Playtime:
148 minutes
[h1] A Review By an Old Fart for Old Farts [/h1]
(Disclaimer: Don't look at the hours I have logged on the Steam
version of this game. My hours belong to the version sold by
www.jlist.com.)
This game is designed for people in one of three categories:
1) Those who have oceans of patience and actually WANT to be
micromanaging dozens of statistics every moment
2) Those who wake up, look in the mirror, and marvel about how
Earth is blessed to have someone so great as the person in
the mirror
3) Those who like immersive role playing games.
If you belong to one of the first two categories, please read
a different review to this game. On the other hand, if you
belong to the third category and NOT the other two categories,
I invite you to continue reading my review.
(Aside note: Many thanks go out to Theonegod for making a cheat
tool that allowed me to enjoy Aselia the Eternal despite being
an average gamer. See Cons section point #1 for details.)
Pros:
+ This game presents a very immersive experience. The starting
few hours really pulls the gamer into the world of the game.
+ Very few games have tried to do what this game tries to do.
In other words, this game is rather unique in the world of
PC games.
+ If you take the time to understand the game system, you will
hopefully come to understand the genius of the game. The game
is very well crafted.
Cons:
- It would not have been terribly difficult for the game maker
to make a difficulty game option suitable for the average
gamer, but the game maker did not do so. Therefore, if you
are an average gamer, I HIGHLY recommend you go to URL:
http://dakkodango.com/forums/viewtopic.php?t=151.
- Game design decisions were made with one thing as the first
priority: the gamer should be handicapped in a truly absurd
number of ways. Because of that game design priority, there
are many parts of the game that are not consistent with the
lore of the game world.
- The game preaches about the evils of war and wanton use of
natural energy for the sake of convenience. The preaching gets
old REALLY fast, but it persists long after the messages have
been absolutely and positively drilled into the audience.
- The game seems to be designed for lolicons. Prepare to see
and hear very young girls in your army tearing sinew, breaking
bones, and ripping the earth a new one. You have been warned.
- *** Extremely Important ***
The skip button will skip ALL scenes between battles.
Sometimes there are a dozen scenes and I only want to skip
6 out of the 12 scenes. Aselia the Eternal was made
prior to the convenience of a settings screen that has options
such as "skip one scene" and "skip all scenes". FYI
Knit-picking gripes (feel free to ignore):
*) Disclaimer: I gripe because I am a fan of the genre and I
would LOVE to see the genre get better. However, since the
world economy is slow, better games aren't getting made.
Therefore, games like this continue to stand out as being
exceptional. Don't take my gripes the wrong way.
1) How many times must gamers endure a complete and utter lack
of proper reward for difficult tasks? I turned the air blue
with profanity when I received the same mana for the second
dragon as what I received from the first dragon. The second
dragon was 4 times the fight (at the very least)!
2) Black spirits are only truly useful for the enemy since the
enemy has so many more troops than the protagonist. This
violates the lore of the game, but since game difficulty is
more important than game lore, black spirits become bench
warmers for the protagonist. To the Abyss with that filth!
3) I am continually amazed at how many difficult JRPGs have
VERY secret requirements for the good endings to the game.
Seriously, is it not enough that gamers suffer through the
steep difficulty of the actualy strategy part of the game?!
4) [spoiler] Why do the spirits at the end of the game act like
they are not swallowed by their swords? It would be closer
to the lore of the game if the enemy spirits in the Empire
were all obsessed with duty, discipline, and death. Instead,
many enemy spirits are still preaching about how evil war is.
Get off it already--the gamers have received the message, oh
Almighty Game Design Team! Honestly, it reminds me of being
thumped with a Bible at church. Nobody wants that. [/spoiler]
5) The scripted battles add nothing to the game. In fact, they
defy game lore as well as game mechanics. They detract from
the overall presentation of the game. Scripted battles are
nothing new to JRPG lovers, but they are always unnecessary.
Scripted battles are a cheap cop-out for game makers, and
therefore they will continue to be used. Oh well.
6) If the game is going to have scripted blocks in the road, the
game should (expletive) TELL YOU THAT! Instead, you must make
decisions without really knowing what the game expects you to
do. This game is one of the very worst I've played in that
one single regard.
7) Even with unlimited resources, training units is a total
and complete pain in the backside. For some people, this
translates into just one of many handicaps given to the
gamer. For me, it GREATLY detracts from my desire to play
the game through a second time. Yes, I could play the game
through a second time in Normal mode. But the game offers
enticement for those that play the game in Hard mode. But
if the gamer does that, the player will be once again forced
to train their units again. See the end of the PDF guide to
learn what the enticements are for those who decide to deal
with the irritation of training their units again. (Hint: it
is in the Io's Boot Camp section of the guide.)
Cheat tool suggestions (see Cons section point #1 for URL):
1) At the very least give yourself a boatload of currency
(999999 Ether). Doing this more than once during the
progression of the game will still provide the average gamer
with more than enough opportunity to save spam.
2) Setting the turn counter to 1 is also VERY useful for
missions that don't have story events pre-programmed to
occur at set turn numbers. Look at the PDF guide for the
game to know which missions have story events embedded in
the middle of the missions.
3) If you don't constantly wish to be micromanaging the skills
of your individual units, set the skill usage cheat for all
units.
Final recommendations:
1) (See Knit-picking gripe #3 for the reason for this entry.)
If you have a waifu you want to see "the good end" for...
[spoiler]
use the PDF guide for the game and hit every single +1/+5/+10 mind
or love choice for that particular waifu. Of course, you will
need to complete the game twice if you want to see "the good
ending" for Kyouko or Tokimi. And if you want to see "the good
ending" for Uruka, choose all the subspirit options
as opposed to choices for Aselia, Orpha, or Esperia. [/spoiler]
*** Very Important ***
To get a particular waifu ending, you also must
SLAY WHOLE ENEMY SQUADS with Yuuto/waifu team
2) (See Cons section point #1 for the reason for this entry.)
[spoiler]
There are seven "good endings" for the game. I would also
estimate that the gamer gets 10 percent or less than the
resources the gamer really needs (if the gamer is an old fart
like me). Because of those two things, I am guessing that the
gamer is actually expected to play Normal mode more than once
prior to moving onto Hard mode and then to play Hard mode more
than once prior to moving onto Absurd mode (which is my word
for the game mode as opposed to the game maker's word for it).
If you read the bottom of the PDF guide, you will see the level
caps for Normal and Hard mode. Keep those level caps in mind
when you decide how much Ether to give yourself while cheating.
OR you can decide to set the Ether pool at 500000 every time
you boot up the game.
[/spoiler]
👍 : 23 |
😃 : 0