MEMENTO
1

Players in Game

54 😀     14 😒
71,19%

Rating

Compare MEMENTO with other games
$5.99

MEMENTO Reviews

A paradise lost; an island full of memory. Those who forget the horrors of the past will pay the price... Relics of war are now living, breathing creatures, out for revenge for memories forgotten... Can you escape?
App ID437030
App TypeGAME
Developers
Publishers PLAYISM
Categories Single-player, Steam Trading Cards
Genres Indie, Adventure
Release Date7 Jul, 2016
Platforms Windows
Supported Languages English, Japanese

MEMENTO
68 Total Reviews
54 Positive Reviews
14 Negative Reviews
Mostly Positive Score

MEMENTO has garnered a total of 68 reviews, with 54 positive reviews and 14 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for MEMENTO over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 434 minutes
I was aprehensive on buying this due to the reviews but I gave it a try anyways. One big complaint i have is the screen size, it's way too small. But on the positive, I love the savage gameplay and how quick paced and suspenseful the game is. This a definitally a trial and error kinda game where you might need to die a few times to learn and progress. But it's not crazy hard like I first thought it would be and overall i really like this game. Just give the option for full screen and it's pretty solid.
👍 : 3 | 😃 : 0
Positive
Playtime: 177 minutes
Brutally difficult but the aesthetics and narrative make up for it. A horror title with Cat Mario levels of difficulty and lack of hints for certain puzzles or just navigation of the island in general. The game as a whole isn't terribly long so you can bear with it, especially with its checkpoints that are often handed out to you before the more... egregiously tough sections. Regardless, this one's a gem. Not heralded among the best of what RPGMaker tends to offer but definitely one of my personal favorites.
👍 : 0 | 😃 : 0
Positive
Playtime: 378 minutes
A tough shell with a sweet reward. The story and ideas it has to offer are great, and its art-style also gives it a particular charm. However, given that the game has very few hints, and even those are very inconspicuous, it can be quite hard and even frustrating to progress. Its very small popularity doesn't help either, meaning there's not much help that can be found online if you're stuck. Its difficulty, mostly affected by the aforementioned problematic, doesn't welcome you warmly either. As of writing this review, I have about 6 hours of gameplay. My save file however... 1 hour and a couple of minutes. I consider myself a quite dumb person, but I feel like the majority of people, who'll try to finish the game, exploring all it has to offer, will likewise have a hefty number of hours spent on one particular thing: [b]trial and repeat.[/b] As I've said before, the game offers minimum guidance, which means you'll have to figure things out by yourself, again... and again... and again... Something worth mentioning... I haven't started my playthrough on very good terms with this game. I got soft-locked in the early 10 minutes or so of gameplay. [u][b]For those having the same issue: [/b][/u] In the museum, before you interact with the sleeping teacher, make sure you go to the bathroom to talk to a girl there. Otherwise, you'll get soft-locked. This can be tricky, because when you enter the museum for the first time, the bathroom is empty, so you might not think to return there later. Big shoutout to [i]blue velvet rose[/i], without them, I would have given up on the game from the very beginning. Other than this, I have encountered zero issues whatsoever.
👍 : 4 | 😃 : 0
Positive
Playtime: 525 minutes
It's an excellent game with a fantastic story, but it is somewhat... difficult. For there is often neither a lead nor a clue indicating what to do, it took me 4 hours to reach just a normal ending (+1 bad ending). And, the save points are not very obvious, and the conversations cannot be skipped (And the skeleton chase part nearly pissed me off). Despite all the things I mentioned, it is a terrific game with a touching plot, various routes, rather creative creatures and system. The game was worth the trouble.
👍 : 6 | 😃 : 0
Positive
Playtime: 115 minutes
This game is very unpopular , but I got word of it when YouTube recommended me of the scissormon's video When I bought it and played it, it seemed to be pretty nice and has a good story of the horrors of war. The reviews might say otherwise but if you don't care too much about graphics and short gameplay and have 6€ to spare then you should consider playing MEMENTO. One thing that bothers me is the saving, which sounds pretty cool but in order to save, you need to always stand in front of a cross or a cross shaped graffiti or object but thank goodness Miyako has a cross necklace on her. Overall, MEMENTO is a decent game with good story and beautiful graphics that has become lost due to it not catching any popularity. I'm interested of more projects that Labo game studios would possibly do on the future.
👍 : 6 | 😃 : 0
Positive
Playtime: 264 minutes
Interesting doujin horror, but could use work. +Denizens of ghost world are unusual; many are semi-cyborgs who have incorporated rusted war machinery into their ectoplasmic being. Neat! +Difficulty is high enough. The threat is felt, but can be overcome. You will die a few times. If you don't, a horror game isn't doing its job. +Interesting narrative, with a few classic ghost story touches. -Not enough CG stills to emphasize important scenes. Considering how plain the gameplay animations are, and how basic the dialog is, the lack stands out. -Main character doesn't have any personality -- or even a portrait! In a 2D horror game, or any narrative-driven horror game, it's important to know what the protagonist stands to lose by death/dismemberment. -Could use a more fleshed-out ending. A coda would have been nice, perhaps taking place a month after the main events of the game. Bottom line: It's not bad. Buy it on a sale. It doesn't live up to [i]Mad Father[/i] standards, but I don't regret my time with it.
👍 : 6 | 😃 : 0
Positive
Playtime: 837 minutes
The term "hidden gem" gets thrown around *a lot* these days (Breath of the Wild, really?!) but this is one of the very, VERY few games I've ever found that actually meet that description. It's a solid game on it's own, but also the very clear love from the developer and the charm that comes from that simply elevate it. Keep in mind: if you like indie-puzzle-horror, this will be an 12/10 for you. However, if you DON'T like that genre, you'll probably feel it's charm is the only thing it has going for it.
👍 : 3 | 😃 : 0
Positive
Playtime: 424 minutes
war is nothing but causing misery, really sad but wish the story more detail like the written feels like incomplete but still it;s really made me sad
👍 : 4 | 😃 : 0
Positive
Playtime: 220 minutes
This was a game that truly surprised me, both in terms of story and gameplay experience. I wasn't sure what to expect going in, but upon finishing I was left with a feeling of amazement. The developer has really worked some magic; weaving a deep, emotional story, utilizing simple mechanics in challenging ways, and creating a lush and vibrant environnment from simple means. This is the most difficult game I've played this year. Death is around every corner, plenty of "bad ends" to encounter. Near the beginning, I wanted to give up in sheer frustration several times (so happy I didn't)--but I always found myself coming back and trying again. There are no healing items, and you have only a few hitpoints to last you throughout the game itself. Seems harsh, but it feels right. As I played on, I wouldn't have it any other way. This game encourages you to learn from your mistakes and put thought into every move you make. There are no unimportant decisions, everything has an impact. Sometimes...you choose wrong, and you are helpless (or dead). Lends a sense of weight and realism to the survival aspect of the game. Making it through to the end feels like a real accomplishment. One of my absolute favorite things about the game is in its design. MEMENTO probably has some of the most original enemy designs I have ever seen. I love the juxtaposition of the organic and the military. The cutscenes, although brief, are breathtaking in their simplicity. With several endings and secrets to discover, there's replayability. MEMENTO has a style entirely its own. I am already looking for more from the developer, and I can't wait to see what comes next!
👍 : 15 | 😃 : 0
Positive
Playtime: 42 minutes
I think the creators had a great story in mind for this game, but they couldnt make that great story a great videogame. Memento is a mediocre rpg maker title with cheap deaths, its storyline is boring as hell trying to be edgy/spooky, and its characters doesnt make any sense. The saving system kinda sucks too because you cant replenish your lives with it and you're stuck having only 3 (being 5 the maximum lives you can get) There are a lot of better rpg maker games than this one in my opinion, I really wanted to like Memento because I love rpg maker games in general, but this one is just boring.
👍 : 65 | 😃 : 4
Negative
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