Nuclear Epoch
Charts
141 😀     44 😒
70,78%

Rating

Nuclear Epoch Reviews

Nuclear Epoch: Open-world survival mixing base building & extraction shooting. Explore with friends, raid dangerous instances for loot, but death means losing everything. Craft weapons with fully customizable stats in this post-apocalyptic wasteland.
App ID4049910
App TypeGAME
Developers
Publishers Cat Play Studio
Categories Single-player, Steam Achievements, Steam Cloud, Multi-player, PvP, Co-op, Full controller support, Remote Play Together, Family Sharing
Genres Casual, Indie, Adventure
Release Date25 Jun, 2026
Platforms Windows
Supported Languages English, Simplified Chinese, Traditional Chinese

Nuclear Epoch
185 Total Reviews
141 Positive Reviews
44 Negative Reviews
Mostly Positive Score

Nuclear Epoch has garnered a total of 185 reviews, with 141 positive reviews and 44 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Nuclear Epoch over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 2325 minutes
I would 101% recommend game to all. TONS of content, hella fun, gunplay is sweet. Definitely buy the supporter version that comes with that sword, I cleared entire POIs with just that sword. Awesome game, 10/10.
👍 : 1 | 😃 : 0
Positive
Playtime: 2096 minutes
Yes ! I didn't get it at first and returned it. But after watching a couple of gameplay videos I gave it a second chance. I'm getting addicted to it ! it's challenging and fun. The game walks you thru quite a lot. 7 hours and I'm still learning. 10 of 10. Just remember... you die you lose all you have on you !! ... DON"T DIE LOL
👍 : 3 | 😃 : 0
Positive
Playtime: 961 minutes
really great game with even a greater future ahead, solid 8/10 it has an open world you can explore or you can go on supply runs in extraction mode, you can craft your own loadout or buy one including your meds/food; but first you need to build your base, apparently there is magic as well but i haven't learned much about it yet, until now I've seen no bugs, things i wish developers will improve\fix are the combat mechanics, some times bullets will fire beside the gun rather than the nozzle, [spoiler] merchants inside the extraction mode are hard to find, i still have a quest from one and i can't find him to submit it. [/spoiler] .
👍 : 2 | 😃 : 0
Positive
Playtime: 521 minutes
So this one very much flew under many radars and I was highly surprised to be told about it by a friend. Even more so I was thinking that morning that it would be kind of interesting to mix open world survival and extraction shooter.. and here we are. I thought I wouldn't be taken by the game as a whole when I started, but then.. here I sat.. 8 hours later.. finding it hard to stop playing.. it just kind of works and there's enough of a draw that makes you want to keep going to find out what else is out there. Honestly the gunplay is what gets me the most, its not bad at all, its quite enjoyable.. the premise of the game is overall enjoyable and there's a good feedback loop between the open world and the extraction elements that do well to pull this together. The game is by a solo dev or at least a small team I assume, and the price is very nice for the content. That being said the game overall does have a lot of that.. solo dev kind of feel going on in regards to the world and overall design. That's not overall a bad thing and by no means does it ruin the experience especially considering the price tag and what you get out of it. The game is not considered an early access game but there is a roadmap with some really interesting things coming up that will really cement the game imo. The crafting does wonders for me. I love seeing the actual materials on the benches being used. That is something I just haven't seen before and I really enjoy it. I love that cabinets and furniture actually work as cabinets.. its nice to see that, plus mixing and matching items to put elements into your items just really deepens the gameplay considerably. Having storage for the boxes is great. I was upset at first that the base doesn't auto pull from your chests to craft.. until I realized the public warehouse does that.. then I was annoyed that it only holds so much and you can only have one.. till I realized upgrading it made it hold twice as much. It seems like every time I've had an issue, something comes along in the game to quell that issue... and it keeps making me want to come back and see what else is here. The extraction missions are pretty nice and enjoyable overall. I do like all the loot being interesting. Wouldn't mind to see more gear types overall. I haven't been able to take down a boss successfully yet but I'm almost there. I don't know if the extraction dungeons are just simple asset flips or not, but they seem to be more detailed than the open world. At the same time they are very cut and paste and a lot of places look the same.. So more diversity here would help a lot. Perhaps more interesting drops in general would be good as well, I'd like to see actual gear drop a bit more often perhaps or attachments and things. Some things I hope to see improved down the line: 1. Character customization needs more options by far. Its a good start but it needs more, especially with since there is a multiplayer aspect. 2. Sounds are weird.. dragons are clearly cats.. when enemies die there is an odd death reg sound, etc. (Also I built my base on the edge of two zones and when I went into my house it did that PING noise from entering the other zone every time and it drove me nuts so I moved the base lol!) 3. Death penalty is a bit too harsh. Maybe have you drop your items or perhaps a world option to mess with this function. There should be a penalty, but since weapon levels are very specific.. but I also understand why that penalty is there.. but an option to play with this setting would be grateful and bring more people in imo. . 4. ai improvements with enemies, Its so weird seeing the bandits running around their camp like psychos when no one is there. XD 5. more of everything tbh. Furniture, base customization options, etc. 6. Open world events and.. maybe just more interesting stuff in the open world. A lot of the locations look very much like "DROP ASSET HERE." They could be tidied up more, or have the environments look a bit more natural. The part of the world I've been is kind of bland to look at overall, just assets kind of placed all around then suddenly there's a building with a bunch of military dudes with guns running around like its world war 3. 7. Some things could be a bit more intuitive or easier to understand.. Ex. The Smelter I couldn't figure out how to turn on for a while. Then I realized I had to drag and drop wood to the BOTTOM icon of the smelter which I didn't realize was there and was where you put the fuel. I think this is a really fascinating project that just hasn't really been done before. I think that's the biggest draw here despite the "jank" That keeps me coming back. Its a lot of ideas thrown together in a very interesting experimental mix that a lot of people just have never done before and I give the developer credit on that. It is a very risky venture.. and I'm here to see it through and I hope it continues to improve over time and not get abandoned like many other indie games. I really see this as the baseline for something truly incredible if it continues to be developed at a decent pace. I think is is a diamond in the rough. I'm hoping to try it out multiplayer with some friends on my stream to see how multiplayer works and how that functions, as of yet I can only comment on the single player aspect.
👍 : 1 | 😃 : 0
Positive
Playtime: 677 minutes
Great game so far, good building mechanics. There are some things i wish i could do like take the wood out of the fire for the forge and the lights. Lighting could be a little bit better but it does give dungeon lol. Great game other than those few tings! I cannot wait to see where this game goes, cannot wait to get some friends into this
👍 : 3 | 😃 : 0
Positive
Playtime: 896 minutes
Every now and again I run into a gem! Didn't expect too much and was pleasantly surprised! I highly recommend this game!
👍 : 5 | 😃 : 0
Positive
Playtime: 1675 minutes
Yes, now that they got rid of the drop items on death mechanic, this game is great. I highly recommend playing this game. Now you can turn the drop items on death on or off. This will make a much better experience in my opinion. Thank you to the developers for adding this to the game.
👍 : 2 | 😃 : 0
Positive
Playtime: 118 minutes
This game runs great on the Steam Deck on Medium settings. Combat also feels good game is working through questing to rebuild civilization. 8.8/10 https://youtu.be/T4lMKYUYBTg?is=ufAzNVbq4ZU0Ymk6
👍 : 7 | 😃 : 0
Positive
Playtime: 1091 minutes
Its a interesting mix of light survival, base building and extraction shooter. For the price its a great deal, it does how ever need some polish on things like the ai mobs, spawn mechanics , ai pathing (mainly the human enemies). But overall its good with polish it can be great. The main game has 2 modes the first mode is the open world map which is very large BUT there isnt a real reason to explore it as you can get plenty of resources nearby and every different enemy you can fight. This is the same map where you can build your base (if you build it next to a poe it prevents spawning so you can have a source of free loot to farm). The 2nd mode is the extraction mode where you jump into a map that is arranged in tiers and the maps are the same in each tier but the enemies get tankier. Each tier has a standard zone and a elemental zone for each element so you can build gear sets for each later tier element to give you an advantage. If you die in the 2nd mode you loose all your gear on you , but if you die in the first mode you will need to corpse run back. The 2nd mode is very fun and loot boxes are all random rolls except blue boxes which give mainly building mats or related mat. Now on to the pros and cons first the positives. 1) cost of the game = for amount of content you get is great. 2) has a grind but once you get into it its not bad with the open map + extraction maps you can easily get basic mats on the open map and get your good mats on the extraction one. 3) weapons feel good to use. 4) enemy variety is good but ai needs some work. 5) base building is interesting, you have your standard base building then you have a town aspect which are basically vendors that can be upgraded and live stock. Now the cons, 1) dragonlings sounding like mewing cats will drive you nuts, you will hear them non stop as if you have 20 cats but its only 1-2. Dragons act like abilities (magical buffs or grenades), they are useless for the most part. 2) dragons and pigs drop poop which isnt bad as you need it for fertilizer but they drop it everywhere so you need to go pick it up as its laying everywhere in the base. (also don't build the compost near where you hang around a lot as the fly noises are loud and constant. 3) enemy ai mainly humans have nearly perfect aim at close medium ranges unless they have a shot gun, there pathing is standard run back and fourth like crack heads until you hit them then its run straight at you like Rambo. 4) large parts of the game feel as if it is a asset flip (probably is) as there are lots of creatures and maps that feel as if they don't quite match. 5) food is either buffs which you don't need unless its late tiers or a boss or minor HoT. Its mainly used to sell as medical supplies are easy to find. 6) tutorial for some things are not explained well at all 7) you cant tell how basic states before crafting gear, you ended up using the forge trader to get a idea if the weapon your thinking of making is better or worse (tier 1 rifle hits 10 points harder in basic tier than tier 2 does). 8) extraction map is the same each time just the segments (rooms) are re-arranged. Overall for the price its a great game, i have not tried it with friends but single player its not hard and its fun. Base building is cool, the open map with the extraction map is great (open map needs some work) and it forms a solid gameplay mechanic that doesnt feel like you have to do the extraction maps to get every little item as all the items you pick up can be used in some way for crafting. I recommend this game.
👍 : 8 | 😃 : 0
Positive
Playtime: 3548 minutes
Needs tooltips and some help with guidance but WOW this game is really genre defining. I had been looking for a survival shooter with a lot of depth and this fills the gap. It needs some work but can surely be a top game and define a genre if the devs add some polish.
👍 : 8 | 😃 : 0
Positive

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