Age of Fear 3: The Legend Reviews
Play as either Nairi, an imprisoned Dryad fighting for her freedom, or Gilrock, a drunken Dwarven Lord on a quest to restore his family's honour (or just to kick some arse!). The Age of Fear series is a deep and complex turn-based strategy that fuses a tabletop wargame with RPG elements.
App ID | 431700 |
App Type | GAME |
Developers | Leslaw Sliwko |
Publishers | Age of Fear |
Categories | Single-player, Steam Achievements, Steam Cloud, Multi-player, PvP, Shared/Split Screen, Remote Play Together, Cross-Platform Multiplayer, Shared/Split Screen PvP, Steam Trading Cards, Steam Workshop, Includes level editor |
Genres | Indie, Strategy, RPG |
Release Date | 1 Sep, 2017 |
Platforms | Windows, Mac, Linux |
Supported Languages | English |

117 Total Reviews
112 Positive Reviews
5 Negative Reviews
Very Positive Score
Age of Fear 3: The Legend has garnered a total of 117 reviews, with 112 positive reviews and 5 negative reviews, resulting in a ‘Very Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Age of Fear 3: The Legend over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
1152 minutes
Excellent third installment in the series, adding the fifth and sixth campaigns, with the dryads and the dwarves respectively.
I played the campaign with the dwarves, and it was good. The tone was off-kilter and mirthful. You meet (and beat) half a dozen characters from the other campaigns, inflict random carnage, reconquer your ancestral fortress, and slay crafty baddies. The dwarves have strong infantry, good medium-ranged archers, and weak mages. The game gives you an archmage to compensate. At the end you get a strong medium-range cannon.
Of the two DLC's, the one with the werewolves is the better one. It gives you a powerful melee hero to play around with.
The hardest difficulty felt right. The enemies put up a little but of a fight, and you have to reply entire fights if you make mistakes.
Hope to see a master edition some day, with an engine rewrite in something other than Java, and with all the campaigns in one place.
Great series - thank you to the devs!
👍 : 2 |
😃 : 0
Positive
Playtime:
2094 minutes
What a great game, and a great series. This is exactly the kind of turn based Tactical RPG that lovers of the genre should consider a must-have. It plays like a short D&D campaign complete with levelling up and equipment upgrades. I found this filled the void after Darkest Dungeon and Battle Brothers. Great job Dev's!
👍 : 8 |
😃 : 0
Positive
Playtime:
6506 minutes
I might not have bothered with a review since I need to be either incredibly impressed or massively wound up by a game to do it, but some dwarves asked me to.
I'm not kidding. I finished the first expansion (which was dirt cheap, short, well made and pretty fun overall) and then my little dwarfy soldiers had a conversation where they talked about how reviews help indie games and asked me to post one. Normally this would really annoy me, but considering how much time I've put into the completely free 'Age of Fear: The Free World' and the fact it genuinely made me laugh I'll go along with the beardy little gits and pen this. I'll do the usual and write sections about the different bits of the game that jump out at me, but I will say that you can stop reading, go download the absolutely free 'Age of Fear: The Free World', play that and decide if you'll like this game based on your experience there. It's free, which I might have mentioned already, has everything but a main story arc and is constantly being updated, which is crazy. Free game, yet still gets big updates? Yeah. Anyways, back to AoF 3.
First thing, the Dev. He might not actually sleep. He might genuinely be some sort of game making artificial intelligence. I found a bug and reported it on the steam forums. Not only did I get an email with an apology, once I send back the save with the bug it was fixed in less than 24 hours via a hotfix. Name one big publisher who would do any of that. Go ahead, I'll wait. (I wont wait, you wont be able to name any.)
Second thing. Graphics. I wont say retro, because they don't have that godawful fake pixelated thing going on, and you can tell what you are looking at easily enough but if you are the sort of person who cares about it, they do look like they could have come from a game from about 15 years ago. I don't consider it a bad thing, it's a nice, clean art style, but then again there are people who send threatening emails to developers if any texture in a game is less than 4 gig in size so your mileage may vary here.
The combat is really nicely done, which considering it's such a big part of the game it should be. It's easy to get the hang of, doesn't take too long and also isn't over in a couple of turns either - it hits that sweet spot where it becomes very easy to convince yourself you have time for one more battle before you need to go back to dealing with real life.
The factions in the game are all really well done, I'll say that. I've been playing as the Dwarves (and I've played as undead, humans and greenskins in Age of Fear: Open World) and they all play differently, something that's tricky to do without making any be useless. Humans are as usual, the generic faction, the greenskins have a lot of weak troops backed up by some monstrous elites and heroes, the dwarves are slow, heavily armoured very tanky, the undead are a relentless tide of slain enemies getting back up again and so on.
TL:DR - It's good, buy it if you like old school squad management type games.
👍 : 7 |
😃 : 0
Positive
Playtime:
843 minutes
Very well excuited series of turn based TRPG's with pixel based movement. To be honest I was really put off by the series promotional art, and delayed buying this for a very long time, but found a much nicer game under the hood than I was expecting.
Bascially you have a set of heros who can equip gear, and a set of generic troops who can't, but everyone has extensive exp development options, you put together a crew and rampage around the world in a series of fixed campaign missions which are either optional or required to advance the story line. Dead units stay dead so be careful. Somewhat like fire emblem with better combat and worse writing/character development.
Developing your band is fun, unit varity makes for alot of potential approaches, there's a very high cap on total unit size, but it can feel restrictive because you have so many guys you could potentially develop to try out. Low on the production values too, so don't expect a beautiful game. I feel like the dev is constantly doing retroactive updates to the older titles so all three play pretty similarly, the main difference being which army you are taking through the campaign.
The writing could use some polish, your also more or less fixed in your personality type based on the campaign so be ready to plan some villinious scum in this series.
👍 : 9 |
😃 : 1
Positive
Playtime:
1005 minutes
I have played the game for 15 hours and experienced at least 10 occasions where the game has locked up. Every time the freeze occured during a battle loading scene. This probalem may be related to my 5 year old computer, but regardless, I'm moving on.
👍 : 6 |
😃 : 0
Negative
Playtime:
8711 minutes
Solid gridless turn-based battle system with lots of units. Clearly the strong point of the game!
Character progression, equipment, recruiting, reserves...Many strategic elements to manage your progression.
AoF3 already offers two long campaigns but more is coming with many side missions.
The difficulty levels allow from an almost casual game to an hardcore bloody struggle for survivor!
The top down view used during battles is not the prettiest out there but the eye candy is replaced by usability, the many battlefileds are clear and all the info you need is always a click away.
Steam Workshop and the in game Editor provide the tools to create campaigns, modifying units or simply adding content to existing campaigns.
The AoF series is expanding by the day (the dev updating the three games regularly, fine tuning balance, adding content and expanding the world map). I will update my review as the new mechanics and feature come in play.
The AoF Bundle really is a good deal for any turn-based lover, regardless of the level of challenge you seek, be prepared for a different take on turn-based battles!
👍 : 17 |
😃 : 0
Positive
Playtime:
2105 minutes
I bought this game during a sale and sat on it for way longer than I should have. What can I say, the graphics and presentation sort of put it the "I'll get to it when I get to it" pile. Well, I finally got to it and I had a great time! 🏆 And funnily enough, the game has only gotten better with age. 👨🍳🤏
That's because the excellent developers "backport" innovations from others in the series to their games, so you get to enjoy the latest and greatest when you play. They really are great -- and response and friendly on the forums, too. 🤗
Anyone who likes turn-based army games (FF tactics, Age of Wonders, Ogre Battle, etc.) will enjoy Age of Fear. You get to run an army, upgrade your troops, try lots of different units and tactics, and have a guided campaign (or two) to keep you going. The design is generous with options and allows for a wide range of difficulties. Pick it up, support good devs, and have some fun... and no need to rush, the game will be great whenever you get around to it. 👴💯
👍 : 6 |
😃 : 0
Positive
Playtime:
1120 minutes
I feel bad not recommending this game. It's not careless or disrespectful of the audience. There's a lot of value with 2 branching campaigns. Unit variety is nice, upgrade options for units (who stay with you mission to mission) is varied and interesting. The story itself is not well written but it is original as are the characters.
It's an indie game with basic production value, no animation and fairly bad art. But that's not why I'm not recommending it, I've played long enough to not care, especially for a turn based strategy game.
The reason I'm not recommending it is because the turn based strategy part is awfully shallow. I'm used to certain basic things - zones of control, modifiers for range and cover, line of sight, fog of war, penalties for being surrounded, etc. etc. This has none of them. On top of that units move slowly and just can't get around each other (and can't move again after moving even a tiny bit). During most fights you'll just shuffle your back units around ineffectually, trying to move them past other units with massive bases that you can't get through.
Maybe some people would like the design decisions that went behind this game. You can read the [url=https://oldgrizzledgamers.com/reviews/age-fear-3-legend-review-53/]full review[/url] just in case. I did not enjoy the game and found it to be a long, boring slog.
👍 : 94 |
😃 : 2
Negative
Playtime:
2932 minutes
I've only played a few turn-based strategy games, but after finishing the Age of Fear trilogy I intend to play a lot more – including any future Age of Fear games that should emerge. The tabletop-style maps are not fundamentally all that different from the grid-based battlefields of Fire Emblem and XCOM, but I personally got a warm fuzzy sensation from painstakingly positioning my troops where I thought they would be most effective – plus, the lack of a clearly-defined grid makes human error a more distinct possibility, as there were times when an enemy was able to charge through a gap in my formation that I'd thought I'd sealed up. The fact that most movement can only be conducted in a straight line also forces the player to plan ahead, lest reinforcements end up trapped behind the allies they are trying to save – something which gives added value to units with the segmented move skill, who can dodge around front-ranks troops to engage the mages and archers who usually hide near the rear.
Although most battles will eventually devolve into a massed melee at some point or other, the band of beer-swilling dwarves plays quite differently from the army uniting the disparate forces of nature. The Dwarves have tough infantry and ale that heals them at the expense of dulling their skills for a few turns, whilst the Forces of Nature have diverse options including cannon-fodder plants that can regrow if they are slain in battle, sturdy ents, mushroom-people archers, a drider whose quick attacks can be devastating if he is properly equipped, and a huge spiky bear. In the aftermath, the player is taken to a menu where they can recruit new troops, teach veterans new skills, equip or sell items that have been found or stolen in battle, and purchase other pieces of equipment. The capacity to customise your main heroes is quite extensive, and even your lowlier soldiers can carry a couple of potions, allowing for a wider range of tactical possibilities than even the previous two games provided.
The visuals are simple but effective; different units are easily recognisable, and although the animations are pretty basic they get the job done. The tabletop-gaming aesthetic serves a useful function, too: in, say, a Dwarf-versus-Dwarf battle, your troops will have different coloured bases from your enemies, so you can distinguish between them at a glance. Age of Fear might not be a treat for the eyes, but it's no eyesore either – I'd much rather have functional graphics that work reliably than a glitch-ridden mess, and I'm glad AoF has the former.
The two campaigns each took me around sixteen hours to complete, approximately twice as long as the average campaign in AoF1 or AoF2; the occasional plot-based decision, varying difficulties, hidden secrets and achievements all offer a player excuses for replaying them, if you're that way inclined. The Dwarf campaign wasn't much to write home about, consisting mostly of short angry people being rude to other people and then fighting them (the story of my life…), but the tale of the Dryad and the Drider had more of a narrative arc to it, plus a trio of heroes whose bantering made up for the fact that many of their troops were literally vegetables.
OVERALL
If pressed, I would confess that this was my least favourite of the Age of Fear games. Maybe this is the result of me playing all three games back-to-back in the span of a few months, giving me a case of Turn-Based Tactical Fatigue; maybe it was because AoF3 was undergoing a transitional period in the weeks I played it, as the developers grafted open-world elements onto the campaign in a fashion that gave the game a work-in-progress feel to it – but there was a certain je ne sais quoi about playing the two campaigns in this game that left me a little less enamoured than my experience of the previous games. Nevertheless, I did play them, and I did like them. The core gameplay remains the same, so it's unlikely to win over anyone who disliked the previous games, but the ambition and dedication on display by the developers – introducing new characters and factions with each game, and releasing free patches and upgrades at what seems to be a rate of more than once a week – should be applauded, especially in these times when the monetization of video-games is a much-debated issue. All in all, the AoF blend of turn-based tactics and role-play gaming mechanics has produced another good game, and I look forwards to seeing where the series goes next.
👍 : 24 |
😃 : 0
Positive
Playtime:
62 minutes
---{Graphics}---
☐ You forget what reality is
☐ Beautiful
☐ Good
☐ Decent
☐ Bad
☐ Don‘t look too long at it
☑ Paint.exe
---{Gameplay}---
☐ Very good
☑ Good
☐ It‘s just gameplay
☐ Mehh
☐ Starring at walls is better
☐ Just don‘t
---{Audio}---
☐ Eargasm
☐ Very good
☐ Good
☑ Not too bad
☐ Bad
☐ Earrape
---{Audience}---
☑ Kids
☑ Teens
☑ Adults
☑ Human
---{PC Requirements}---
☑ Potato
☐ Decent
☐ Fast
☐ Rich boiiiiii
☐ Ask NASA if they have a spare computer
---{Difficulity}---
☐ Just press ‚A‘
☐ Easy
☐ Significant brain usage
☑ Easy to learn / Hard to master
☐ Difficult
☐ Dark Souls
---{Grind}---
☐ Nothing to grind
☐ Only if u care about leaderboards/ranks
☐ Isnt necessary to progress
☑ Average grind level
☐ Too much grind
☐ You‘ll need a second live for grinding
---{Story}---
☐ Story?
☐ Text or Audio floating around
☐ Average
☐ Good
☑ Lovley
☐ It‘ll replace your life
---{Game Time}---
☐ Long enough for a cup of coffee
☐ Short
☐ Average
☑ Long
☐ To infinity and beyond
---{Price}---
☐ It’s free!
☑ Worth the price
☑ If u have some spare money left
☐ Not recommended
☐ You could also just burn your money
---{Bugs}---
☐ Never heard of
☑ Minor bugs
☐ Can get annoying
☐ ARK: Survival Evolved
☐ The game itself is a big terrarium for bugs
👍 : 98 |
😃 : 38
Positive