Wildfire
3

Players in Game

5 😀     1 😒
64,78%

Rating

Compare Wildfire with other games
$14.99

Wildfire Reviews

Master the elements in this stealth game where everything burns. Use your elemental powers to start fires, freeze water, and move earth as you outsmart superstitious enemies in this mischievous 2D stealth game.
App ID431940
App TypeGAME
Developers
Publishers Humble Games
Categories Single-player, Steam Achievements, Steam Cloud, Multi-player, Co-op, Full controller support, Shared/Split Screen Co-op, Shared/Split Screen, Remote Play Together, Captions available
Genres Indie
Release Date25 May, 2020
Platforms Windows
Supported Languages English, French, German, Simplified Chinese, Japanese, Russian, Korean, Spanish - Latin America

Wildfire
6 Total Reviews
5 Positive Reviews
1 Negative Reviews
Mixed Score

Wildfire has garnered a total of 6 reviews, with 5 positive reviews and 1 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Wildfire over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 192 minutes
.
👍 : 0 | 😃 : 0
Positive
Playtime: 2230 minutes
Like a 2D im-sim. Phenomenal
👍 : 1 | 😃 : 0
Positive
Playtime: 1179 minutes
everything changed when the airbender attacked
👍 : 1 | 😃 : 1
Positive
Playtime: 570 minutes
I wanted to thumbs up this game but occasionally the gameplay is just idiotic and the puzzles rely on going back and forth. For example saving villagers is just such a dumb chore most of the time. They can only be freed from the shackles by fire, then making them to follow you around is tedious. I picked up a villager who couldnt climb a vine and went back to get the second one who was in shackles. Had no fire nearby so I ran back again for the 3rd time (the first too was to bring earth element to make vines). So I throw fire at the shackles and they explode throwing flaming wood everywhere. Vine catches fire and the first villager standing next to it, lets himself burn to death instead of moving one step away. Not to mention the fire throwing aspect itself. When i first unlocked fire i figured why not throw flaming bolts at the swordsmen? Nah, it just bounces right off. Why should their clothes burn? Unlocking abilities is cool, so is upgrading them, taking the element you want to upgrade to that statue and throwing it in. But the fun ends there since upgrading offers just a tiny advantage. For example the Fire jump from 3,6 meters goes to 4. Or the vine creation from 4 meters to 5 or something. Upgrading the Pillar abilities or whatever their name is, is just as tedious and more. You need to gather a lot of it, just to be able to upgrade Fetch Elements from 3,78 to 4,2, then to 4,8 and so on. One of the things you must do to score more pillar points in every stage, is a) remain undetected for some reason and b) dont kill the foes that burned your home village, burned you alive, killed your friends, enslave innocents, buried you alive etc. Why? Although b looks easy since you cannot harm them; fire bounces off, if their O2 is depleted they just go to sleep etc. Only way for them to die is if they jump from terror to their deaths or they're trapped in a fire you started. Anyway it looked like a nice idea for a game and you can enjoy it, but personally I dont anymore. I'll just return to it occasionally to see where it leads.
👍 : 0 | 😃 : 0
Negative
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