Uriel's Chasm 2: את
126 😀     244 😒
36,74%

Rating

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$4.99

Uriel's Chasm 2: את Reviews

את is an allegorical, multi-genre Love story and exploration of the Biblical themes of paradise and sacrifice vs offering.
App ID414580
App TypeGAME
Developers
Publishers KPL
Categories Single-player, Full controller support, Steam Trading Cards
Genres Indie, Action, Adventure
Release Date13 Nov, 2015
Platforms Windows
Supported Languages English

Uriel's Chasm 2: את
370 Total Reviews
126 Positive Reviews
244 Negative Reviews
Mostly Negative Score

Uriel's Chasm 2: את has garnered a total of 370 reviews, with 126 positive reviews and 244 negative reviews, resulting in a ‘Mostly Negative’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Uriel's Chasm 2: את over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 22 minutes
this games shouldn't exist and i don't know why it does
👍 : 1 | 😃 : 1
Negative
Playtime: 14 minutes
I WANT TO RIP MY SKIN OFF JARBOE I'M SORRY WAKE ME UP INSIDE (CANT WAKE UP) SAVE MEEEEE
👍 : 10 | 😃 : 21
Positive
Playtime: 215 minutes
its ok
👍 : 4 | 😃 : 0
Positive
Playtime: 46 minutes
Uriel's Chasm 2: את 10/10
👍 : 0 | 😃 : 0
Positive
Playtime: 47 minutes
The best time I had with this crap was when I uninstalled it.
👍 : 1 | 😃 : 1
Negative
Playtime: 34 minutes
https://www.youtube.com/watch?v=ka9EgkAxvOQ Unlike most of Steam, I actually enjoyed the first Uriel's Chasm. It was a nice mixture of game styles with a very avant-garde approach to tying them all together, and the drug-addled/fever dream christian themes and blasphemy had me asking "what the fuck" on more than one occassion. So when Uriel's Chasm 2 was announced, I was excited to play it. The above footage was recorded while I had a cold (hence the bad volume levels, I forgot to check them before hand due to how loopy I was from the meds) and wound up lost to time until I found it the other day. I played it again once more after that, and the feelings are about the same. As a bullet hell, it still works out in a Titan Quest sort of way. Just one boss fight after another with the theme of fruit. It's a bit confusing there as they cause pain in the bullet hell sequence, but then in the strategy segment to stop the trees from burning they are required to advance, making them beneficial. Unfortunately, I have not been able to complete the game, so I'm not really sure how or if a lot of these elements play into each other, but from what I experienced it all just seemed to be random things thrown together in more of a religious overtone. Part of the reason for this is both a lack of skill on my part, as well as a lack of anything to really keep me going. Unlike the first, this is just the same two games back-to-back. There is another in the trailer but I haven't seen it played, nor did I reach them. The lack of a continue screen is also a shame. If you die, you go straight to the beginning. No contrinues, no second chances. Your hit counter also doesn't seem to change other than you get one when you start a new boss battle (I think, that's what it seemed from when I played). There's also small Sega CD style compressed video of what looks like an abandoned parking garage that seems to have little to do with the game itself other than aesthetic. Rail Slave Games (the developer) continues to play these games off like a bad rom hack of a lost game, and things such as the Pac-Man fruit play into it as well. Sadly, it isn't necessary, nor does it really help anything. Where the first entry had enough "what the fuck" moments level after level to keep the player invested to see what's coming next, this one just doesn't. And that's the fatal flaw in its design. This is ripe to set up a drug addled fantasy world of spiritual context, but the development team just don't take advantage of it. Hopefully their next entry (which I saw was something actually called 'Fever Dreams') will play into the strengths it is named after.
👍 : 3 | 😃 : 0
Negative
Playtime: 187 minutes
this makes me feel all kinds of warmfuzzyweird pseudonostalgic feelings and while it's difficult it's probably the most *accessible* RSG release thus far. The music's pretty good, too. ♥
👍 : 12 | 😃 : 1
Positive
Playtime: 46 minutes
sequel to dat strange game.. its awesome *____* menu is working fine with arrows and "z" key, noobs. sometimes i have such states of mind when i want and i will play this game. ty Dylan for making such games, they're beautyfully strange and mindfull + blending with hardcore and past century design p.s.: separate thanks for Sisters of the Amniotic Lens - dat is MASTERPIECE!
👍 : 1 | 😃 : 3
Positive
Playtime: 165 minutes
The sequel no one asked for. You have to input your key mapping every time you start the game (with little indication what you have to actually do), and confusing gameplay that makes no effort to tell you how any of the mechanics work.
👍 : 165 | 😃 : 39
Negative
Playtime: 17 minutes
I wanted to forgive the game for it's strange charm, however it's an unfortunate boring waste of assets and has very few areas of potential. For a start, it begins with a 10 second intro that isn't skippable every time you start the game. Then there's pointless movie sequences which are falsely advertised in the screenshots and video to look like in-game graphics, which are also by the way not skippable. The storyline is boring, pointless and interrupts the little gameplay the game actually has. As for gameplay, you begin with a SMUP with more mechanics that are less obvious than a standard Bullet Hell game. Each time I played it, I discovered a new button or mechanic for a level that takes about 30 seconds to complete. Once you beat it, you are put straight into the most boring and confusing tree game. I have no understanding for the ratios on the right, what the lightning is or coming from, when the fruit will spawn if i must avoid the fire sprites or what they were. Before you have even discovered the mechanics, you're into the next level. And before you know it you're back into the same SMUP Bullet Hell game again with an even easier boss than the first one because the Graze mechanic is too easy to use.... Then you get back to the tree level and angrily will quit the game. You try to give the game another go later on, but when you see the fxcking 10 second intro and refund the game. The bongo-man can eat my @ss.
👍 : 65 | 😃 : 14
Negative
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