
50
Players in Game
414 😀
45 😒
83,85%
Rating
$4.99
Creeper World 2: Anniversary Edition Reviews
Deceptively simple... amazingly deep. Creeper World 2 thrusts you into the 14th millennium fighting and enemy that flows and oozes through the terrain. Employ advanced weapons,gravity manipulating repulsors, wormhole like rifts, and your own wit against this never yielding enemy.
App ID | 422920 |
App Type | GAME |
Developers | Knuckle Cracker |
Publishers | Knuckle Cracker |
Categories | Single-player, Steam Achievements, Steam Cloud, Remote Play Together |
Genres | Indie, Strategy, Simulation |
Release Date | 16 Nov, 2016 |
Platforms | Windows, Mac |
Supported Languages | English |

459 Total Reviews
414 Positive Reviews
45 Negative Reviews
Very Positive Score
Creeper World 2: Anniversary Edition has garnered a total of 459 reviews, with 414 positive reviews and 45 negative reviews, resulting in a ‘Very Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Creeper World 2: Anniversary Edition over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
685 minutes
Interesting twist to Creeper World formula
Compared to CW1, interactions feel more 'up close and personal', gameplay is more lively, with less waiting around to clear large amounts of Creeper, and there are plenty of interesting weapons/game mechanics - ability to destroy terrain alone adds a lot of potential strategies!
👍 : 0 |
😃 : 0
Positive
Playtime:
1105 minutes
Really liking this one. You would think that devs are a bit too experimental for sake of it, turning the original top-down view strategy to side-view one right at the first sequel. But it seems to be just a natural progression of game design. Because in the first game devs didn't quite know what to do with the idea. While in the second game it became more like a cool puzzlish management game because now you have much less space to build infinite resources on. And gravity + new friendly liquid give you tower defence style automatic advancement option.
Story mode is just right in length, more or less, getting brutal tricky at the end.
Overall pacing is still rather dragging, but I respect them. Cool music.
But tsk, the sound volume is WILD in this one. All over the place. Will abuse your ears, with some explosions set too loud. AAA!
Doesn't quite go all the way with features core 'engine' has built-in but mhm.
👍 : 1 |
😃 : 0
Positive