Dice Have No Eyes Reviews
★ Surreal dice-rolling roguelike about luck and greed ★ Feed your dice dumplings, collect game bending trinkets, roll too much and lose it all. Or get lucky, unlock King Fetus, meet God and you might just wake up.
| App ID | 4535880 |
| App Type | GAME |
| Developers | Franek, Max Cahill |
| Publishers | Franek |
| Categories | Single-player, Family Sharing, , , , , |
| Genres | Casual, Indie, Strategy, Early Access |
| Release Date | 19 May, 2026 |
| Platforms | Windows |
| Supported Languages | English |

219 Total Reviews
210 Positive Reviews
9 Negative Reviews
Very Positive Score
Dice Have No Eyes has garnered a total of 219 reviews, with 210 positive reviews and 9 negative reviews, resulting in a ‘Very Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Dice Have No Eyes over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
267 minutes
Very cute roguelike. I was expecting a weird dreamlike game to make a video and got a very fun and entertaining roguelike. I will definitely be playing a lot more. I 100% recommend.
👍 : 0 |
😃 : 0
Positive
Playtime:
1052 minutes
i just think it's really fun!
the possibility of crashing out (going bust) adds this little thrill to every roll, and there's a lot of room for strategy, making bets (not even the game's Literal bets. more like, you can go down one die to get a really valuable die and hope you make it through a short-handed round), and anxiously holding your breath. i like it a lot
👍 : 0 |
😃 : 0
Positive
Playtime:
218 minutes
Couldn't ask more of a game of this genre. Captivating "number goes up" gameplay with the right amount of complexity and luck, beautiful visual identity, charming character design and relaxing music.
My only issue at the moment is that the Steam Deck controls are a bit clunky but it is such a minor issue compared to everything it gets right.
Looking forward to full release.
👍 : 0 |
😃 : 0
Positive
Playtime:
41 minutes
I survived the gambling addiction with balatro, I survived with clover pit.
All they needed was dice and now I'm screwed.
10/10 will roll single die every time :<
👍 : 0 |
😃 : 0
Positive
Playtime:
282 minutes
Great game, does really well in being unique in a very saturated genre
👍 : 0 |
😃 : 0
Positive
Playtime:
960 minutes
I agree with others saying its got just the right amount of Balatro style, whilst being its own entirely new thing. At first I didn't understand I could bank my score for the price of a life. Likely a me problem and just didn't read the rules.
👍 : 0 |
😃 : 0
Positive
Playtime:
507 minutes
Fun Farkle-like dice building roguelike, with a dreamy lo-fi aesthetic and a cute sense of humor. Really enjoy doing a run or two now and again. Very tactile feeling dice and stage elements add to it.
👍 : 0 |
😃 : 0
Positive
Playtime:
782 minutes
super duper cool game. very addictive, but also very rewarding!
cons that i wish were tackled:
- lack of steam achievements
- some of the debuff levels feel like "you aren't allowed to have fun" levels. like, when it forces you to, say, only score evens, that's fun. it challenges your ability to plan your plays. but something like "no score for three of a kind" or whatever on a level where you have to get a bunch of points is just extremely unsatisfying, especially if you don't have the trinkets to counter the debuff (which from my experience will happen more often than you'd like).
- when you buy new stuff, it's added to the shop pool permanently. unfortunately, i believe that some of the trinkets, spells, snacks, etc. are just useless. i will absolutely never but them. it would be more fun if i could "disable" the purchased packs. like, i know that i have a lot of fun with specific trinkets, but i also wanna explore more of what the game has to offer. unfortunately, that often comes at the price of distancing yourself from your preferred playstyle (in a bad way). it would also be pretty cool if you could see what the items in the pack do after you purchase it, instead of having to start a game, and hope that you get one of the new items in the next store
other than that, the game is fantastic. the art style, the gameplay mechanics, the trinkets, everything is awesome! looking forward to seeing what else the developers have planned for the game :)
👍 : 2 |
😃 : 0
Positive
Playtime:
1960 minutes
This game has hooked me. I like that you can roll the die to start or close the game, I like that there's a night mode, I wish there was a way to pet the dog in the shop. Please get this game, I can't wait for it to be finished
👍 : 4 |
😃 : 0
Positive
Playtime:
206 minutes
Unlike the other copycats where you get better with Meta progression or by unlocking better items, in this game (despite having Meta Progression and unlocking items) you progress by understanding the game better.
This game is incredibly complicated at first, and it seems like it will take an eternity to complete, but the more you play the better you get at risk management and learning how to risk it all - but smarter
👍 : 5 |
😃 : 0
Positive
