Light Repair Team #4
50 😀     5 😒
78,73%

Rating

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Light Repair Team #4 Reviews

Light Repair Team #4 is a light-reflection puzzle game where you play as a light-pipe repair person. Figure out how to properly bounce, combine and split light so that you can return power to nearby buildings.
App ID444530
App TypeGAME
Developers
Publishers Eerie Bear Games
Categories Single-player, Tracked Controller Support, VR Only, VR Support
Genres Casual, Indie, Free to Play
Release Date5 Apr, 2016
Platforms Windows
Supported Languages English

Light Repair Team #4
55 Total Reviews
50 Positive Reviews
5 Negative Reviews
Mostly Positive Score

Light Repair Team #4 has garnered a total of 55 reviews, with 50 positive reviews and 5 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Light Repair Team #4 over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 199 minutes
The later levels combine previous lessons in an interesting and fun way. Holding a mirror perfectly still while the 2 second gap between a moving block is there to trigger the next level never gets old
👍 : 0 | 😃 : 0
Positive
Playtime: 11 minutes
+Fun Puzzles +Cheap +Simple +Creative use of space -Too easy -Not long enough 3/5 Decent light-reflecting puzzle game, it's relaxing and fun. I'd definitely give it a try. [Quote] If you liked this review Make sure to [url=https://store.steampowered.com/curator/33220185-VR-Games-and-Tools/]Click here[/url] and give a follow for more reviews of good, bad and decent VR titles. And [url=https://steamcommunity.com/groups/HonestVR/]Click here[/url] if you want to request reviews on other VR titles. [/Quote]
👍 : 0 | 😃 : 0
Positive
Playtime: 186 minutes
It doesn't work. Just won't respond to controllers. Tested with Index & Q3.
👍 : 0 | 😃 : 0
Negative
Playtime: 22 minutes
I read today that you couldn't recover the money you invested. I decided to try it out and see. I thought may be the game is bad, but to my surprise it is a pretty good one. It is worth the price and I am sorry it didn't work out for you. May be really it is not yet time for VR? Anyways I recommend it as a fun relaxing puzzle game!
👍 : 2 | 😃 : 0
Positive
Playtime: 72 minutes
A mediocre puzzle game not ready for release. None of the puzzles were challenging, especially since most of them gave you more tools than you needed to solve them. Nor did they give much satisfaction in solving. The time spent was mainly the tedium of getting the angles just right. And it took about 1 hour to get through them all. In addition it teaches colors incorrectly. Red/Yellow/Blue are NOT the primary colors when combining light! Yellow light + Blue light does NOT equal green! Plus there's a couple other unpolished things, for example it doesn't show you which puzzles you've completed. Would be decent enough for kids (again, if it taught color correctly), but there's certainly not enough here to justify the $8 price. If some additional mechanics are added that require more thought and planning, along with more and better designed puzzles, it could be worth it. But I can't recommend in its currernt state.
👍 : 4 | 😃 : 0
Negative
Playtime: 33 minutes
This game is only fun due to the room-scale controls. Nothing else about it seems well designed or innovative. It is basically a glorified flash game in 3D instead of 2D. The Music is quiet slow and not motivating at all. When you finish a level the lights above you turn on, but in some levels you don't even realize it and just stand there while you wait if the next level starts. Also i was able to finish the last level without doing 15+ levels before that one. Yes this game lets you choose from every level without progression. Which I even think is a cool idea. But the game has no real learning curve! You have prisms to split beams, round mirrors to merge them and three colors to mix. If you do have this freedom you need things to learn - like in The Witness. Finally When the Dev. addresses his design choice he compares the game with examples for linear progression "like Puzzle Dimension, Portal 1/2, FORCED, World of Goo, Crayon Physics, Legend of Zelda" which is not appropriate. The game is not on the same level of complexity at all.
👍 : 2 | 😃 : 0
Negative
Playtime: 112 minutes
Fun game, no need for a teleport mechanic, it fits entirely in a 2m x 2m area (you can squeeze by with a little less in one dimension, like 1.8m). It's easy to lose yourself in the game, tweaking the angle of laser reflections and so on, with no artificial movement mechanics to think about. A enjoyable, relaxing puzzle solver. Only the occasional fiddly bits, mostly just a matter of using logic and experimentation. The lasers are colorful and fun to look at. Not a terribly long game -- I finished it in just under 2 hours while taking my time, but it was over a few sessions and felt satisfying. If I had one request, it'd be for more levels, which the developers have said they plan to add. I already feel like I got my money's worth though. One request to developers: please no levels where I need to coordinate the temporary stopping of multiple moving panels. The one level I encountered that was the only place where I felt frustrated. Figuring out positions for multiple moving panels is fine, just give me enough lights to not have to juggle them. Thanks!
👍 : 3 | 😃 : 0
Positive
Playtime: 115 minutes
An early, hands-on, room-scale VR puzzler that, while cumbersome at times, still holds relative value, especially considering the pint-sized price. Solutions are generally interesting and well-integrated, but the number of variables to keep track of gets overwhelming later on. The spatial freedom of mirrors coupled with distant targets can make aiming beams a tad inconvenient. Perhaps a rotating pedestal with adjustable height that could be manipulated by push and pull would've been more comfortable than twisting your wrist around to line things up. While the game is made for the Vive, it does function with Quest Link. The game requires a large playspace to be playable. If this is a concern, using playspace mover would make the game more accessible. If you've got the VR area to make it work, Light Repair Team #4 might be worth experimenting with. After all, organizing objects in VR to accomplish some goal is an inherently gratifying task.
👍 : 0 | 😃 : 0
Positive
Playtime: 128 minutes
This is a nice light/colour redirection puzzle game. If you have played other games with these kinda of mechanics then you are probably not going to find a lot new for you here and compared to other games (such as Carpe Lucem - Seize the Light) there isn't a huge amount of content, but the room scale controls do add to the experience and it's fun to play through the levels, even if it's not all new. A lot of the game takes place down little trenches, which does feel a little samey after a while, but the last set of levels switch up the environments which makes for a really nice change, even if, by then, you will probably know enough about the mechanics that you won't be seeing them for too long! :) Bottom line: It's not expensive. It's got decent controls and puzzles. If you have a Vive then you can't really go wrong.
👍 : 0 | 😃 : 0
Positive
Playtime: 28 minutes
Excellent puzzle game that makes great use of the Vive controllers plus roomscale. A decent challenge that could do with more puzzles which I'm sure will come eventually. I'll definitely be recommending this to friends. Some feedback though: - It'd be nice if there was better indication when you have successfully completed a level. Right now it just pauses for 5 seconds and the music doesn't even change. Probably just needs a sound effect. - It'd be nice for the lasers to 'lock on' when you point it at the correct location. There were many instances of when the mirror would move as I let go of the trigger, mostly at long distances. - I couldn't work out how to see what progress you've made as you go. I didn't know what level I was up to but pressed the menu button. In the main menu all the targets are red and didn't know how to get back to the last level I was on. Perhaps if they changed colour upon completion. Perhaps a scoreboard or progress indicator on the wall in game.
👍 : 7 | 😃 : 0
Positive
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