Crusaders Quest : Hero Town
Charts
5 539

Players in Game

1 801 😀     555 😒
73,89%

Rating

Compare Crusaders Quest : Hero Town with other games

Crusaders Quest : Hero Town Reviews

Welcome to 《Crusader Quest: Hero Town》! A little town inside your PC! Gather heroes and rebuild the town in 《Crusader Quest: Hero Town》, a desktop idle RPG that can be enjoyed even during work hours.
App ID4126220
App TypeGAME
Developers
Publishers LoadComplete
Categories Single-player, Steam Achievements, Steam Cloud, Family Sharing, , , , ,
Genres Casual, Indie, Strategy, Simulation, RPG
Release Date30 Mar, 2026
Platforms Windows, Mac
Supported Languages English, Simplified Chinese, Traditional Chinese, Japanese, Korean

Crusaders Quest : Hero Town
2 356 Total Reviews
1 801 Positive Reviews
555 Negative Reviews
Mostly Positive Score

Crusaders Quest : Hero Town has garnered a total of 2 356 reviews, with 1 801 positive reviews and 555 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Crusaders Quest : Hero Town over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 4577 minutes
The game is okay for the vast majority. Once you get to soulbound weapons though it becomes a massive slog. It takes ages to make one of the things and there is no way to know what ones you need to actually make.
👍 : 4 | 😃 : 0
Negative
Playtime: 19084 minutes
Great Idle game with the that gacha game feel except it's a one time purchase with what seems to be a future of small DLC's with new character drops (this looks to be a game they'll continuously update so I really don't mind that, it was like 3-4 dollars CAD). The base price of the game is comparable to some other idlers out there, especially considering how much content is currently in the game, as well as how much content there may be in the future. If you are worried about how important DLC is, I'm currently using only F2P characters and and rolling even late game content pretty handedly, if it EVER turns out that DLC characters are basically meta required (For example in the case of PVP or extremely hard content) I will change this review to negative but until then, I really do recommend this game for gacha players that enjoy gacha but hate microtransactions that FEEL necessary.
👍 : 2 | 😃 : 0
Positive
Playtime: 42398 minutes
A genuinely fun game that brings back great memories with its charming pixel art and character designs from its original mobile variant. It serves as a great idle game, perfectly balancing background progression with active management. Sure, there are bugs here and there, but they are fixed pretty quickly. You can tell this game is a labor of love for the developers. Honestly, I do not understand why people are ♥♥♥♥♥♥♥♥ so much about the price of the DLC. The recent influx of negative reviews is largely unwarranted and completely disregards how generous the developers have been. People seem to forget that unlike the original mobile gacha game, you do not have to spend real money on premium currency to pull for heroes and costumes here. The developers have written that upon deliberating, they have made it so that costumes can be obtained naturally through progression (and lab upgrades). Demanding that all future content be free on top of that is just ridiculous and entitled. The purchase of these additional heroes is strictly optional. The base game functions perfectly well without them, and players are under no obligation to spend their money if they do not want to. It is an optional expansion (the new updates do not require the DLC), not a mandatory requirement.
👍 : 5 | 😃 : 0
Positive
Playtime: 33343 minutes
As of the v2.0.0 update, the developers have chosen to monetise the game by locking 12 new heroes behind a DLC that costs half as much as the base game. Although the game currently has 42 heroes accessible for free, there is a possibility that all future heroes will be paywalled similar to this first batch of DLC heroes. If the developers choose to go down this path, don't bother picking up this game unless you are willing to shell out substantially more money to purchase their DLCs to properly enjoy the full content of this game.
👍 : 6 | 😃 : 0
Negative
Playtime: 27425 minutes
I bought the base game because of nostalgia. But the pricing of the DLC is way too greedy. 4 bucks for 12 heroes? Especially when they're re-used assets from an old-ass game mobile game? I might've been okay if it was like 2. Skip this game until they redo the pricing or get it when it's majorly on sale. There's not much to the game at all so don't pay for what you don't get.
👍 : 8 | 😃 : 0
Negative
Playtime: 10649 minutes
🖤🤎💔🧡💛💚💙💜🤍 ────────୨ৎ──────── [h3]💙 Blue Heart Rating 💙[/h3] [i]"Another taskbar idler to sit on my desktop next to my other idlers"[/i] [h2]Cozy and Quaint[/h2] Though there might be some possible negative connotation to that caption, I do mean it in a good way as there are many idlers that catch my eye and time, but only a few that actually stay for long. I meant on picking this one up but I was playing "Battle On! Hero Academy" which released before it, and this looked like a more simplistic version of it at first glance. So bearing that in mind, many of the points I will state here are in direct comparison to that game, henceforth "BOHA"; and respectively "CQHT". In short, it's a desktop idle game that keeps playing on the side on your (side) monitor(s). You build a town, you recruit heroes, which grow through fighting the enemies (that will spawn from your portal); you sort them in parties and gear them up. In a nutshell that is the core of a city builder idler. In comparing it to BOHA there's a number of things CQHT does better and there are things that it does different but not necessarily worse. [h2]The Matchup - Keypoints[/h2] [list] [*]🟢┆Building Layers & Decor The first big thing I noticed was that buildings can be placed on 1 to 5 layers, enabling actual depth which is surprisingly ingenious and I'd want to be standard for 2D side-scrollers. This way it makes much more sense to build decorative buildings and have them behind or in front of placements. One could even layer functional buildings behind/in front of each other bearing in mind the overlap that may prevent clicking until moved elsewhere. In BOHA all buildings and decor share one layer making your village spaced out and never connected through direct means. Decor also adding bonuses making it more of a necessity than optional aesthetic as is in CQHT. [*]🟢┆Town & Battlefield Sectioned The battlefield is sectioned off by a gatehouse that separates it from the town, which is quite nice so monsters can't just walk into your otherwise peaceful little town. This makes more sense in CQHT because the town and buildings feature NPCs (or even your own inactive heroes) that can wander around to make things even more cozy and livelier. Also there's even another separate section for farmlands! In BOHA you can place spawner buildings anywhere and mobs will literally wander and march through your town which could still be nice for those preferring a little more chaos in their cup of tea. [*]🔵┆(Semi)-Optional PVP There is a buildable Arena that enables PvP. Now I say Semi-Optional because technically it's optional and just serves as an alternative or extra method of getting gear. But the progression quests will sometimes require to start a match to continue the questline. Not much to it otherwise, though I'm not sure about balancing as it seems pretty random. [*]🔵┆Late-Endgame As of writing this I have yet to reach it as it costs a large number of medals to unlock, but from what I can tell it's looking more varied than BOHA's endless and ever growing raid stages. There's also a similarly priced building that helps passively get new and low level heroes up to speed, which is nice but at the same expected with late-game in mind. BOHA's alternative way to remedy this is by having recruitable heroes that are already higher leveled and of different advanced class branches. [*]🔵┆No Buff Buildings & Resting Unlike BOHA there's no canteen that can provide buffs to heroes. Which may be for the better as in BOHA along with the frequent resting can take up a lot of downtime on their combat status. Resting in CQHT already is a lot less frequent because the resting gauge actually increases on growth and tents can be placed much closer due to there being a strict section divide in town and battlefield. [*]🟡┆Six Classes With there being only six classes in the game with no 'class advancement/job change' it draws attention to the various different heroes (of which there are a lot) that essentially just have different focus/distributions of stats. The amount of variety in heroes does weigh out the limited number of classes as it makes each hero look as separate individuals. But there's still something nice in BOHA's branching and hidden class advancements that would have been lovely in CQHT. [*]🟠┆Extreme Knockback Not a heavy drawback but a personal grievance nevertheless; knockback in this game can be absurdly extreme where it messes up any resemblance of an orderly ranged vs melee formation. Mostly on boss fights where frontlines can get knocked so far that the boss inches closer to the backline DPS/Support and starts to AoE knockback the entire party. Though you can manually move your heroes (with a small daze timer) to the other side, the issue can still occur with them switching focus between directions. This however may be solved by forging knockback resist on weapons. [/list] ..and that wraps up my biggest keypoints. So mostly it's just positive or mechanically different in comparison to BOHA. Both games are still worth their weight in gold at their already low price tags. Graphically I do prefer CQHT because it's designed on a bigger scale giving the heroes more notable detail like facial features and because of it's charm through hero variety makes for a cozier game out of the two. [h3]Special Mention[/h3] I would want a special mention to another game namely Task Bar Hero, for people who may know me from there. Though both belong to the idle genre, the core gameplay loop is obviously different. TBH has a set formation of 3 heroes progressing through increasingly difficult stages and at it's core boils down to progression of loot with it's huge amount of rarity tiers. It's complication with server-dependent itemization and the Steam marketplace involved makes for a tougher environment to progress in naturally as opposed to CQHT/BOHA. It's still great in it's own regard but certainly a different breed of Idler game. I'm only mentioning it because of my previous involvement in that game.. and because [b]if you're like me[/b], you'll be playing this games alongside your desktop companion(s) and other idler games, to make a huge mashup that blends with your animated backgrounds from Wallpaper Engine and isekai yourself into a whole new world, as you play actual fullscreen games on your big main monitor, or chill with other activities. [i]"Idle On!" Crusaders of Hero Town on a Quest to Battle all Idlers~[/i]
👍 : 7 | 😃 : 0
Positive
Playtime: 17634 minutes
They're releasing new heroes as paid DLC. We asked them to do cosmetics as DLC, and content/heroes as free content, and they refuse to listen. Do NOT purchase. You WILL be milked for a DLC with the newest powercrept heroes whenever they feel like it. These devs do NOT respect your wallet.
👍 : 13 | 😃 : 0
Negative
Playtime: 7511 minutes
To be honest, if you're playing or thinking of playing "TBH: Task Bar Hero," which is currently the subject of much debate and controversy, I recommend buying "Crusaders Quest: Hero Town" instead. Why? Because both games are fundamentally in the same genre. But Crusaders Quest: Hero Town doesn't have the hacker, bot, Steam Market issues, or server connection problems that TBH: Task Bar Hero has. And Crusaders Quest: Hero Town is even cheaper than the combined price of the Hunter and Slayer DLCs from TBH: Task Bar Hero!
👍 : 9 | 😃 : 1
Positive
Playtime: 39520 minutes
**In summary:** Do not buy this game or its DLC, even when it is on sale. **In detail:** Unlike the mobile version, which is free, this version asks you to pay for the base game first. After that, you still have to spend a lot of time grinding during your free time to collect and develop various heroes into something useful. The bigger problem is that, if you want to collect all available heroes, you have to spend even more money on DLC. The community has already told the developers that monetizing heroes this way is not OK, but they do not seem to listen. As of 10/06/2026, version 1.2.5, the base game gives you 42 free six-star heroes. The first paid DLC adds 12 more heroes. Meanwhile, the mobile game that this game is based on has over 380+ six-star heroes available to collect. Now think about the difference in numbers. How many paid DLC packs will they release before this game reaches the amount of content that already exists in the mobile version? Even worse, they do not seem to be bringing in truly new heroes anymore. It feels like they are simply reusing old content and trying to squeeze more money out of players through paid DLC. For that reason, I cannot recommend this game. The base game already costs money, and the hero system feels designed to push players toward buying too many DLC packs over time.
👍 : 83 | 😃 : 2
Negative
Playtime: 27683 minutes
listen. I played the mobile version of Crusader's Quest and I loved it [i]dearly[/i], but this? this isn't it. they just announced they're releasing more heroes as paid DLC, and I can't support that. if it were just costumes or decorations for your world, that would've been fine! or some smaller features that are optional, that's also fine. but locking heroes behind a paywall means that every single hero that will be added from now until they stop making updates will never be free there's already very little to do in the game, and very few heroes as it is. asking for more money this early in the game's life is already ridiculous when there's barely anything to do in the game at all; paywalling [i]heroes[/i] is beyond greedy, and I don't want to support it do not buy this game. do not buy its DLC. do not support these devs. they should be ashamed. people warned and begged them not to do this for months before this announcement and they did not listen. this is the only way to get the point across now
👍 : 154 | 😃 : 9
Negative

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