Abiotic Factor
4 393

Players in Game

21 😀     2 😒
75,44%

Rating

$24.99

Abiotic Factor Steam Charts & Stats

Abiotic Factor is a survival crafting experience for 1-6 players set in the depths of an underground research facility. Caught between paranormal containment failure, a military crusade, and chaos from a dozen realms, the world’s greatest minds must survive against the universe’s biggest threats.
App ID427410
App TypeGAME
Developers
Publishers Playstack
Categories Single-player, Steam Achievements, Multi-player, Co-op, Online Co-op, Full controller support, LAN Co-op
Genres Action, Simulation, RPG, Adventure
Release Date2024
Platforms Windows
Supported Languages English

Abiotic Factor
4 393 Players in Game
18 103 All-Time Peak
75,44 Rating

Steam Charts

Abiotic Factor
4 393 Players in Game
18 103 All-Time Peak
75,44 Rating

At the moment, Abiotic Factor has 4 393 players actively in-game. This is 75.73% lower than its all-time peak of 18 103.


Abiotic Factor Player Count

Abiotic Factor monthly active players. This table represents the average number of players engaging with the game each month, providing insights into its ongoing popularity and player activity trends.

Month Average Players Change
2025-03 4228 -31.9%
2025-02 6209 +142.52%
2025-01 2560 -4.4%
2024-12 2678 +38.15%
2024-11 1938 -38.66%
2024-10 3160 +18.51%
2024-09 2666 -38.77%
2024-08 4355 +44.43%
2024-07 3015 -5.07%
2024-06 3176 -64.83%
2024-05 9031 0%

Abiotic Factor
23 Total Reviews
21 Positive Reviews
2 Negative Reviews
Mostly Positive Score

Abiotic Factor has garnered a total of 23 reviews, with 21 positive reviews and 2 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Abiotic Factor over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 9402 minutes
If you don't like the game, then it's not the game's fault or the devs fault. It's simply a personal failing to not be able to enjoy a game based on 30 years of gaming experience.
👍 : 12 | 😃 : 2
Positive
Playtime: 1417 minutes
I've never been happier spending for such a game in a long time and knowing how much the devs care about their player base in terms of content and QoL is beyond words. Me and a good friend of mine are having tons of fun and haven't finished the first area itself because of the minute attention to details. The gameplay is quite interesting to explore, discuss and overall progress in your own pace. Crafting+Survival+Combat+Lore+Adventure and more encapsulates my interest and hopefully everyone seeing this review does give it a shot. Onwards fellow nerds, Huzzah ! FYI, If you ever come across a player named CodedOrochi, make sure you offer him Iodine pills often. Poor guy is always afflicted with Radiation poisoning. #NotRad
👍 : 2 | 😃 : 0
Positive
Playtime: 6337 minutes
As someone who is a huge fan of the Half Life series and Subnautica series, I cannot describe how much joy this game brings me as I patiently wait for each new update because I cannot get enough of the story but I also cannot wait to see what new gizmos and doodads we can build next or what new entity we will discover. The visual style also adds a lot of character to the game and for me it's also super nostalgic of the 90's and 2000's games. If you're a fan of open world survival but don't like the visuals , I still recommend it 10/10 because just the gameplay is magnificent and after getting addicted to the gameplay you would forget the visual style and fall in love with the game.
👍 : 6 | 😃 : 0
Positive
Playtime: 4659 minutes
One of the best games on the market for open world survival games, the thought and love put into the map is incredible. I would highly recommend buying this if you're into these kinda of games, if you're worried that you might not have fun without playing with others then dont worry, all my hours have been pure solo and im loving it
👍 : 9 | 😃 : 0
Positive
Playtime: 8366 minutes
probably the last survival crafting game that I need to play. intricate, thoughtful level design. meaningful, tangible progression. developing best and worst practices with your friends. this hits all the spots for me. a true adventure.
👍 : 8 | 😃 : 0
Positive
Playtime: 7875 minutes
This is my most favorite survival sandbox genre game. It features linear storytelling that I have not seen other games pull off that well before, which also does not punish your experience if you choose to backtrack for any reason before you decide to go any further. You think you may start a game where it's world may seem like a nothingburger, but if you pay attention to the environmental storytelling, and what is left in the logs, you may notice quite a lot is going on which isn't just your "Resonance Cascade" from Half-Life 1. The game takes huge inspirations from SCP community, and it is creative at iterating their own containment lore, which I wish to not spoil about. The gameplay is semi-linear, sort-of narrow corridor type of where you need to go, but all those corridors tie with others, making you open shortcuts back to the starting area (which could be your potential first base of operations) in a interesting way. Sometimes, it is easy to miss shortcuts at first, but if you are attentive, and curious, you will manage to manage your own traffic efficiently by your means. Crafting is very straight forward, there is enough understanding of which sector provides what resources at most, making you build efficient strategies on where can you get what, with whatever yield count you may need, but one thing I really like about this game is that old areas will become less and less visited the further you are to the story, making it a lot more comfortable sending yourself a lot less to the road that backtracks you way too far. Enemies are quite straight forward to fight, but you may find shooting enemies to be quite off with the way how they give you damage, which isn't game-breaking, but it will leave confused at best until you start getting the feel of how the game directs it. Variety of weapons, and tools in this game, is rich enough for its current stage of Dark Energy, but it with the current curve of growth, you probably will not want to get rid of older weapons that will be useful for the upcoming upgrade system, allowing you to upgrade earlier-unlocked gear to the late game level we will be able to go, which is a great thing to consider since there are so many types of ammo that work well against many types of enemies each. Building is subpar, but basic enough to follow. The electricity system is something you will have to get used to, solely because you will get none of it during night time, so batteries are your best friends. Survival mechanics come with infamous continence stat, allowing you to measure the units of taking a dump, which also plays a huge role in your needs, like farming and crafting. Hunger and thirst are also there, so as sleep. The latter works differently than how you may think other games do, but you simply sleep, and overcome your bad dreams to gain energy faster (god I wish that worked in real life), which is fun. Overall, in my experience after playing many types of survivals, starting from Rust, ARK, The Forest, Minecraft, Reign of Kings, Last Oasis and so on, I think Abiotic Factor is the best out there solo, and with friends. Its linear, so you won't expect any "PVP" or need to play in huge lobbies, just have fun and explore! This is what the game industry really needed, and at the core, its the best game for a good time, not a long time.
👍 : 13 | 😃 : 0
Positive
Playtime: 8953 minutes
This game is so amazing. I play with friend and we completely addicted. We're patiently awaiting each update ! It's one of my favorite game <3
👍 : 14 | 😃 : 0
Positive
Playtime: 7144 minutes
After concluding my first session, I was left utterly astonished by how much I enjoyed playing Abiotic Factor. How to describe this criminally unrecognized indie gem? Not an easy task by any means, but here's my best try: take Half Life 1, Arkane Studio's Prey 2017, Resident Evil and ARK: Survival Evolved and shove them into a mad science mecha-hybridizer. These are not pieces you'd think would naturally fit together, and yet somehow they just do. The result is a glorious Frankenstein's monster that works and plays unlike anything else on the market: a bona-fide first-person/immersive-sim/coop-survival-crafting/survival-horror/metroidvania/RPG! Abiotic Factor's biggest asset is probably it's level design. Intricate does not even begin to describe it; in the true signature of masterful, Soulsborne-tier world design, the research facility you're trapped in isn't huge, but it FEELS absolutely enormous, and you will relish exploring every inch of it. Each sector is it's own distinct, sprawling environment, with unique enemies, resources and navigation challenges. The devs make excellent use of their game's central premise (essentially, a Resonance Cascade at an SCP containment site), creating a cohesive and believable environment that I was never less than eager to learn about. Nothing is lazy or repetitive, and there's oodles of fascinating and brilliantly-written lore you can find that expands on this engrossing original universe. Notably, despite the abundantly compelling narrative, this game is also--refreshingly--very systems-driven. Abiotic Factor borrows heavily from the Immersive Sim genre, and that genre's most vital and enduring lesson is this: the most effective and reliable way to create player immersion is to make it clear to the player that this world has [b]Rules[/b], and if you do not [i]pay attention and learn them[/i], [b]you will get screwed![/b] Entirely aside from the personal admiration I have for the devs for choosing to put more video game in their video game, this systemic focus serves the gameplay tremendously. You really do have to learn and engage with the world on it's own terms, and it's always satisfying to devise a solution to or discover a way to circumvent a problematic situation using the ample suite of tools the game provides you. After all, you are a scientist; ingenuity's kinda your thing. Although this game doesn't have a Gloo Gun or versatile Typhon powers, it does have a robust building system. I could go on. Suffice to say that Abiotic Factor has impressed me in more ways than I can readily describe. Not only does each component work great on it's own, everything dovetails together beautifully into a whole greater than the sum of it's parts. Please believe me when I say you are doing yourself a disservice if you do not at least try to play this game. If any of it's above-mentioned inspirations have compelled you at all, especially if you've enjoyed more than one of them, you owe it to yourself to give Abiotic Factor a look. You might just fall in love with it like I and (as of the time of this writing) over 18,000 other Steam users already have. And by the way, [b]I love coffee in my coffee hole![/b]
👍 : 39 | 😃 : 0
Positive
Playtime: 7954 minutes
I've grown genuinely bored of open world survival crafting games, wandering around a forest collecting sticks and stones for the first majority of game-play. Abiotic Factor puts you in a unique setting that is perfectly complimented by its graphic design. No more sticks and stones; you're a scientist. With each new recipe you unlock, you feel more and more like Tony Stark stuck in his cave, using the bare minimum to fashion some great technology. Using pens for ammunition or turning old electronics into high-tech teleporters, it feels like anything is possible. The crafting is designed to be both creative and entertaining. In many ways, this game makes you feel like a child again. The graphics feel almost nostalgic, yet even with 80 hours under my belt before the most recent update, it felt like I was far from discovering everything. Each new hallway, office, laboratory, and multiverse portal you discover brings about such a sense of childlike wander and excitement; its almost addicting. I've fully dedicated work-shift long sessions just to prepare for new areas and explore. The characters you meet in the game act as simple guides, but each of them feels whimsical and full of personality. Their voice acting adds so much to the overall mood of the game and I feel like the NPCs themselves set up an amazing foundation for the most core aspect of the game. Multiplayer. Trust me, this game is so much more with a friend or few. My friend group fell into the role of "goofy posh scientists" very quickly. Proximity chat is utilised perfectly alongside walkie-talkies and pagers, and the animations of player-characters make the funny moments happen without even trying. Have you ever questioned why so many survival games allow you to feast without ever seeing a single loo? No? Well, now you do. Your friends better remember where the toilets are and keep each other safe when the situation gets dire. There is nothing more memorable than someone spectacularly shitting themselves in the middle of battle in the Containment Sector. You're still a scientist though, so worry not. You can at least turn that humiliation into soil. There's your food problem solved! Even making it to the toilet isn't boring, because then you're awarded with a POOPING MINI-GAME. Who'd have thought of that? This is a game made by goofy people for goofy people, and it is evident with every step that the developers are having as much fun as we are. My rump is sat, and I'm about to spend the rest of the day fighting aliens and breaching the multiverse to effectively shit on my friend's bed. How will YOU benefit science this weekend, hmm?
👍 : 115 | 😃 : 3
Positive
Playtime: 6227 minutes
fun solo, could be even better with friends, unfortunately i have no friends..
👍 : 389 | 😃 : 96
Positive

Abiotic Factor Steam Achievements

Abiotic Factor offers players a rich tapestry of challenges, with a total of 39 achievements to unlock. These achievements span a variety of in-game activities, encouraging exploration, skill development, and strategic mastery. Unlocking these achievements provides not only a rewarding experience but also a deeper engagement with the game's content.

One Down, One Million To Go

Kill a pest for the very first time.

Hackerman

Hack a door or other security feature.

Green Thumb

Cultivate any crop

Down Under

You've taken your first steps into the GATE Cascade Research Facility.

Office: Managed
Synced Up
Regaining Control
Accidents Happen
Crafty Creations

You created your very first item, all by yourself, probably.

Kitted Out

Equip an item into every available slot, at the same time.

Fashion Spec

Equip a complete armor set with a unique buff.

Mycelium about the Consilium
Supremus Ordo Petrae

Take down 50 combatants from The Order, by any means available.

Lab Rat
Engineering Success

Collect the full Manufacturing uniform.

Survive the Night
The Darkwater
Je Suis Perdu!
We Don't Talk About That Place
No Running
No More Room In Helmholtz
Flat as a Pancake
Sleepwalking
Field of Dreams
It Only Gets Stranger From Here
All Aboard
The Composers
The Big Apple
Dummy
Catch a Fish

You've successfully caught a fish, but it isn't quite what you expected!

Rare Catch
Go With The Flow

Collect the full Hydroplant uniform.

A Lode Off My Mind
Rumble on the Royal Range
The Village
Dawn Til' Dusk
Dark Energy
Shadowgate
Coreverse

Abiotic Factor Screenshots

View the gallery of screenshots from Abiotic Factor. These images showcase key moments and graphics of the game.


Abiotic Factor Minimum PC System Requirements

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 or later
  • Processor: 2.6 GHz Quad Core CPU or similar
  • Memory: 6 GB RAM
  • Graphics: GeForce GTX 950 or Radeon HD 7970
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 3 GB available space
  • Additional Notes: These are tentative and not final. ABF runs on Unreal Engine 5 and the specifications will be suggested accordingly closer to release. This will probably not run on your PC from 1997.

Abiotic Factor Recommended PC System Requirements

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 or later
  • Processor: 3 GHz 12-Core CPU or similar
  • Memory: 8 GB RAM
  • Graphics: GeForce RTX 2080 or better
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 4 GB available space
  • Additional Notes: These are tentative and not final. ABF runs on Unreal Engine 5 and the specifications will be suggested accordingly closer to release. This will probably not run on your PC from 1997.

Abiotic Factor has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.


Abiotic Factor Videos

Explore videos from Abiotic Factor, featuring gameplay, trailers, and more.


Abiotic Factor Latest News & Patches

This game has received a total of 31 updates to date, ensuring continuous improvements and added features to enhance player experience. These updates address a range of issues from bug fixes and gameplay enhancements to new content additions, demonstrating the developer's commitment to the game's longevity and player satisfaction.

Hotfix 0.8.0.9781
Date: 2024-05-04 01:13:55
So it begins.
👍 : 1104 | 👎 : 11
Hotfix 0.8.0.9803
Date: 2024-05-06 08:10:04
Stoves, servers, saves and more!
👍 : 1412 | 👎 : 25
"The First Week" Update
Date: 2024-05-10 07:19:17
Update - 0.8.0.9904
👍 : 1942 | 👎 : 18
Hotfix 0.8.0.9906
Date: 2024-05-10 11:02:33
Recipe Unlock Fixes
👍 : 653 | 👎 : 8
Hotfix 0.8.0.9915
Date: 2024-05-13 03:37:52
Sandbox Durability Fix and More!
👍 : 789 | 👎 : 9


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