Wasteland Angel Reviews
Wasteland Angel is a top-down twin-stick shoot ‘em up arena shooter. Fend off waves and waves of enemies and epic bosses as you try and survive in a post-apocalyptic America. Drive and shoot your way through the wasteland, protecting civilians, completing missions, and surviving another day.
App ID | 46520 |
App Type | GAME |
Developers | Octane Games |
Categories | Single-player, Steam Achievements, Partial Controller Support, Steam Leaderboards |
Genres | Indie, Action |
Release Date | 1 Sep, 2011 |
Platforms | Windows |
Supported Languages | English, French, German, Russian |

2 Total Reviews
1 Positive Reviews
1 Negative Reviews
Mixed Score
Wasteland Angel has garnered a total of 2 reviews, with 1 positive reviews and 1 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Wasteland Angel over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
157 minutes
I don't want to take a large crap on this game because let's be honest. Take a look at the screenshots and you get what you think you are going to get. It's a top-down car shooter. If that is all you want then by all means.
If you want more, then look elsewhere. There are some pretty large bugs, such as randomly getting flipped over, enemies getting stuck off the map and you can't recharge at end of "waves", bosses glitch out and just spin in circles with their aimbots. (Mutant Boss could hit me ANYWHERE on the map) and overall it's just not a fun experiance.
If you are in it soley for the achievements, then it's not too bad. I finished the game in just over 2.5 hours and got them all while just doing the story.
Would not recomment, especially not at the current price of 9.99.
👍 : 2 |
😃 : 0
Negative
Playtime:
46 minutes
I really enjoyed this game for the first 10-15 minutes, but experience that, and you seen the whole game. Endless waves of the same type of enemy, only the location changes. There is an occassional boss fight, and a first-person experience on bonus rounds, but other than that, it's just a boring, repetitive grind.
👍 : 18 |
😃 : 0
Negative
Playtime:
26 minutes
prices on steam, everywhere, are all over the place. so many free to $5 games are perfect for how small they are and in what they give you and ask you to do. this at 9.99 looks like garbage. theres no trailer on the store page. theres nothing showing the unexpectedly good first person missions. opinions need to be a controlled substance so there go the reviews to tell you this is simply a dumb fun so glad it was on sale for .99 game
the voice acting is charming and the art invokes all the madlands and maxborders. the controls are tight. like you need to hit a guy with one of your guns or youll miss if hes standing between them. laying mines and walls of fire is smooth. nice small moments knowing you didnt just spray and pray. it's polished and responsive
a large city or open environment, like twisted metal or renegade ops, would be really fun. with missions or gangs to hunt down. again, prices are weird. the games got a $10 heart in a f2p bod. it's fun that never lets itself be. cruising tiny arenas fending off ufo trucks sucking up villagers is cool and your car gets stronger but the gameplays as good as all i can concentrate on is the price. it's ok to stowaway in my library. im happy ive seen it and that it was on sale. ive ignored thousands of games i would have otherwise given a shot but, with so much for basically nothing out there, it can feel like a wasteland, waiting on that angel to queue by
👍 : 0 |
😃 : 0
Positive
Playtime:
388 minutes
Game had concept so got it and played it, soon lost my attention though about just before halfway it became so repetitive it was annoying so finished it just for the story line which was the only decent thing with this game.
👍 : 0 |
😃 : 0
Negative
Playtime:
183 minutes
The game is a "wave base defense game" in which most of the levels you are defending 1 or 2 cities from being snatched up by whatever evil gangs that exists in the wasteland. All the while dealing with the other vehicles that try and take you out.
While the core gameplay of the game is fine, it quickly becomes repetitive and becomes less and less engaging. The game has some super weapons that you can randomly get from dead enemies, which can make the gameplay a bit more varied, but does not save it.
The areas consists of 4 levels 1-2 are the defense miassions, 1 boss fight and then 1 bonus mission that's either a time race, kill as many enemies before you die, or kill as many enemies before the timer runs out
the defense missions are probably the best the game has to offer, as the bossfights are copy pasted twice and requires you to use 1 super weapon over and over again until they die, the bonus missions are fine, but just feels not worth doing.
The car controls are serviceable, but is definetly not the best and you will experience times where they feel wonky and terrible to control.
Not to mention the abundance of objects you bounce of off from angles and areas where their hitbox geometry does not even reach, you will have a lot of times where the car will flip on it's side, either because of enemy vehicles or because of something in the level, not to mention that you can get stuck in the geometry and while the game has a "reset car" button, it works better for when the car
has flipped, than when it's stuck in the geometry
The enemy also has issues with the levels, as a lot of times you will see the icon that represents an enemy, outside of the visible map, because they got stuck on something, or another enemy.
it's buggy as well and sometimes it can mean a restart of a mission because it softlocks you from progressing.
The soundtrack fits the theme of a wasteland and to that is a bit generic.
There is a story, but it's forgetable
I wouldn't really recommend this, go play some other car game
👍 : 1 |
😃 : 0
Negative
Playtime:
284 minutes
Excellent artwork and mostly entertaining gameplay help this game earn a recommendation. Some of the level designs and AI mechanics quickly, however, turned it into a true test of patience. Enemy cars frequently crash into each other and steering is stiff and often hindered by the environment. Trying to navigate the pause menu with a controller was a nightmare and unresponsive most of the time.
On the plus side, the path to a 100% achievement rate was one of the most satisfying I've encountered yet.
👍 : 5 |
😃 : 0
Positive
Playtime:
176 minutes
Repetitive, unsatisfying and just a little buggy to top it off. Only bother if you can get it on a deep sale for $2 or less, that is the proper value for 2-3 hours of some mild arcade fun. There's the base of a good idea here but the lack of polish in enemy behavior and loads of weak design just kill it. There's never any need for strategy or much skill. Do laps around the towns while holding down left click. Hit right click if you want to, it isn't necessary. You can have as much success fighting the enemies that seek you by backing up slowly and shifting left and right while firing. Hilariously the enemies lack even the basic AI to hit you every time, capable of parking themselves when you do, getting stuck on a firing angle that always misses and sitting there, shooting fruitlessly forever.
I've got no problem with simple games. Some of my favorites are just refining the same behavior until perfection. Wasteland Angel never leaves the tutorial and the few times it does are painfully bad. Bosses are the same identical meat blob with one attack that can only be damaged by power-ups you farm by driving circles around the map to farm them from enemies. Then you use the power up and pray the boss will actually interact with it(napalm, mines) so you can finish the fight. To shake things up the final boss will randomly not register hits of EMP, tactically wasting your time to weaken your mental resolve. You fight three of the bosses twice in a row because I guess 21 levels doesn't sound as good as 24 levels in the sales pitch.
The soundtrack is decent, the graphics are OK except for the hilariously bad lack of animations at times(the wobbling helicopters are my favorite), there's nothing to write home about in encounter or map design(some are more annoying than others) and the cherry on top is the bugs. Five times I approached a wall, went up it slightly and got permanently stuck. If I was lucky an enemy would hit me and free me or shoot me and give me a respawn. Otherwise time to restart the level. Enemies get stuck in their own spawns frequently and you can't heal between waves while they exist. This can persist for several waves. Enemies can spawn off the map too but at least you can shoot them to finish the level if it happens in the last wave. Hopefully. I was able to each time so I can only imagine those cursed few who have to restart with 99.9% of the level completed.
There's a story but it amounts to nothing and ends on a cliffhanger. Then there's a bolted on extra chapter that isn't part of the main campaign that continues that story and ends on a cliffhanger. 10 years later and I don't think Wasteland Angel is getting a second bonus episode. I guess the story gives us nice art of an attractive woman.
$10 for a game you can 100% in a light afternoon, the only replay value being if you possess the exact type of inexplicable obsession to care very deeply about higher scores in this game? Don't bloat your backlog.
👍 : 3 |
😃 : 0
Negative
Playtime:
226 minutes
Starts off "so bad it's bearable" and the first person view sections are kind of interesting for a few minutes. Other than that it's trash and idk where I got this from. Feels like a mediocre, bug-filled game from mid 2000's XBLA.
👍 : 5 |
😃 : 1
Negative
Playtime:
367 minutes
My expectations were low for a $10 but I had some extra money in paypal so I figured, what the hell. The game was actually a pleasant surprise. It was a fun, Vigilante 8 style car shoot-em up. The levels get quite challenging. If you're looking to burn a weekend and have a spare 10$ then go for it.
👍 : 6 |
😃 : 1
Positive
Playtime:
246 minutes
I tried to like this, I tried to finish this. But... it wasn't to be. Having had quite a bit of fun with top-down drivers in the past, be they racers or shooters, I had high hopes for Wasteland Angel. While it wasn't the worst game I've ever played, the game still disappointed on almost every front. Although... if you are an achievement hunter, the 40 achievements are not TOO difficult to acquire...
The campaign is only 6 chapters/levels divided into 2 missions, one boss fight, and one bonus mission - very short indeed. The plot was essentially irrelevant. Worse yet, the game is incredibly repetitive and boring. Every chapter plays the same way, with the same enemies painted differently - only 3 generic enemy types, doing the same thing, over and over. And you, defending against them for wave on end. The maps are stale and all have the same objective: defend one area. Once during the day, once during the night, and then the same thing with two towns... Even the additional/optional objectives don't really bring anything interesting to the game: escort a vehicle to the town, pick up some crates, become a turret. However, the bonus missions are all the same and incredibly strange: changing you from a top-down view to a first-person view, where you either race for checkpoints or kill as many enemies as you can.
While the game offers weapon upgrades, they are arbitrary and do not carry over from a past map - every mission sees you start with the most basic weapons. Killing enemies and running over pick-ups automatically gives you more/better weapons. Sadly, you are unable to tinker with either your vehicle, or your weapons yourself.
Then there were the bugs. Being stuck in mid-air, enemy AI resulting in them being stuck and unable to move, and therefore unable to be killed (especially the bosses). This is complemented by the top-down camera angle, which can be blocked by terrain, causing you to get stuck. The automatic 180 degree reversal whenever you reach the edge of the map (which also isn't particularly well delineated) was also disorientating. These issues were exacerbated by the controls: while it may not be the case for everybody, the controls were very sluggish and laggy for me, making it incredibly difficult to turn.
👍 : 27 |
😃 : 0
Negative