Silver Knight Reviews
Silver Knight is a unique isometric mini-RPG with randomized enemy spawn placement that offers a challenging new experience each time you play. Any second can become your last in this dangerous land. Think twice before making your move — lives are extremely hard to come by in these parts.
App ID | 432170 |
App Type | GAME |
Developers | Wojciech Krupinski |
Publishers | KrupinskiArt |
Categories | Single-player, Steam Trading Cards |
Genres | Casual, Indie, Action, RPG, Adventure, Early Access |
Release Date | 15 Jan, 2016 |
Platforms | Windows |
Supported Languages | English |

22 Total Reviews
13 Positive Reviews
9 Negative Reviews
Mixed Score
Silver Knight has garnered a total of 22 reviews, with 13 positive reviews and 9 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Silver Knight over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
542017 minutes
As others have stated it feels like a bit of a ripoff of binding of isaac with poor game mechanics and no trading cards, the latter which is important for someone like myself. In general it's just very mediocre at best
👍 : 4 |
😃 : 1
Negative
Playtime:
69 minutes
I enjoyed it for a few minutes, but then got bored with how repetitive it is. As a roguelike I expected a lot more variety. Feels like more like a demo than an actual game, and it's probably better suited for early access. I did like the simple story about saving princesses. It's a nice refreshing change of pace to the convoluted mess that a lot of games try to do nowadays. Overall not a fnished experience.
👍 : 8 |
😃 : 0
Negative
Playtime:
442 minutes
After so much hours of play time I think I can safely say this is a fun, entertaining game
👍 : 0 |
😃 : 0
Positive
Playtime:
540 minutes
I came across this game for a dollar while I was looking for a decent action/adventure game. What I was found gave me mixed feelings. The game "Silver Knight," while looking like a school project thrown together in a week at first look, is actually a decent game. Its nice, simple use of pixelated graphics compliment it nicely with the environments. However, the gameplay can be rather dull. It boils down to you entering room after room, killing all inside before moving on. I've yet to find powerups or anything that could spice it up a bit. It feels slower than it should be, but that issue is easily fixable through the game's "dash" action. Something I actually haven't seen much use of in other RPGs. The battle is pretty hit and miss, but the rooms being so small limit your ability to actually do much first off without falling flat on your face and having to start over. Each enemy will aimlessly rush you with no sense of surprise or actual strategy, and bombs will be the lifeblood of your playthrough. The controls, to be blunt, are awkward and shoddy, the whole character stops moving when you swing your sword in a decently-lengthed animation, but in crowds this becomes a futile task that only dashing out or using a bomb will fix.
Overall?: 6/10 as a game, 7/10 for the price, even on sale.
It's something that will fill the gap of boredom, but won't leave you with a lasting impact or sense of replay. The mechanics are iffy, and combat is hit-and-miss.
👍 : 4 |
😃 : 0
Positive
Playtime:
279 minutes
Doesn't feel like a completed game at all. It's missing a lot of little details that a game should really have before release (animations, soundfx, etc). This would be ok if this was early access but it's clearly not.
STory is pretty much nonexistent. I'd really like to see this fleshed out.
I also thought there'd be more variation in the room layout then there was.
Art is good. The retro pixel art style looks really nice for this type of game.
👍 : 7 |
😃 : 1
Negative
Playtime:
142 minutes
Given the ability to attack and sprint, aim of the game is simply to clear arenas and take down bosses while searching for your long lost love. Initially a little frustrating, after learning attack patterns it's much more enjoyable. Rooms didn't change drastically between rounds but enough to keep things interesting. Lovely pixelart and a decent game for the price. Now to find those easter eggs.
https://www.youtube.com/watch?v=FiDLLLuNYA0
@ Dev
Gamepad issues (wired 360),
Popup mentioned deadzone was out of range.
Soundfx needs a tweak, contact hits are too quiet.
👍 : 35 |
😃 : 2
Positive
Playtime:
400 minutes
Silver Knight is an early access roguelite game very similar to The Binding of Isaac and Legend of Dungeon. In short you control a little knight who has to go through a randomly generated dungeon, killing dozens of enemies and picking random loot in order to save your princess.
In theory it sounds great but unfortunately the game is almost unplayable right now due to bugs and poor design choices.
I had to reinstall it 2 times before it actually worked and even then I had a hard time playing it for 5 minutes without something weird such as the game over screen infinitely looping, my character getting instantly killed for no reason or having multiple background musics playing at the same time happening.
Even without any bugs the gameplay isn't that great but to be fairly honest it's somewhat better than quite a few other games in the same price range.
At least for now I'd say you should avoid this game even if it's on sale. Give the devs some more time to work on the game.
👍 : 2 |
😃 : 0
Negative
Playtime:
139 minutes
The combat feel is very bad, and the role of the enemy model lack of detail, by the enemy rubbing blood no red screen and other special effects to remind, the role is not hit by the action, somehow died.
The action is stiff, I thought the pixel painting style of the game should not be bad to where, however, after playing was slapped hard, feel that if the green light on the words may not be passed.
The game is still in the EA stage, I hope the developers will improve as soon as possible, but it is possible to abandon the pit ...
👍 : 0 |
😃 : 0
Negative
Playtime:
44 minutes
FULL EDIT:
Okay then, as new updates have come in, my opinion has now changed. The author seems to have really taken feedback into acount. There is a large visual cue when damage is taken, and the use of a mouse in the control scheme has made the game much easier to control. The spelling and grammar mistakes have been corrected, and there's even a nice little death animation. Actually made some progress in the game now. Glad I held onto this one :).
Overall: 7.8/10
Great to see a dev who is actively working to improve their game.
👍 : 4 |
😃 : 0
Positive
Playtime:
38 minutes
I feel like my last review wasn't clear enough about what I disliked about the game, so I will edit it down to be more concise:
The game itself feels unfinished, like it was a weekend project being churned out to make a quick buck, in this case literally, since the game itself, upon this review, is about $1.79 to play.
So, what makes this game unfinished? Well, many of the sounds are missing, mainly around the player character. Considering the character is a knight, it's generally expected you'd have a "whoosh" whenever you swing, but in this case, there's no sound. When you take damage, there aren't any indicators, visibly nor audibly, which makes managing how many hits you've taken rather difficult to maintain. Minor complaint, but it serves as a disconnect to the gameplay, in my opinion. Also, for some reason, there isn't even a death animation, so when you die, it says "Game Over", but you can still move around and attack.
As for the layout, it's rather linear. A lot of the rooms appear to have other areas to explore, but in reality, it's just a small cell where you defeat enemies and move on, much like Binding of Isaac, without the variation.
Story-wise, well, there isn't much of one, to be honest. The main antagonist apparently kidnaps and tortures princesses, but in the illustrations, it shows him murdering, maiming, and dismembering them, FAR from what the story leads to believe. And apparently your role is to save your princess...as far as from what I can tell, she's probably already dead. Apart from the story, as this game is being catered to an English-literate community, more effort needs to be made into proofreading, since there are many mistakes that need correction in that regard.
Overall, the game is an interesting concept, despite the flaws. For now though, unless the developer adds more content and variety, asking for people to pay, even the current $1.79 as of the re-writing of this review, is not acceptable in the game's current state. Until more is added and the game is better completed, I cannot recommend the game.
UPDATE: 2-3-2016
Black death potions have an unnecessarily large hitbox, being miles away when I accidentally pick them up. Updates don't seem to have done much to the overall gameplay, except you don't go straight to the title screen anymore, which is a huge plus.
UPDATE: 3-13-2016
Game hasn't been updated in well over a month. Hope the game dev hasn't abandoned it and run with our money. Guess that's the risk with Early Access games though, isn't it.
👍 : 37 |
😃 : 2
Negative