Death Toll Reviews
Death Toll is a multiplayer, open world first person survival shooter with a unique game mode that focuses on team play. Players are dropped into the world with nothing but their cunning, their will to survive, and the game's single goal: Escape the Island.
App ID | 414550 |
App Type | GAME |
Developers | DigitalDNA Games LLC |
Publishers | DigitalDNA Games LLC |
Categories | Steam Achievements, Multi-player, PvP, Online PvP, Co-op, Online Co-op, Steam Leaderboards, Stats |
Genres | Indie, Action |
Release Date | 11 Apr, 2018 |
Platforms | Windows |
Supported Languages | English |

306 Total Reviews
220 Positive Reviews
86 Negative Reviews
Mixed Score
Death Toll has garnered a total of 306 reviews, with 220 positive reviews and 86 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Death Toll over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
364 minutes
It's a fun game. The community is super small right now, but there is a Discord to join to find games and such and chat with the dev and make suggestions.
In all honesty, it's not without issues. The framerate is less than stellar, but the controls are responsive, driving feels alright, and the heli flight's not bad (no experience in the jet yet). Shooting feels a bit wonky, but not too bad and you get used to it pretty quickly. Sometimes sound effects don't play at all (mostly noticed this with allies shooting their first few shots), the proximity voice chat seems like it extends a bit too far, there are literally zero host options currently (just name the server and go), so no private games yet.
The most glaring problem at the time of this writing is that vehicles have infinite ammo, and when you bring the attack helicopter into this equation, it spells trouble because the missiles on that thing are incredibly overpowered. It's not horribly difficult to kill a helicopter if two people have Stinger missiles, but if your squad dies to it once, chances are decent that they'll get spawn-killed repeatedly before they can collect their gear. This has been mentioned in the Discord, so hopefully it will get resolved in a near-future update.
The game itself is fun, and that's what counts. Grab a friend or three and go ham. The concept is great. It plays very very much like "Sir, You Are Being Hunted" multiplayer, except without the PvE elements involved. To win, you need to collect four cases and fly or boat off the map (ALL the way off the map, completely off screen when the map's open), giving other players time to hunt you down in a helicopter before you can get out, snatching your victory away at the last second, which makes it so you can't rest easy until victory has been declared by the game. The catch is that those cases are ALWAYS shown on the map. Not a pinpoint location, but a general radius of where they are, so if you have one, that circle follows you around (again, not precisely, the circle jumps around you every few seconds). Sometimes you'll be in the dead center of it, other times at the very edge, so you can still hide a little bit... or drop the case and wait for someone chasing you to come claim it, and then ambush them!
Other than its quirks and things that need polished though, there's a solid game underneath it. Come join the Discord and chat/play with us. Give the game a chance with some friends and you might find your next group game here.
👍 : 5 |
😃 : 0
Positive
Playtime:
143 minutes
The game is excellent, a lot of small details, realistic and the like. I can’t say anything else, because online is a complete zero! Advertise at least somehow! And if you can answer that tell me, will there be any more updates in this or any other game? In addition I'd say. I'm a huge fan! Adore castle miner z (two copies bought) and death toll. But the joke is that castle miner z is online and here it is not. I really want to play but not with whom.
👍 : 3 |
😃 : 0
Positive
Playtime:
6073 minutes
The game is not professional, more of an indie feel. But Dang, the cambat and scenario is amazing!. The guns are cool and realistic, the vehicles are true. From jets to helicopters, the controls are legit and feels like battlefield 4. The strategy of the game is really fun. Morso if you play with friends
👍 : 8 |
😃 : 0
Positive
Playtime:
61 minutes
nice world space, unique find and repair system, i like it. plethora of weapons and attachments. plenty of repair parts all over, just need to find the ones you want to repair the vihicle you want to repair. sometimes they are all close at hand, sometimes a few miles away at a farm or gas station. game could have been a contender, STILL CAN if they would just add bot support or mod support to allow pvm to come into play. "wild and dangerous" wild life would be a bonus too. nothing quit like a srprise attack from behind by say.....a black bear.
👍 : 5 |
😃 : 0
Negative
Playtime:
101 minutes
I wouldn't say this is a review as the game is literally dead, I encountered 2 maybe 3 players the whole time I was playing which was dissapointing because this game and it's mechanics has sooooo much potential, yh sure it's buggy and clunky (especially with certain vehicles) but it's got everything you'd want from a BR/Survival game, an objective and many ways to acomplish that objective but like I said this really isn't a review just a cry for help really but for now I will be refunding, fair enough it's not even 2 months old but I don't see the point playing a multiplayer based game on my own... I will be returning in the future most definetly but for now gonna give this one a miss. Great game though honestly!
👍 : 7 |
😃 : 0
Positive
Playtime:
27 minutes
looks like a fun game, but I cant test it, cause there is litterly only 1 player online....
I hope it's going to heve some more players in future.
but for the first look at te game, it's looking nice, it's running pretty smooth, but there's a lot of work to do for making it great.
I can only say 1 thing, BUY IT!!!! So there are more people to play it!!! you'll see, it's going to be fun!!!
👍 : 10 |
😃 : 1
Positive
Playtime:
3061 minutes
First off this is NOT battle royale, please never let it become that.
Teams of 4 battle for control of 4 cases accross a huge open map littered with buildings,vehicles,gear,weapons, and spare parts.
The parts are needed to repair vehicles, they also require fuel. The tank sucks fuel, but my guess is that is for balance.
I like the fact that you can join a game at any point, so if your team leaves others can join.
You can close off a team so only friends may join, or go solo.
If you are in a team and you die you will respawn near teammates.
You can also if you so choose to leave current team and betray them and take all the cases (I only did this as they were just derping around)
The vehicle third person camera could use some work, heli controls seem way too sensitive.
It could use some optimization but on an i7 4790k 16gb ram 6gb gtx 1060 with graphics maxed out I get a solid 60 so not bad for day 1.
Frames can drop when alot is going on though.
I like the graphics style, it is clear enough to spot enemies far off.
I would highly recommend this game, a good price for a good game even not on sale.
This happens all the time, a good multiplayer game comes out, people dont buy it because of low pop.
How is the pop going to go up if you dont buy it??
**Update 4/30/2018**
Devs have updated with a huge increase in frames.
👍 : 17 |
😃 : 0
Positive
Playtime:
685 minutes
Way too much fun with just a few friends. The map is the perfect size so it's big enough to explore and find new things, but not so big as to never find anyone. Plus the vehicles are way too fast and unstable, which = more fun. For just a measly 10$? Totally worth it, especially if you get it on sale like me for only a dollar. Yes, the game is dead and few people play it. But all you need is a few buddies and it's a blast all afternoon.
👍 : 10 |
😃 : 2
Positive
Playtime:
528 minutes
More than $1 of fun for a game that is sort of like PUBG, but fixes all of PUBG's problems and is also not really like PUBG at all. It has similar looting/gun customization/running-around-a-big-map mechanics, but fights play out more like a combination of Battlefield 1942, some competitor to Arma 1 that went free and I can't remember the name, and Return Fire. The gameplay loop is about teams of up to 4 players trying to collect 4 briefcases and then get off the island. The briefcases are marked on the map by a radius circle that estimates where they are within a certain area, meaning that whoever is holding a case is going to have part of the rest of the server after them. Desperate chases and shootouts ensue, and if you go down then you can respawn in 20 seconds and come up with a new plan.
It all sounds pretty basic, but when it comes together, oh man. I was playing 2v3 with my brother, and over the course of a couple hours we kept exchanging briefcases with the other team as they out-maneuvered and out-gunned us at every turn. It came down to us with one last case, a messed up tank and APC, and no real small arms. We knew they were coming for us, so we set up across a bridge, parking our vehicles just behind a slope and waited. They sent a lone tank across. We watched the turret scanning the horizon, trying to figure out where we were as the driver double-checked the radial circle on his map. When they were 3/4 of the way across, I shouted GO GO GO and we popped out of cover and started blasting. The tank blew up and I saw one guy go running and began peppering the ground around him. From across the river, I started taking fire from a second tank, its shells going off around me as I juked and chased the runner down. I heard a motorcycle speeding across the bridge toward us, which terminated when my brother hit it dead-on with a tank shell. I nailed the runner then spun the turret around and started pelting the tank, which started juking through its cover in the trees. My brother drove his tank onto the bridge and started advancing, firing into the woods. Their tank got away, we got two cases, and it was a huge turning point in the match.
Another good one was earlier on, when it was 2v2v3. It was night, pitch black, and all three teams were scrambling around a farm in the darkness, trying to find a case and kill everyone else. The three-player team had an APC, which is death on wheels to everyone that isn't in a tank, so we got blown up, respawned, blown up again, and then we decided to just follow the APC by crawling through the grass, which at night makes you nigh impossible to find. So we stalked this APC for a mile until we caught up with it, and as we were cresting the hill we ran into the other 2-person team, themselves crouched and trying to scope out a good time to take the vehicle on. We watched them watch, hoping they'd jump the gun and be a distraction (they did) so that the 3v would relax and hop out of the APC long enough for us to hop in and rain death (we did).
So what am I trying to say here. Hmm. I guess that its approach to encounters is kind of like Arma, in the sense that the scope of the game makes good tactics more important than shooting skills; but then again, its approach to gunplay and interaction is far less rigid. You can run and reload your gun at the same time without taking a speed hit. You can open a door and reload at the same time. It does everything that is fun about milsims and then jettisons the stuff that isn't, which leaves you with a game that is surprisingly tactical while also surprisingly arcadey. Like, getting killed will set you back because you drop all of your guns and inventory...but then it's totally feasible to stealth your way back into a good position. Or to run off and grab a tank. Or an rpg. Or a horse. There are always options in both the short and long game, and it's rare that you'll be totally locked out of both to the point of guaranteed failure.
A lot of reviewers say that the biggest problem is that not enough people play it, which is true, but the mechanics scale well with any number of players. A full 32-player 4v4v4v4v4v4v4v4 is pure mayhem and really fun, but 1v1ing your friend is also good and the mechanics are rich enough that the loss in sheer activity is made up for by trying to outwit and outplan your opponent.
In a lot of ways, it reminds me of how games were fifteen years ago. A great emphasis on fun, ambitious in scope, a design that doesn't demand a ton of players for it to be any good, and some rough edges that are noticeable but don't get in the way of the game. It's a deal at $5 and a steal at $1, and if you have a friend that also has that many dollars, well buddy, you're good to go.
👍 : 16 |
😃 : 0
Positive
Playtime:
184 minutes
It's not like PUBG since you will win every god dam time.
You will feel so much excitment from stealing all those cases while the other 1 player
in the server is desperatly trying to stop you by promtly leaving as soon a you join.
You will feel the excitment of a life time when you spawn and have to walk about 12 steps to
the nearest fucking car, moterbike, tank, plane or heilicopter. Once you found it you will spend
the entire game driving while nothing happens since for me the server are always empty.
The game itself works well it does what it says with the ocacional bug i can oversee
but the servers are already deserted which makes the game boring. This game could be fun
they need a mechanic to ensure that enough players are in a game or something.
👍 : 11 |
😃 : 4
Negative