To Ash Reviews

A unique RPG where instead of becoming stronger, you get weaker as you go along. Demitri is a hero who already completed his journey. He is already powerful, so combat is complex and strategic from the start! The theme revolves around death and acceptance.
App ID453950
App TypeGAME
Developers ,
Publishers SELF-PUBLISH
Categories Single-player, Full controller support, Steam Trading Cards
Genres Indie, RPG
Release Date29 Mar, 2016
Platforms Windows, Mac
Supported Languages English

To Ash
1 Total Reviews
1 Positive Reviews
0 Negative Reviews
Negative Score

To Ash has garnered a total of 1 reviews, with 1 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.

Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 34 minutes
I'm enjoying the game. However, I would not call it an RPG for beginners and not sure what happened to "two game modes."
👍 : 3 | 😃 : 1
Positive
Playtime: 571 minutes
I liked the game a lot, it's a good concept and the ending was interesting as well. I'd pay 5000G for a random encounter repellant though... at least in normal RPGs they help you, here random encounters send you right to the groan zone.
👍 : 2 | 😃 : 0
Positive
Playtime: 67 minutes
Decently interesting, not super long but has decent game time and is fun nonetheless. The aspects of the game are very cool and I love it. Somewhat limited though considering its an RPG maker game. 7/10
👍 : 3 | 😃 : 1
Positive
Playtime: 43 minutes
Well I got my first game over in the undying cave... didn't expect that. I'm enjoying this game so far! The battle mechanics are clever and keep me engaged. Will update when I've played more.
👍 : 1 | 😃 : 0
Positive
Playtime: 581 minutes
Fun RPG with a twist. I really liked how avoiding combat was recommended and there was zero focus on grinding (as it would make you weaker). Combat is fun, with Gallium and charge attacks adding interesting new elements to combat. The story is intriguing, and is different from many RPG's. The fact that you get weaker after every fight really makes the game interesting, and makes you wonder whether the treasure in that chest is worth fighting the monsters in front. On the whole, the game really captures the desperation of old age and fading power well. On the downside, the game is short, and doesn't hold a ton of replayability value for me, but it was fun for about 10 hours. I got it on sale for 99 cents, and it was well-worth that price. I would probably enjoy replaying the game once and doing a few things differently, but that's about it. On the whole, a very unique RPG with a couple of twists captured in an adequate, if not entirely sublime, world. Great for RPG fans who are getting bored of the usual grinding for gold and XP and looking for something new. 8.5/10
👍 : 4 | 😃 : 0
Positive
Playtime: 9 minutes
Concept sounded interesting but game was too slow to get started, there were too many combat options I didn't know what to do with from the start which feels a bit overwhelming. I just followed the instructions which didn't feel tactical either, not to mention you can still win fights without tactics, I guess you'll pay for it later though. Combat wasn't all that interesting to me, but I'm not a huge fan of this type of combat anyway.
👍 : 2 | 😃 : 0
Negative
Playtime: 869 minutes
I've always wanted a game with a mechanic where you get weaker / lose abilities as the game progresses. The opposite of how you'd expect things to work. What would be the story explanation for such a thing? This game takes that concept and runs with it. An aging hero brought back to save the world one more time. The stance system was pretty good and I'd like to see other games use a similar. As is a good excuse to try and avoid random battles. Making you question if opening a guarded treasure chest is worth it. This isn't the best game ever, but if you enjoy JRPGs it's worth a playthrough. Especially for the cheap price of $2.
👍 : 0 | 😃 : 0
Positive
Playtime: 772 minutes
Great Game, alot longer than I expected with probably about 10 hours of gameplay, 8 hours if you know what your doing. A fantastic story and theme as well as an interesting twist on RPGs by having you grow weaker. Which is my new favourite thing as it completly removes grinding and left me always weighing loot and treasure over permanetly lost power. It also just feels right for the theme of the game as an old withered hero stands off against evil again and again as his body fails him. Well worth the price and definetly worth your time!
👍 : 6 | 😃 : 0
Positive
Playtime: 897 minutes
Like the main character, Demitri, [spoiler]I [i]willed[/i] myself to finish[/spoiler]. This game was a [i]journey[/i]: much like life, I suppose, it started out fairly interesting and then became progressively more tedious, difficult, and even punishing. But what started as a simple resolution to not let yet another game in my library go unfinished transformed into grim determination: to push Demitri, this proud old man terrified of failure, onward. I don't think I'll play through the game again, unless in adventure mode (i.e., no combat). However, despite there being no achievements per se, I feel like I achieved something, and in the end...I'm glad I experienced it. It is truly unique, and thought provoking; not so much in the dialog, but because of Demitri's underlying "personality" and experiencing, through the game mechanics, his descent into frailty.
👍 : 11 | 😃 : 0
Positive
Playtime: 254 minutes
Overall, I am enjoying this game. The battle mechanics are fun and the storyline (so far!) is engaging. Without getting too much into it, it's an exploration of death and as that, it succeeds. There are two things that I would point out in the interest of fairness. 1) The aging (getting weaker) mechanic is basically the reason I bought the game. It seemed like a very interesting idea. I practice, I can't say the implementation actually changes much. Yes, you get weaker. But you also get stronger weapons as you progress and so it kinda levels out. Mostly, I expected to be invinsible in the early game and have to rely more and more on clever strategy as I progressed. But you're not that strong when you first start out and I've yet to feel the effect of growing weaker. It's still a fun game, but the mechanic is not as noticeable as I expected. I do find myself trying to avoid unnecesary battles but that's something I do anyways in most rpgs that are not horrible grindfests. Maybe a mechanic where the player get winded might've been nice. I don't know. 2) The overall success of the game is undercut by the illustration work which is scattered throughout it and which features prominetly on the trailer. Simply put, it could be better and almost persuaded me not to try the game. (Which would've been a real shame beacause it's a pretty good game) The writing is solid. The gameplay is good. I love the alternate game mode. I do hope people give this game a chance.
👍 : 14 | 😃 : 0
Positive
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