Playtime:
0 minutes
So I have a lot of issues with this soundtrack. The game is absolutely worth it, don't get me wrong. However, there's just so much in this album, and most of it is simple sound effects. Chimes, and other things. I like that, but the format of the album makes it hard to listen to in any way shape or form. The typical setup is simple enough, however, it takes some getting used to, and honestly, you're not left with too many actual songs. Time frame-wise, had I finished this review when the OST was first released, I would have probably easily given it a like, knowing now that it would be continuously updated for free whenever a game update came out. So what is in the Broforce Original Soundtrack?
[h1]The Songs[/h1]
1.) Strident - Broforce Theme Song: Starting off with an Eagle Screech, this can immediately be thought of as the most American soundtrack ever. It's got lyrics too, so cheesy you might have your cholesterol levels raised. It's great.
2.) Deon van Heerden - Choose Your Destiny: The song you'll hear some of the least of, because it is the song that plays during the menu options, it's a nice slow beat playing off the previous song, while taking notes from the Avengers soundtrack mostly.
3.) Deon van Heerden - Vietnam Blue Sky (World Map Loop): One of the many variations of the world map song, which is probably the song you'll hear the most of while you and your friends fight over control for the helicopter and the level. Unfortunately, this is more of a sound effect than anything as it's less than a minute long.
4.) Deon van Heerden - Vietnam Blue Sky (Low Intensity): One of the many variations of the world map song, this one you'll hear less often, I believe this is more towards the beginning of the game. Same instruments, mostly drums, and other percussion instruments.
5.) Deon van Heerden - Vietnam Blue Sky (High Intensity): One of the many variations of the world map song, you'll hear this more often as it's for the later parts of the game. When the game ramps up the difficulty to be absolutely ridiculous.
6.) Deon van Heerden - This Ends Now: Love how strong this one comes off as, large wind instruments, heavy percussion, it feels like the set up for a boss fight (which it is).
7.) Deon van Heerden - This Ends Now (Victory Sting): This is played at the end of the levels when there has been a boss fight. It's very fun, and short, like a soundbite.
8.) Deon van Heerden - Vietnam Red Sky (World Map Loop): Another world map selection song, once again more of a soundbite with it being 47 seconds long, and very similar percussion instruments again.
9.) Deon van Heerden - Vietnam Red Sky (Low Intensity): There is going to be a repeating theme of 3 of the same type of song with different intensities throughout this album, this is no exception, though the tribal vibes it gives off are pleasant to listen to, especially when given a track of this length.
10.) Deon van Heerden - Vietnam Red Sky (High Intensity): Same length as the previous song, same everything but the tempo is different.
11.) Deon van Heerden - End of the Line: Nearing the end of the game, this takes on a new approach to action film soundtrack versus the previous songs which could be tribal in nature.
12.) Deon van Heerden - End of the Line (Victory Sting): With some context these songs that are notated as victory sting(s) are part of the final song played at the end of levels of a certain arch in the story, seeing as it's split amongst archs, this is one of those said sound effects.
13.) Deon van Heerden - City (World Map Loop): Returning to the sound effects for the world map, this is again more of a sound effect, lasting less than a minute, and consisting of mostly percussion instruments.
14.) Deon van Heerden - City (Low Intensity): Playing off of this idea that the game can be played with stealth, these next 2 songs play like they are supposed to be apart of the soundtrack for a Tom Clancy game.
15.) Deon van Heerden - City (High Intensity): Where the previous song played it's part as a stealth song, this plays its part as a song for those who have been caught and are no longer able to stealth.
16.) Deon van Heerden - Liberty or Death: This one is just so fucking edgy it's amazing, and again plays exactly how you'd expect from a theatrical performance about 90's action.
17.) Deon van Heerden - Liberty or Death (Victory Sting): This is another sound effect for victory screens after levels related to this arch.
18.) Deon van Heerden - A Fistful of Freedom (Low Intensity): This one plays a lot lower than the previous ones, but it sounds like it's building towards something and I believe represents the non bossfights related to those stages.
19.) Deon van Heerden - A Fistful of Freedom (High Intensity): Here we have the bossfight version of the previous song, and once again it follows the same repeating pattern, it's a high intensity tribal sounding song.
20.) Deon van Heerden - An Unbreakable Force: This song sounds like it could be right out of a 90's cartoon action show opening. It feels like it's taking notes from the X-men, however there is sadly no Broverine. Missed opportunity really.
21.) Deon van Heerden - An Unbreakable Force (Victory Sting): Going back to the sound effects, this is just the closer for the previous song.
22.) Deon van Heerden - Alien Infestation (World Map Loop): In this part of the story, the game starts referencing Alien vs. Predator, and the entire world is infested. So it's nice to hear this game takes on horror sound effects in its sound board.
23.) Deon van Heerden - Alien Infestation (Low Intensity): Continuing the horror aspects implemented and fused with tribal music, this entire soundtrack so far sounds like a good work out album.
24.) Deon van Heerden - Alien Infestation (High Intensity): And here we are at the last section of this trilogy of songs, It's exactly what you think, you feel like your character should be running, as fast as possible.
25.) Deon van Heerden - The Alpha Xenomorph: This one finally takes on different tonal notes, with some operatic singing to really intimidate for this sections boss.
26.) Deon van Heerden - The Alpha Xenomorph (Victory Sting): Honestly with all these variations, I have to wonder if the composer was burnt out at this point, with how many tracks are just sound effects.
27.) Deon van Heerden - Hell (World Map Loop): Moving from aliens to demons, you'd think this game was made by a conspiracy theorist like my mother, whom will argue that space is hell, and aliens are demons. But maybe she was tricked by someone who just really enjoyed the Doom lore. Another missed opportunity here, where's the Doom Brorine?
28.) Deon van Heerden - Hell (Low Intensity): And of course we go from hell boiling over into earth, to action stars having to go to hell to beat up demons. I'd like to retract my earlier statement, and replace it with the following: "Where's the Doom Slaybro?"
29.) Deon van Heerden - Hell (High Intensity): Approaching the main antagonist this song starts to ramp up the intensity, as well as the "stakes," I suppose?
30.) Deon van Heerden - We Meet at Last (Low Intensity): Playing up for the final boss, or at least at one point of the Final bosses, this reflection of the Devil itself, the soundtrack implements more operatic singing, as well as string instruments to intensify the experience.
31.) Deon van Heerden - We Meet at Last (High Intensity): Finally bringing in some more guitars and other electric sounding instruments, this song sounds like it belongs in the boss fight soundtrack for "The Binding of Isaac Afterbirth."
32.) Deon van Heerden - We Meet At Last (Victory Sting): Another soundbite specifically for beating what I presume to be the final boss (Satan.)
👍 : 0 |
😃 : 0