Automata Empire Reviews
Seize power and build an empire of fuzzy cellular automata monsters! Herd hundreds of mindless subjects to smash your rivals' castles and steal their territory in this RTS inspired by Conway's Game of Life.
App ID | 423800 |
App Type | GAME |
Developers | Nonadecimal Creative |
Publishers | Nonadecimal Creative |
Categories | Single-player, Steam Achievements, Multi-player, PvP, Online PvP, Steam Leaderboards, Steam Trading Cards, Stats |
Genres | Indie, Strategy, Simulation |
Release Date | 8 Apr, 2016 |
Platforms | Windows, Mac, Linux |
Supported Languages | English |
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1 Total Reviews
1 Positive Reviews
0 Negative Reviews
Negative Score
Automata Empire has garnered a total of 1 reviews, with 1 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
378 minutes
This game has a slight learning curve but once you get used to it, it becomes friggin addictive. Highly reccomend this game for rts and board game fans.
👍 : 4 |
😃 : 0
Positive
Playtime:
628 minutes
I really like this game. I was on the steam store and just happened to buy it the day (or maybe day after) it released and I was extremely pleased. The cellular automata idea is really a cool one.
That said, there are a couple things that need mentioning if you're thinking about buying it.
1. Knowledge of Conway's Game of Life would benefit you greatly. I've noticed a couple people saying they're confused by the mechanics, but it's just a modified version of Conway's Game of Life, turned into an actual game.
2. There are ways to annihilate the computer player easily. If you destroy all your buildings, your cells will propogate into the world quite well. That said, I don't think that's a problem. The idea of the game is to use strategy to defeat the opponent, and that's really fun to do. Letting the game play itself doesn't even benefit you. The value of a victory in this game is that you were able to outplay the opponent, so if you didn't play at all, you gain nothing from a win.
Neither of those are bad things, Just maybe something to keep in mind if you're thinking about buying it.
Overall I like the game, personally I think it's fine as it is, but I'm excited to see where it goes.
👍 : 3 |
😃 : 1
Positive
Playtime:
13 minutes
Rather bland and boring; bit slow placed. Maybe more variety in game types which actually include differant mechanics and features would help; or some way to speed up and slow down the game.
👍 : 6 |
😃 : 0
Negative
Playtime:
66 minutes
An interesting and unique RTS game which is somewhat hard to grasp. You have an army of creatures which move around and multiply in a way somewhat resembling the rules of Conway's "Life" game. You build roads, walls, taverns and other buildings, but all this only controls the army indirectly and in non-obvious ways.
The good:
- intersting basic idea to use game-of-life like principle, I've never seen this anywhere else
The so-so:
- I found the graphics cute and appropriate for the setting, but I can imagine that many players will find them too simplistic.
- sounds are functional but not much more
- the map is really big. Completing a single battle takes ages because the enemies spawn new and new taverns and you need to cover the whole map with your soldiers until you finally win. Or at least that's my impression so far.
The bad:
- the music gets pretty annoying after a while because it's too repetitive. Also, the plain piano track feels very low-budget. I understand it's there to fit the "automata" setting but still I could imagine a much better soundtrack
- everything in the game takes too long. In fact, you could let the game simpy run, go grab a coffee and come a couple minutes later just to see that not much has changed. The basic feel that "you give an order and something happens" is missing here totally. At the same time, a lot of things are happening in the game, all at once, at such fast pace that you'd never be able to fully predict what will happen. This may sound like a contradiction but it's not: you have zillions of small objects moving around but since they can't respond to any commands it all feels like an uncontrollable mechanism which runs mostly on its own according to its arcane rules. You don't have the feeling that you are in control.
- there is no tutorial. Instead, there are several lengthy pages with text and illustrations. The only real advice the game gives you before starting is that you need to build "feedback loops" but how exactly that could work isn't really clear. Even 1 example with 1 picture and an explanation why that works as a feedback loop would be enough, but there is nothing like that. I tried building just a lot of taverns but it's not clear how exactly the microbes move around them. Sometimes I saw microbes strangely disappear even though they weren't too big.
My overall feel of the game is mostly confusion. I wouldn't expect a player of an average intellience to be able to fully understand what's going on here, even if he's patient enough to read thru the instructions. What this game mostly misses is a proper tutorial and maybe a few very small introductory missions which would show how all this exactly works. Despite its interesting core idea, this game seriously lacks accessibility. This is the obvious reason why its multiplayer servers are empty and why it didn't get many reviews (or sales, i guess).
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👍 : 7 |
😃 : 0
Positive
Playtime:
31 minutes
Extremely basic game. I started a game on highest difficulty without going through the tutorial and was able to beat the game simply be eliminating all my own buildings. Any game that can be beaten without interaction from the player isn't worth any money or time.
👍 : 15 |
😃 : 1
Negative
Playtime:
65 minutes
Cute little monsters. Takes awhile to learn how they work but there's an autoplay mode where you can watch the game play itself and learn from the AI.
👍 : 1 |
😃 : 0
Positive
Playtime:
763 minutes
Yet another should-be-neutral review.
Automata Empire is a nice cellular automata-inspired RTS. Unfortunately, it is plagued by the usual hallmarks of indie development: unintuitive ruleset (I get where the overcrowding rules come from, but it doesn't make board evaluation any easier), incomplete tutorial and unwieldy controls. Still playable and mostly enjoyable (for several hours), if you value conceptual novelty above polish, but could be so much better.
👍 : 1 |
😃 : 0
Positive
Playtime:
84 minutes
I'll lay my cards on the table now- I LOVE the game!
BUT
The game is broken.
EDIT: The developer just got back to me regarding the review, and they've told me that AI changes are in the works, so I will change my recommendation to a tentative "Yea" considering the level of dev involvement and the fact that the AI will be changing in the future! I'm sure with the inclusion of multiplayer, the game will soon grow into it's own!
- - -
Bear with me, you'll enjoy learning about the system behind the game:
I'm very familiar with cellular automata, and there are tons of different formulas in which the "Game of Life" can be played. Some are made for creating interesting patterns, others can run for hours on end and then fizzle out suddenly, but designing a formula requires balance.
Too many ways to reproduce? The entire screen will be choked out by rabidly deviding cells. Too few and the system will fizzle out with nary an interesting pattern.
This game's problem is with the former. I can literally put one road out of my tavern and overtake 3 AI's on the hardest difficulty, simply because the AI thinks about how to position it's forces, when all I do is let them breed and overtake the enemy with massive numbers.
It's a great game, it's unique, and clever, and frankly I'm impressed with how natural it is in almost a "factory designer" sort of way as you build roads to transport your troops, arm them, and then send them off to the enemy, but like I said, no one is going to need to do that.
How do we fix this? Well we need to take a look at the formula, and I'm sure in time the developers will change it, but as it stands, the game is broken.
For example:
http://steamcommunity.com/sharedfiles/filedetails/?id=667120850
if you take a look at my other screenshots you'll see what I mean.
Great idea though guys, keep it up!
👍 : 9 |
😃 : 0
Positive
Playtime:
54 minutes
Games mechanics are quite interesting. Takes a bit of time to get the hang of it, definitely one of those 'easy to learn, hard to master' experiences. Main gripe is the music track, there is only one, repeating track which while quite nice, will destroy your soul after half an hour.
Game modes, difficulty settings, customisable number of AI per match, even an autoplay mode where you 'do not' play, but watch AI duke it out. Needs multiplayer, but apparently it is coming.
Game seems to be worth the price all in all. Defininitely recommend assuming you like the genre.
👍 : 21 |
😃 : 4
Positive
Playtime:
650 minutes
This is excellent! I got to try a demo of it at PAX South a month ago, and I thought it was a cool concept, but I wasn't sure how well it would actually work as a strategy game. I can now confirm that it works rather well indeed!
It's very different from any RTS I've played before. Instead of issuing orders to individual units, you're trying to shape an every-shifting pattern into something resembling an army. And, seemingly inevitably, the whole thing grows out of your control: you can't be everywhere at once, and if you spend a minute focussing on one side of the map you're likely to find that your monsters on the other side have mindlessly spread out and populated whole areas.
The standard "WAR!" deathmatch mode is pretty easy once you've learned some basic tactics: just flood the map with your units and you'll probably win. The other modes introduce some interesting twists; I've tried Capture the Flag a few times now, and every time I think I've got it figured out the AI does something unexpected and ruins me. The AI seems quite clever; it's pulled a few sneaky manoeuvres on me.
I can't wait for multiplayer! Will this be the first RTS I'm actually good at? (Probably not.)
👍 : 25 |
😃 : 1
Positive