akeytsu Indie 2017 Reviews
Disruptive, fast and easy Akeytsu provides a very simple access to create 3D animation. It offers the most intuitive and innovative character animation and rigging features for the game and Indie game creators.
App ID | 446060 |
App Type | GAME |
Developers | Nukeygara |
Publishers | Nukeygara |
Genres | Animation & Modeling, Video Production, Web Publishing, Design & Illustration, Education, Software Training |
Release Date | 2 Feb, 2017 |
Platforms | Windows |
Supported Languages | English |

41 Total Reviews
37 Positive Reviews
4 Negative Reviews
Mostly Positive Score
akeytsu Indie 2017 has garnered a total of 41 reviews, with 37 positive reviews and 4 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for akeytsu Indie 2017 over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
11558 minutes
Yes, I like Akeytsu. Rigging is not that perfect, but animating is better than animating of any other software I used. There's no joking, no additional pressing, confirming and similar unnecessary elements that I don't need since I can fix my mistake with just CTRL+Z. Great job, Nukeygara, IK system is amazing!
👍 : 0 |
😃 : 0
Positive
Playtime:
515 minutes
I tried one character made in 3ds max, Imported fbx, animation works. I'm new here, but so far everything works fine, and I'm focused on the tutorials right now, hopefully I'll get used to the interface fast. I like what I've seen so far.
👍 : 13 |
😃 : 0
Positive
Playtime:
53045 minutes
Awesome tool for animation. It is entirely focused on rigging and animating and making it as seamless as possible. I was able to speed up my production pipeline a LOT! The rigging process is very simple and effective. The same with the animation.
I think it needs some more tools for facial animations, but i was able to work it out with the current tools.
👍 : 3 |
😃 : 0
Positive
Playtime:
8346 minutes
This software is amazing. It has an enormous potential and it's already really good at what it does. It is easy to learn, fast to work with and integrates beautifully with unreal engine 4. I'm glad I found this masterpiece
👍 : 11 |
😃 : 0
Positive
Playtime:
32071 minutes
I like analogies, so here's one about moving from Maya, Blender, etc (for rigging, vertex weighting, and animation) -- over to Akeytsu.
Imagine you're a carpenter. You are building a house from scratch. Your foreman hands you a massive tool that claims to serve every conceivable purpose. It can saw plywood, dig a foundation, pour cement, lay carpet, hammer nails into roof shingles, be a tape measure, and install a bird feeder. Can such a massive uber-tool possibly be the MOST EFFICIENT TOOL for all those different jobs? That's insane.
A tool so bloated and over-engineered would be laughed off the construction site. And yet, we 3D artists fork over the (massive) dough for such tools without questioning.
Akeytsu is straightforward. It politely gets the ever-loving @#$% out of your way. It lets you just move your character around, with an elegant interface, and set keyframes. It assumes you might want to sometimes have child bones rotate with the parent and sometimes not. Or you might want squash and stretch toon scaling on a limb, or you might not.
And yet, amazingly, it doesn't require that you engineer a rat's nest of ugly, control curve wires, toggles, drivers, and sliders to accomplish it. Akeytsu does this. For any part of the rig. When you need it.
It's a young program. It's not implemented EVERY conceivable animation feature -- YET. But what it can do already is impressive -- and so much less painfully than the uber-tools. What I need is speed, a short learning curve, and rapid, pain-free iteration. I'm not going back to the mega-super-uber-deluxe do-everything-conceivable animation rat's nest.
Life is just too short.
👍 : 5 |
😃 : 0
Positive
Playtime:
9313 minutes
Animating is fun again :)
Very simple, fast and intuitive skining, rigging and animation software.
I hope Nukeygara add some features for even better workflow like bvh handling and dynamic parenting. Anyway, Akeytsu is fresh breeze in 3D character animation software and it works great for most tasks.
👍 : 18 |
😃 : 0
Positive
Playtime:
2837 minutes
Wow - I am simply blown away by Akeytsu. This is the software I kept wishing for - something that focuses solely on rigging & animating 3D models and does it REALLY well.
As an indie game dev I have meandered around the world of 3D asset creation - often avoiding the expensive industry standards or finding them far too cumbersome when I take a look. As such I have created a pipeline using simple, focused 'indie friendly' 3D creation software available here on Steam - but it was sorely lacking one key piece and Akeytsu was it.
No more need to load up heavy & clunky full 3D suites to rig & animate my simple models made in simple & fun modellers. Now I get to use Akeytsu and keep the process artsy & fun.
Drawing bones on your mesh to create a skeleton is easy, modifying the bones position or hiearchy is easy, binding the skeleton to your mesh is easy, even adjusting the weight map painting to fix a bone tuggin on part of the mesh it shouldn't is easy.
Creating the animations is a joy as well. The stacker for creating keyframes for you is super intuitive and speeds the process up. The system allows you to create as many Animation Clips for a model as you want, they will all be embedded and available in Unity as separate clips ready for an Animator FSM. No more having to create all animations on a single timeline and then manually spelling out the frame ranges in Unity (as I had to do with Poser).
I honestly don't know what to criticize here - this software is perfect. My only wish is to see Blendshapes for facial animations fully added but it's clear that the developers are currently working on that.
Fantastic work here, thank you for this creation tool !!
👍 : 9 |
😃 : 0
Positive
Playtime:
7149 minutes
The software lacks many features and the developers are not trying to release update and instead they release it as a new software. I do not recommend buying either this version or next versions since any software from this developer has high possibility to become abandoneware in a short time.
👍 : 7 |
😃 : 0
Negative
Playtime:
407 minutes
Fantastic, used the trial for a day, then straight onto purchasing, no regrets, had to support this superb software. Been in the games industry for a little while now and always felt animation tools/workflows for games were getting dated, This software addresses that perfectly, artist friendly and incorporates into my projects with ease thanks to some serious FBX support.
Thanks Devs, this is purely magical.
👍 : 22 |
😃 : 0
Positive
Playtime:
14798 minutes
In my short time using this product, it's really quite fantastic. I love it. I dived right in and could understand the interface with the mildest of learning curves.
I think the only thing that could possibly make it better is to have a BVH import/export; since a lot of motion capture packs use this format, and it would be nice to be able to import/export BVH animation data.
That said, I can't wait to see how this develops, because as it stands now-- it's pretty solid! :)
👍 : 35 |
😃 : 1
Positive