Rising Islands
Charts
67 😀     46 😒
57,06%

Rating

Compare Rising Islands with other games
$9.99

Rising Islands Reviews

Rising Islands is an adventure game where you’ll have to combine fast-paced action with quick thinking. Jump, shift, grind, dash and wallrun through a fantastic world that is fraying at the edges. New challenges await around every corner.
App ID452450
App TypeGAME
Developers
Publishers Lone Hero Studios
Categories Single-player, Steam Achievements, Full controller support, Steam Trading Cards
Genres Indie, Adventure
Release Date2 Aug, 2016
Platforms Windows
Supported Languages French, Italian, German, Spanish - Spain, English, Dutch, Polish, Swedish, Russian

Rising Islands
113 Total Reviews
67 Positive Reviews
46 Negative Reviews
Mixed Score

Rising Islands has garnered a total of 113 reviews, with 67 positive reviews and 46 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Rising Islands over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 6 minutes
Bought it at 90% in a steam sale, I remember playing it ages ago at EGX 2016 and thinking it was really good fun so I was kind of skeptical of all the negative reviews. I couldn't even load it. First it would say "Couldn't switch to requested monitor resolution" after playing around with the local files compatibility settings it would start up but I couldn't see it (I could hear the music but there was no game) closing the application would result in a crash which advised me to send to the developers, which I intend to do. I really don't no what to say except avoid or at the very least try the demo first. Don't make my mistake.
👍 : 0 | 😃 : 0
Negative
Playtime: 86 minutes
You run/jump along walls while shifting between a red and a blue dimension(?) to collect gems, avoid traps, and reach the goal. Rising Islands is short, has some occasional awkward controls and wonky camera angles, as well as a couple of bugged out cutscenes. Despite all that, I still enjoyed the ~90 minutes that it took me to beat the game, so I'd say Rising Islands is worth the dollar that I paid for it. Just don't get it at full price.
👍 : 0 | 😃 : 0
Positive
Playtime: 794 minutes
For Fun: 4/10 For Completing: 7/10 Summary: If you just want to get some easy achievements, this is the game to do it in. If your looking for a game with good plot, solid graphics and long enough to savor the game, then look else where. I played the game 100% and I had high hopes for it when I got it, when I played through it I discovered it wasn't that great. I loved the concept and how cool some of the sound and visuals were, but that didn't hold up to bad plot and PS2 graphics. Most of the game is a breeze with only a few points of difficulty and the rest is bad controls. The sad part is that this game had so much potential to become something way better if the creator kept adding to the game and perfecting it. If you have the 90% off coupon or want an easy game to complete, grab this game. I even made an achievement and crystal guide for the game to make it easier for anyone who wants to complete it. If you don't want to complete it or have the coupon, then its not worth your time.
👍 : 1 | 😃 : 0
Negative
Playtime: 97 minutes
I went into this game a bit hesistant since it currently has a mixed rating on steam. I enjoy 3d platformers and good 3d platformers are really hard to come by so I figured I would give it a shot when it went on sale, I'm really glad I did. This game is not a collectathon style 3d platformer like so many games in the genre are, despite the fact that it is 3d, the levels themselves are very linear, there is virtually no exploring other than running to a random corner to find hidden gems which don't do anything other than unlock an achievement. In my opinion this is a good thing, and rather than focus on exploring every nook and cranny, the gameplay is solely focused on solid platforming. Platforming in this game is a lot of fun, the controls are simple and responsive and the camera is surprisingly good for such a low budget title, and it will rarely get in the way. Your main character can switch between red and blue, when you are red, then you have access to various red pathways(walls you can climb on, rails you can grind on, platforms to jump on etc) but you will also be susceptible to red hazards such as landmines, gears, and electrical fields, while you will be safe from blue hazards but unable to access blue pathways. With a touch of a button, the world is reversed. Platforming involves some fairly tricky sections where you are forced to quickly switch colors as you jump through and around red and blue environments. The platforming is fast, a ton of fun, and it feels really satisfying to traverse the environment. The challenge level in this game is just right, you will die, but you will rarely get frustrated, checkpoints are everywhere, and every time you complete a tricky section you will hit a checkpoint so you almost never need to redo a part that may have frustrated you. The game is on the short side, 13 levels which took me about an hour and a half to beat which is not bad but if you feel like that is too low playtime for $10 then wait for a sale. I have seen many reviews criticize the story, and I have to say that is probably the dumbest criticism ever levied against a game like this. Yes, the story is nonsense, but it does not get in the way, and this is a 3d platofrmer, they virtually always have a throwaway story, why should a game of this budget get held to a higher standard then the greatest 3d platformers ever made(yes, Mario, I'm looking at you). Overall, rising islands is a great game and is well worth your time if you enjoy platformers, wait for a sale if you feel like $10 is too much for a short game but definitely do not overlook this game.
👍 : 2 | 😃 : 0
Positive
Playtime: 128 minutes
I will definately give creds for a cool 3D Platformer game but the controls in this game are clumsy. I loved the artworks and the enviroment of the game, it was interesting and all that but I don't seem how this game really is that great. It's a bit short for 10 dollars. I have 2 hours gametime and I finished the game just so I could unlock all of the Achievements. Unfortonately I can't refund. Main reason why I dislike the game is because the controls are clumsy and the camera is awkward aswell.
👍 : 2 | 😃 : 1
Negative
Playtime: 200 minutes
Very casual parkour 3D platformer. I enjoyed it (3h of gameplay for 100% achievements). Don't expect too much, technically it looks like a PS2 game but gameplay is actually quite good with a bit of a challenge in some parts. Gamepad is highly recommanded. Current price of 10$ is not appropriated in my opinion, it's more a 3-4$ game, so get it when on sale, and there's a demo on the store page to get an idea. 6.5/10
👍 : 2 | 😃 : 0
Positive
Playtime: 98 minutes
Really nice Baseline Idea of Gameplay, absolutely poor execution. -> the camera is randomly spinning wildly, or completely bugging into objects (even in cutscenes) -> half the Dash Jumps go randomly in a completely ridiculous Direction -> the graphics are ridiculously low in comparison to for example the main character
👍 : 2 | 😃 : 0
Negative
Playtime: 286 minutes
I'd say it was rather fun to play. It's a pretty short and easy game despite some tricky jumping places. In fact there is one particular location with falling platforms - and it's $#&% awful. I made this freaking combo-jump like in 100 attempts or so. Maybe due to camera angles, or maybe there are issues with platforms speed or something. However, I still recommend the game if it comes with a price-drop. --- В русской аннотации сказано "игра-приключение, в которой нужно не только сражаться, но и быстро соображать". Это ложь, т.к. сражаться за всю игру надо чуть менее чем 1 раз.
👍 : 2 | 😃 : 0
Positive
Playtime: 22 minutes
I honestly say that I tried to enjoy this game. It seems like a fun game but there are a few issues that cause me to not want to play any more than past the 3rd level. Keep in mind i used KB/M for my experience. -Bugs. One specific one I've noticed is in level selection. You go in, can't select your level, exit out, go back in and can select it again. Easy bug to go around, not a big deal but on top of other things it's quite annoying. -Incorrect tutorial prompts. One specifically that tells you to use Shift+Space to wallrun, coming from Cloudbuilt, that makes sense. In reality to wallrun all you have to do is have shift held when near a wall. If you try to press space when around a wall, you'll immediately jump off, caused quite a few unnecessary deaths. Admitidly so, it is partly my fault for not fixing my habits, but the game tells you how to do an integral part of the game incorrectly. -Camera. The camera work is absolutely terrible. For the three levels I did play, it felt like I was constantly fighting the camera to see where i wanted to look. I even changed my mouse's settings for max DPI and it still felt like the camera was constantly trying to snap back to where I wasn't trying to look. It's hard to explain, but it felt like it kept pushing back towards the MC's line of sight. With lots of corners and trying to move fast, fighting with the camera isn't something I want to have to do. -Respawn. I have three points with this one, the first is that there is no quick respawn. You have to wait for the whole scene for the MC to die, even if you know you've missed a jump, you don't have a button to just respawn. The second is that there is no key locking while respawning, after the screen turns dark you can move from the respawn point, changing the camera angle, and changing from red to blue or vice versa. Lastly you keep the same camera angle that you had when you died. If you took a 90 degree turn before you died because there was a corner before the next checkpoint, you respawn facing a wall or a cliff, if you missed your jump and tried to salvage it because theres no quick respawn and you end up dying facing the wrong way, you start facing backwards. Minor complaint, but on top of fighting with the camera, it's quite annoying to come back like that.
👍 : 4 | 😃 : 0
Negative
Playtime: 335 minutes
[h1]Pros[/h1] Oriental influenced soundtrack and character design Neat wallrunning and dimension shift mechanics Time trials great for speedrunning [h1]Cons[/h1] Short Buggy Lacks polish Lousy story Platforming flow just sucks Too much precision required I seriously wanted to like this one; it's a shame that this honestly has too many flaws associated with it. Rudimentary bugs that anyone could find suggests that this game was either QA-tested incompetently, or not at all. The story isn't great either, all you have to do is to rescue crystals and relics from some evil guy, and the ending is a complete cop-out. It's also hampered by a lousy stock font. Levels aren't really designed that great either; you cannot really seem to maintain a nice flow of running and platforming because some elements are designed in such a way that it kills the flow. There's a ludicrous amount of precision required to solve specific challenges, and the fact that the checkpoint system is also inconsistent makes this a rather more irritating experience as you go along. I was pretty happy when I finally finished it, because the last few levels were the most annoying of the lot, where all the problems I have were exhibited to the fullest. Plus, the game never ran particularly well on my own computer even at lowest settings, making all these a lot worse. It can usually handle other games at 60 FPS on lowest, but this never comes anywhere close. That said, I love the soundtrack and hope to get it later on. The oriental Chinese flavour to it as well as the instrumentation gives it some fantasy epic feel to it, saving it from almost complete mediocrity. That and the relatively fast 100% achievements (I took only 2-3 hours to beat it, and that was after one of the aforementioned bugs made me start the game from scratch after about 1 hour in, and 2 hours of card idling time). [h1][b]When to buy[/b][/h1] I don't regret my purchase a lot since I was lucky to snag a 90% off coupon. If you want to get it though, get it on sale. The short length means that it isn't worth $10. [h1]3.0/10[/h1]
👍 : 28 | 😃 : 0
Negative
File uploading