EVERSPACE™
56

Players in Game

41 😀     15 😒
66,34%

Rating

Compare EVERSPACE™ with other games
$19.99

EVERSPACE™ Reviews

EVERSPACE™ combines fast-paced combat with roguelike elements, great visuals and a captivating story. It takes you on a challenging journey through an ever-changing, beautifully crafted universe full of surprises. Shoot, craft and loot your way to victory while the odds are stacked against you.
App ID396750
App TypeGAME
Developers
Publishers ROCKFISH Games
Categories Single-player, Steam Achievements, Steam Cloud, Full controller support, VR Supported, Steam Trading Cards
Genres Indie, Action
Release Date25 May, 2017
Platforms Windows, Mac, Linux
Supported Languages Portuguese - Brazil, French, Italian, Spanish - Spain, Simplified Chinese, Japanese, Russian, English, Korean, German, Polish

EVERSPACE™
56 Total Reviews
41 Positive Reviews
15 Negative Reviews
Mixed Score

EVERSPACE™ has garnered a total of 56 reviews, with 41 positive reviews and 15 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for EVERSPACE™ over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 4283 minutes
Good.
👍 : 0 | 😃 : 0
Positive
Playtime: 4179 minutes
Good game
👍 : 1 | 😃 : 0
Positive
Playtime: 549 minutes
Don't be dissuaded by the "small number of ships", which is what I mainly see people complain about. This is a brilliant semi-persistent roguelike (in that, after every run you spend the resources or money you gained to upgrade or unlock new things, so you go farther next time, etc etc). The ships are classes. Don't think of it as lacking the requisite 74 differently styled corvettes and 45 frigates and carriers etc, you'd be approaching it from the wrong angle. You've, roughly speaking, got your rogue, wizard, and generic warrior. With the expansion (which I believe just comes with a bundle at below the old price of the base game, since ES 2 came out) you get another ship which would be more like a "technician" in a Doomrl-esque sci-fi roguelike. That said, the build systems are deep and the gameplay loop is wonderful. A run is structured in exactly the same way as in FTL (I know ES is at least a decade old, I'd rather not feel old by looking up which came first). Either one was inspired by the other or both we inspired by something I'm unaware of, but the overmap progression system is the same. The depth is much, well, deeper, in this game. You even have varying loadout unlocks similar to FTL, but there are a lot of other systems at work as well that ftl lacks. If you're having trouble deciding, just think of it as 3d ftl with very fast paced and compelling "arcade" style dogfighting (for the most part). I love a good sim and all but I've always felt that zero-g makes for an un-fun reality when implemented. I leave my hard sci-fi in my books. Fluid physics is, in my opinion, the way to go for space games unless you're specifically making a sim, like elite dangerous. To each his/her own, but I think they made the right decision. "Arcadey" does not mean easy mode, either. This game scratches an itch I didn't know that I had. There are many games that set out to do exactly this, but on a 2-d plain and with "realistic" physics (in two dimensions... I mean, people can enjoy what they like but it seems pointless to me). I wanted FTL, but I could really pilot the ship, and not from a top-down view. I didn't know I wanted it until I found it, though. As an aside, it's not on steam but I did know that I wanted mount and blade in space and starsector (make sure to google essential mods, just like m&b you really need them) is that. FYI to anyone considering if they should buy this one or the sequel: THEY ARE DIFFERENT GENRES. I can't speak to the plot, bits and bobs get revealed when you hit new milestones but I'm only 5 hours in, I head that it fleshes it out more though. From what I've seen the actual flying is more-or-less the same, fleshed out and expanded as one would expect from a sequel, but it is a (possibly open world? I'm seeing conflicting things) narrative game. The original game is a semi-persistent roguelike, the sequel eschews that entirely. I don't know if they added a lot more ships to the game, but for me I think I would need a lot more than 4 if I'm not playing a roguelike and have to make my way through a plot based game. I hear ES 2 is excellent, and the cult-like playerbase actually responded positively to a full-on genre change. I mean, I think if you know gamers there can be no higher praise than for a dedicated fanbase not to lose their minds when you change a core element of a game. ES 1 is cheaper and a different game, you don't need to play it to play ES 2 in any way in terms of lore (from what I understand), but ES 1 will show you what you're getting into with 2 at a lower price-point, and be sufficiently different that you'll get equal enjoyment out of both, even switching between. They scratch different itches. My only complaint is that nobody told me about this sooner.
👍 : 28 | 😃 : 0
Positive
Playtime: 251 minutes
I can't be bothered to go into why. I didn't pay much for it, but it was too much.
👍 : 1 | 😃 : 2
Negative
Playtime: 43 minutes
Not sure why this is so highly rated. I would probably enjoy this more if the game spent more time explaining the mechanics instead of the M.C. whining or the flavorless co-pilot AI droning on and on about worthless crap when Im facing 7 enemies simultaneously in first experience in the 2nd zone.
👍 : 4 | 😃 : 7
Negative
Playtime: 11 minutes
ah nothing like the game saying it supports vr and it just lying to you. only reason i got the game and now i have no intrest in playing nor can i even refund it. i thought surly of all games this one woulnt have problems so i didnt test it when i bought it and boy do i regret it. i wouldnt mind playing this game not in vr but if you cant make one of your big selling points work like at all. im willing to bet the game is garbage. if you cant get the feature to work just remove it.
👍 : 13 | 😃 : 8
Negative
Playtime: 2023 minutes
Just a great space combat game.enjoy every moment of playing it.
👍 : 3 | 😃 : 0
Positive
Playtime: 7120 minutes
Great game, fun flight mechanics easy to learn. Bit of a repetitive gameplay loop as most rogue likes are but I find it perfect to escape to when I'm up late and need to burn an hour or 2
👍 : 6 | 😃 : 0
Positive
Playtime: 31 minutes
The graphics is stunning! even better if it has normal map not just some sort of level!
👍 : 3 | 😃 : 0
Positive
Playtime: 1481 minutes
a lot of fun. great arcade-style space combat flight game. it was very difficult to get my controller set up, but besides that, I have nothing else negative to say in ~6 hours of play. sometimes the RNG sucks, but that comes with the roguelike element. no reason I wouldn't recommend this, but if you're set on playing with a controller, expect a big hassle.
👍 : 6 | 😃 : 0
Positive
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