A Little Lily Princess
Charts
295 😀     22 😒
85,46%

Rating

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$14.99

A Little Lily Princess Reviews

Newly arrived at a boarding school in Victorian England, Sara Crewe uses her love of books and storytelling to build new relationships. But what happens to a fairy-tale princess when she loses everything?
App ID449250
App TypeGAME
Developers
Publishers Hanako Games
Categories Single-player, Steam Achievements, Full controller support, Steam Trading Cards
Genres Indie, Simulation
Release Date19 May, 2016
Platforms Windows, Mac, Linux
Supported Languages English

A Little Lily Princess
317 Total Reviews
295 Positive Reviews
22 Negative Reviews
Very Positive Score

A Little Lily Princess has garnered a total of 317 reviews, with 295 positive reviews and 22 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for A Little Lily Princess over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 291 minutes
This is a charming little yuri vn, and I liked the life that the (very light) management mechanics gave to the gameplay (especially since there's no choices to be made here beyond who you choose to romance) but as a huge fan of the original book, the story left me feeling pretty hollow. One of the great strengths of the book is the emotional connections that Sara forms, which sustain her through some absolutely dreadful experiences. And a lot of what makes this game shine is how it expands upon those relationships--every character in this game is in the original novel, but many of them have a very small role in the story. The devs have turned each of these characters into full, three-dimensional people, each with her own life and story and relationship with Sara. And the first act of the game is full of these lovely friendships--you get to have one event per week with the character of your choice (assuming you have the stats for it), and the game outright advises you to focus on two or three at the most, as you won't have time to befriend everyone. Even taking this advice, you will have an event every week, stats permitting, and you might not finish all the routes. The second half, however, is eerily empty. You'll have an event with everyone you befriended in the first act, and then there will be a well-signposted event whose selection will lock you into a character's romance route. Once you're locked to a romance route, the other characters don't speak to you again, even in the game's main story, even platonically. It's jarring to have these friendships you built evaporate overnight, doubly so for the characters whose routes are explicitly non-romantic. And the act two routes don't have enough events to fill even half the weeks in that act. The game thus gets lonely, grindy, and a hair boring in spite of Sarah's budding romance. It would have greatly benefited from shorter, platonic routes that can be played alongside the romance, even if you can only select one of each.
👍 : 0 | 😃 : 0
Negative
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