Pro Gamer Manager Reviews
Compete for stardom in this Esport management tycoon.
App ID | 408740 |
App Type | GAME |
Developers | Raptor Claw Games |
Publishers | 501 Industries |
Categories | Single-player |
Genres | Casual, Indie, Simulation, Sports |
Release Date | 28 Apr, 2016 |
Platforms | Windows |
Supported Languages | English |

687 Total Reviews
341 Positive Reviews
346 Negative Reviews
Mixed Score
Pro Gamer Manager has garnered a total of 687 reviews, with 341 positive reviews and 346 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Pro Gamer Manager over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
2158 minutes
This game definitely has a ton of potential ! I would highly recommend and will edit as soon as changes are made since i can easily see how this could be incredibly fun , but for now , ill have to say this is pretty meh , and limit frustrating since each time you discover a part of the game or something you like , the game becomes somewhat unclear as to what you're doing wrong and what you're doing right , most of the time when i get good comments in game i will then lose all my games , and when all i hear about are other teams or player , it will feel like i was just underated. higher overall players on your team doesn't seem to do much when it comes to winning ( i won everygame with 4 x 50 overall members on my team , then upgraded to 4 new better players and started losing ). Also sometimes it feels like whatever strategy you're using has no impact on the way games go. Early in the game there is a development phase for your main character which seems like it didn't even matter later in the game. The easiest way to make money in this game is in the first half which is kinda weird since i dont think streaming the game should pay more than having an actual pro team ! A lot of minor bugs are also present which is understandable due to the very early stage of this game ( for example I was number one on the solo queue ladder and when i looked up at bjergsenx it would also tell me he is number one ). Most of the menus dont have back buttons which means you have to make decisions that can't be changed after you change screen. The overall for other characters than yourself also dont seem to change which is sad when you spend time training and stuff. I will definitely be back to try this game in a while to see if it was fixed since I had fun , but otherwise this is pretty much unplayable. Hope to see you guys push the great ideas you had further and do some epic polishing on this amazing project of yours !
Sincerely
Just a Hobo
👍 : 35 |
😃 : 2
Negative
Playtime:
175 minutes
This game suffers from the same issue Game Dev Tycoon does: lack of meaningful feedback.
Sure, I feel like i MAY be making meaningful decisions, but in the end they all are just random guesses, as the game does not let you know HOW you decisions affect anything at all. It just becomes a game of random rock paper scissors, where you don't even know what the opponent threw. Unless they fix this issues, this game is a huge miss
👍 : 64 |
😃 : 0
Negative
Playtime:
2175 minutes
[h1]TL;DR[/h1]
Released from Early Access way too early. Features and mechanics are not fleshed out, game decisions rarely matter and seem completely random, probably due to lack of any type of visual feedback which is crucial in this type of game. Great idea, but poor execution.
The Idea of the game is pretty solid. The game is split into two parts, the first you get to take control of an amatuer gamer and turn them into a pro either at FOBA (the game's version of MOBA) or FPS. The second part involves leaving your old life behind and managing a team instead.
I'm gonna break down into pro's and con's for easier reading :-
[h1]Pro's[/h1]
[list]
[*] Very unique idea
[*] Turn-Based, the game uses an energy system that allows you to make a number of actions each day. (Can be seen as a con too, but I prefer turn-based for this type of game)
[*] Ability to stream to make money
[*] Runs on most toasters
[/list]
[h1]Con's[/h1]
[list]
[*] Lack of feedback from most aspects of the game. This is the biggest problem with the game that has been mentioned countless times to the devs but yet nothing has been done about it.
[*] Too random. This is somewhat tied in with the point above but outcomes of matches/tournements seem totally random, even if a similar strategy is used. This makes the game extremely tedious as you have no idea why the outcome is how it is. Stats, research, champ choices in FOBA and weapon choices in FPS don't seem to matter.
[*] While they did add some features that the community asked for, they didn't flesh out most of it out and it just feels tacked on. Gear is a great example of this, all this does is give you a passive stat once you reach certain conditions (basically achievements). Could have easily have made a PC shop that gave us the choice on what parts to purchase to increase certain stats or what not. Moving into new, more expensive houses, have zero benefit whatsoever.
[/list]
The game came out of Early Access WAY too early. Unless you want a very casual, randomized clicker I would stay clear of this game until they flesh it out properly.
[h1]Update[/h1]
So it has been nearly a month since release and the game is still in Build 175, I'd just like to point out that this was the lastest build back in the 19th of April, a week prior to release. The fact that we had no new build on release, no patches whatsoever post-release and no sign of the devs in response to any of the feedback since then, leads me to believe this game will no longer be supported. :(
👍 : 58 |
😃 : 1
Negative
Playtime:
28 minutes
- Game doesn't have a tutorial
- Need to have some basic knowledge of either CSGO or Dota/LoL in order to play the game
- Seems like a game of luck more than anything tbh
- Terrible game menu designs, extremely confusing and having white font on a white background
👍 : 83 |
😃 : 3
Negative
Playtime:
1905 minutes
Not bad for an early access but still could use a lot more work. For example, I would like to have
-List-
1. Name your own peron *A must*
2. Chose where he/she lives *A must*
3. Chose my own role from the start * A must*
4. Chose my own team name * A must*
5. A way to train the people I recruit to my team *A must*
6. Chose my own team brand *would be nice to have*
7. A way I can steam while I am on a team *would be nice to have*
8. More detail about which person I should put as a shot caller *would be nice*
9. Chose to name people that join my team *would be nice*
10. A way to chance out champions that I have mastered. * A must*
11. A patch note up date that could tell me which champions my team should be working on. *This would add a new layer in the game*
These are just to name a few thing that could vastly improve the game.
👍 : 49 |
😃 : 3
Positive
Playtime:
458 minutes
Hello, this is my first serious review.
I'm an avid gamer and dedicate most of my free time to gaming and checking out titles that could be cool and fun.
Pro Gamer Manager did have an appeal at the start... same Game Dev Tycoon art... managing your own eSports team... so I figured the mechanics would be similar, thus, making it a fun and entertaining experience. I was wrong.
I can see the devs tried to make an entertaining title, but the formula does not work. In MANAGING GAMES you want to see that the decisions and actions you take, affect the outcome of the matches whether in a good or bad way. But when you play Pro Gamer Manager, the decisions you make, affect the outcomes in a really vague way or they don't affect it in any way and are unable to change its outcome.
You never know or are told (at least give us a hint of how the mechanics work for god's sake) how things are going to affect your results. You can pickup styles and different tactics but they are really vague on how you should use them and really basic. They try to make it simple but making it that way just takes away the whole experience of being a Professional eSports team.
Even if the devs assume you're used and knowledged about MOBA or FPS games, it's difficult to figure out what to do in every situation, even with Trial and Error. I might be wrong if I say that the decisions you take as a manager or a player DO NOT affect the outcome BUT; when I played Pro Gamer Manager I always felt that way and, believe me, IT IS NOT A PLEASANT FEELING.
I really tried to find something redeeming and have fun with Pro Gamer Manager, but either I haven't tried hard enough (prob not) or the game in itself isn't fun, probably the latter.
It also has some bugs that are not gamebreaking or really important, but they are really simple and basic bugs that kind of break the experience too (16-15 as a valid victory result on a FPS match even if it's not meant to be CS, can't click too fast on incoming messages or they will delete themselves).
Pro Gamer Manager defeats its own purpose as a game and a managing game, such potential wasted because of a bad execution.
I wouldn't recommend to buy this game in its current state, it's basically not fun for me and I've requested a refund.
👍 : 48 |
😃 : 3
Negative
Playtime:
523 minutes
Meh out of 10!
This isn't a bad game and has the ability to be a really great and fun game. My main criticisms at the moment are that stats don't play that high of a role in the game. You winning a match is purely random. There are also times during a match you'll be asked do you want to attack the objective or help your team. At no time does it say if that was a good or bad move. It's not that it needs to state if it was a good or bad move, but there should be something like you helped your team fend off the attacker or the attacker killed you but your team mate killed them or the attacker killed everyone and destroyed the tower. The problem is just that there is not a lot of feedback of what you do right and what you do wrong.
👍 : 89 |
😃 : 3
Negative
Playtime:
109 minutes
At first I thought the game was similar to the Game Dev Tycoon, but I was VERY wrong. It follows the same art style, but that's where it all ends.
- The game has NO TUTORIAL. Which means from the very first minutes of gameplay you have to figure out everything through trial and error.
- No GLOSSARY OF TERMS. I like to play Dota2 on occasion and I haven't the slightest inclination to ever play a MOBA for anyhting but fun. I'm not interested in ranked stuff AT ALL. Thus, I hardly no any of the terminology that most active players know and use.
- The game determines victory by coin toss. The stats and grinding in this game are pointless it doesn't affect the outcome AT ALL. This means that all the stuff you buy and learn are 100% useless.
All in all, the concept is great but the execution is crap.
👍 : 105 |
😃 : 7
Negative
Playtime:
1821 minutes
At this stage, PGM just can't be recommended. I honestly think it was released to Early Access too early.
The core concept: A single gamer growing through the rankings, creating a team and eventually winning at the highest level is a fun idea... But everything beyond that seems to be mired in bad design choices.
I know, that sounds unfair... but let's examine the first few minutes of gameplay.
Alright, I've started a game. Oh, hey, my player has been randomly generated. Name, appearance and nationality. Well, that's okay. At least I got a name I can pronounce. Okay, so we play FOBA? We FOBA player now.
Huh, this pick/ban phase is a little strange. There are three bans between two teams, and the layout makes it impossible to ban out AD champions. Huh. I guess that'll make more sense later on, when I start running the pick/ban phase myself.
Wow, these champions look a bit silly. Still, that's understandable, it'd take far too much effort to come up with a ton of unique champions. Hell, they're probably randomised too. Everything else seems to be so far.
Alright, I lost the game. It's okay, everyone loses their first game. Especially when they have to play support. But still, I'd like to know more about those champions...
Wait, where's the champion info page?
I think you can see where this is going... And it doesn't get any better. Nothing about FOBA is explained. All I can assume is that we're supposed to guess at how the game it played based on our pre-existing knowledge of MOBAs. Which is reasonable for a player like me, right?
What, for instance, is the difference between a Chaser and an Initiator, or a Soaker and a Protector? What do these choices do to alter the game? NOTHING is explained about the results of your games, either in the soloqueue stage or in the later team stages.
Ah. The team stages. Okay, bear with me, this is gonna get a bit meta.
Pro Gamer Manager is realistic.
No, really. In PGM, during what I'll call the 'bedroom' stage, you can choose to NOT play FOBA, and instead play one of three alternate games for stream potential. (FPS, Troll and Minecraft respectively). This will award you quite impressive amounts of money from your fans.
You don't get money from streaming FOBA. Apparently MOBA players are stingy.
And the best part? You can rack up way over a thousand credits in a single day while streaming, whereas you get virtually nothing from participating in the team stages... Hell, setting up advertising revenue or an eshop can result in tiny amounts of money.
So an HOUR of streaming can net you 300 credits with 500 fans via donations and subscriptions... But a shop where you can buy stuff with that same money, and have it go to the same place? That generates 100 credits a WEEK with a thousand fans. And this is at the stage where you can no longer stream for some bizzare, non-existant reason, thus cutting off your only reliable source of credits!
The funny thing is, that sounds realistic. A lot of the popular streamers (IE: The ones making the serious bank) AREN'T esports professionals.
So... The moral of Pro Gamer Manager is... Don't be a Pro Gamer? Just stream. Then you won't go bankrupt.
This game needs so much redesigning is a little bit sad. Here's hoping Early Access works. I'd quite like a good game based around this concept.
👍 : 63 |
😃 : 7
Negative
Playtime:
351 minutes
promised multiplayer, promised live match simulations, promised tons in the old website. Now all removed and out of Early Access. Good Job.
👍 : 286 |
😃 : 9
Negative