screen, Remote Play Together, Shared/Split Screen PvP, Steam Leaderboards, Remote Play on TV, Steam Trading Cards, Stats
Genres Indie, Action, Adventure
Release Date18 Sep, 2018
Platforms Windows
Supported Languages Portuguese - Brazil, French, German, Japanese, Russian, English, Korean

Speed Brawl
162 Total Reviews
130 Positive Reviews
32 Negative Reviews
Mostly Positive Score

Speed Brawl has garnered a total of 162 reviews, with 130 positive reviews and 32 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Speed Brawl over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 60 minutes
Great presentation, soundtrack, character designs. All of that is top notch and drew me in. But a "fast" game, confining you to small arenas? It does not feel like you are speedy if you stay on the same screen for an entire fight. Maybe i just expected something more akin to pizza tower, that game is FAST. Moreover, the enemies are not proactive enough. I admittedly only played through the 1st "world" and the 1st stage of the second "world" but i rarely had reason to use the parry/counter, as i would have to *wait* for enemies to attack: to *wait* in a "fast game" is not good. Only exception being the boss of the area. That might change in the later stages but the first hour of gameplay just was not interesting or fast enough. The game is also bogged down with systems like loot or skilltrees. Having to go through 3 (equipment, skill and market) menus and then additional dialogue, just to get to a stage after engaging with those systems (because why wouldnt you level up your character in a game) just sloooows the game doooown. The characters having itemisation also feels wrong for a speedrunning game. Speedrunning, and fighting games often as well, is about skill, reactionspeed and memorization. But if i can just give my character an item with more damage, and subsequently clear stages faster as i have more damage- did i really become better at the game? Skill memorization and all that? It also throws out the balance for the stages, because i could just come back later to those first stages with lategame items. Is reaching a gold rank better this way, or earned? I dont believe so. In the end it feels like the game could not really become "fast", gameplay in levels, from layout to enemies, is to slow, and there is too much stuff that bogs you down before you get back in a level. I think for a brawler its fine, i just would not call it a fast game. I am also biased as i cant keep trying to compare the game to pizza tower's speed while playing it - and i recognize that is not fair. After all pizza tower came out 5 years after this game. But the whole menu, itemization and proactive enemy angle of criticism, is valid i think.
👍 : 0 | 😃 : 0
Negative
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