ICARUS.1
Charts
46 😀     21 😒
63,42%

Rating

Compare ICARUS.1 with other games
$6.99

ICARUS.1 Reviews

The ICARUS.1 Abandoned for decades, crew M.I.A.
App ID395470
App TypeGAME
Developers
Publishers electrolyte
Categories Single-player, Steam Achievements, Steam Cloud, Partial Controller Support
Genres Indie, Action
Release Date17 Nov, 2016
Platforms Windows
Supported Languages English

ICARUS.1
67 Total Reviews
46 Positive Reviews
21 Negative Reviews
Mixed Score

ICARUS.1 has garnered a total of 67 reviews, with 46 positive reviews and 21 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for ICARUS.1 over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 241 minutes
Short game but with great atmosphere. Play at night withought lights to get the full "alone in the spaceship" vibe!
👍 : 4 | 😃 : 0
Positive
Playtime: 316 minutes
Better than some of the more recent reviews suggest. Icarus 1 is a walking simulator with some light puzzle/platforming elements. Very light. What it does achieve is absolutely nailing the atmosphere of boarding a derelict ship to find out what went wrong and why. There are a few negatives pointed out in the last reviews that I want to address. 1: Bugs. I encountered none in my playthrough. 2. The voice acting. The choices for the voice acting are explained as you discover the story. It isn't that one voice is badly done and the other isn't. 3. The darkness. Yes, levels are dark. Purposefully so. Frankly, that's what makes the atmosphere great. 4. The length. The five levels are short so that once you know what you are doing, you can run through them in a couple of minutes to pick up any achievements you may have missed. However playing through them the first time, they will take you a good while to explore. Now there are two negatives that people might find: 1. the puzzling is generally trying to find objects needed to progress in dark places. However the objects are never actually in the dark places and a thorough search will usually turn things up. Only once or twice was I left having to make extra careful searches. 2. The story leads you to believe that there may be a choice at the final of the game. There isn't one. You follow a predetermined story which doesn't have a fully rounded conclusion. Neither of these affected my enjoyment of the game. It's well worth a playthough if you like the premise.
👍 : 1 | 😃 : 0
Positive
Playtime: 14 minutes
The concept of exploring an empty space station and uncovering the mystery of the missing crew sounds amazing. And the screenshots showed the game as at least a pleasant one to look at. But once you get in, the game has a very basic "Unity" look. All music used is just roalty free tracks by Kevin MacLeod, which sounds so excruciatingly mediocre, at least to me. All voices are just basic voice synths that are easily recognised, because the same ones are used all over the internet. Coupled with the moment in the game, where you're supposed to be seeing a planet in the distance. But because the Unity's skybox is so small, it just looks like a big ball, floating just outside the window. All that makes the game feel incredibly lazily and effortlessly made. I understand that this game was made by just one person, and maybe he put more effort into the story. But I personally just couldn't stand everything else. Even with an 80% discount, I feel cheated giving any money for a game like this.
👍 : 9 | 😃 : 0
Negative
Playtime: 108 minutes
Apparently the developer was learning the engine as they developed the game, and it shows. Despite a good job at creating atmosphere early, the whole thing is extremely clunky & frustrating, inconsistent, and controls poorly. I did not bother finishing it; almost at the end of a chapter the game killed me with a trap that was already triggered (which in other cases does not kill you - speaking again to the inconsistency issue) and then expected me to replay the entire chapter over again. Not worth the time it would take to do that.
👍 : 3 | 😃 : 1
Negative
Playtime: 224 minutes
Got it on sale. Do I recommend it on sale? Depends on the price, I got it for about $1.20. Do I recommend it at full price? Not at all. The game starts really well. It does manage to create a believable world, explaining a lot of things pertaining the story. Where it fumbles badly is the last chapter, or more particularly, the last few minutes of the last chapter. All those story telling efforts and the ending, well the ending is no good. Mind you, I don't need to have everything explained. Some things are best left unexplained. But it hints at some things while not explaining anything. Heck even some text at the end would have brought some closure to the character you play as. It feels like the developer focused so much on everything else then gave up at the ending. Also, I can understand you can't save, as once you know what to do you can breeze through the game very quickly. HOWEVER, the jumping sequences are awful, especially the first one. No remappable controls, which means stuff that could and should be allocated to the triggers is instead assigned to the face buttons, which makes for a fumbling experience. Also, no explanation is given as to what the control assignment is, thus making you fumble a lot until you learn what you can do. These are minor annoyances that when added up do make the experience less enjoyable. So, to sum it up, while it is an enjoyable experience for the most part, to be honest the ending, combined with the minor flaws, just makes me NOT recommend this game. I feel like I watched a real good short that fumbles the ending badly.
👍 : 6 | 😃 : 0
Negative
Playtime: 14 minutes
[quote][url=https://store.steampowered.com/curator/9686972/]Follow "[b]First Person Exploration and Puzzle Games[/b]" for more games like this![/url][/quote] A skeleton of a game which is low-quality in nearly every respect. The sound effects and ambiance are good, but everything else - from the story to the mapping to the UI to the voice-overs to the programming - is mediocre at best. I don't think I'd recommend this game for free. Look elsewhere.
👍 : 3 | 😃 : 0
Negative
Playtime: 18 minutes
That must be the most terrible game I have played in a long time. I do not understand the positive reviews AT ALL. First of all: No settings menu before you even start the game...ok, weird. Then you get right into the game and only then you get access to the most basic of graphic options: No sliders for performance, no resolution change. You can't change the controls or any of the keyboard and mouse settings. Playing the game with keyboard and mouse feels terrible. There's obvious mouse smoothing/acceleration and that makes the whole game feel sluggish and wobbly. There is no tutorial telling you any of the commands (Granted it's only move, jump and use, but still). There is no inventory, so you pick up random stuff and "loot" from crates, whatever that even is, but you have no idea how many, what you have and whatever. My first item were flares...ok, how many flares? What do they do? How long do they burn? Why do I accidentally use them for no reason? Why can't I deselect them? Pah, who needs modern gameplay. With a controller it's almost bearable. There is also no save feature, so my first attempt I clipped through the first set of stairs I came upon. I could NOT get back up, but I knew I needed to sooner or later, because there were locked doors up there that required keycards. So I had to restart the chapter from the beginning. This time I did not clip through the stairs. Thank god. But in that room I either needed a ratchet, a fuse box or a keycard. Finding the keycard was pure luck. I have no idea if the other items are in there as well. Anyway, picking up the keycard I thought I could use the button to open something. Nope. Just a message: Keycard required. Thanks, WHICH keycard? Ok, I think, back the way we came...uuuuuh, well, suddenly all doors are now closed off and I can't get back to the other door that required a keycard...that's the point I just quit the game and requested a refund. That is ridiculous. I won't even go into the horrible motion sickness the game causes, because there are no FOV options. I literally feel like puking. And that makes me sad, because I was lured in by so many positive reviews and I wanted to like this game, but seriously, I don't care if only 1 person developed it. You charge money for it, so I expect a functioning game with basic features. This is neither working properly (bugs), nor is it in any way, shape or form enjoyable to play...sorry. Not to mention that for all your troubles you get what? 2 hours of gameplay (where most of it is probably wandering around aimlessly, trying not to puke your guts out). And that for 10 bucks...
👍 : 27 | 😃 : 3
Negative
Playtime: 200 minutes
The game Alien Isolation opens on board a deserted ship. There's no creature threatening to rip your head off, so you're free to explore and interact with various terminals. ICARUS.1 reminds me of a budget version of that, except extended to the entire game. If you love that kind of thing (*raises hand*) you'll probably have a good time. The aesthetic is more 2001 than Alien, to be honest. The environmental design is effective despite basic texturing, because it's brought alive through atmospheric lighting and sound. This is the result of one guy's work, and it's impressive. It has a very tactile feel, doors swoosh open slowly, bolts clang to the floor, every light glares in your visor, and there's a definite sense of forboding as the game progresses. However, perfect it is not. There are a couple of faults which - at first - were borderline "shall I quit and refund this game?" moments. I'm glad I didn't, but your patience may not extend as far as mine. The first issue is the movement; there's a noticeable momentum that makes it feel like you're gliding on ice. You do get used to it, but combined with some (mercifully brief) jumping puzzles at a few points, it can be frustrating. The second curious design choice is more problematic; the save game system. The game has 5 chapters, and you can start from the beginning of each chapter, but that's it. You start each chapter carrying nothing, so it's easy for the dev to do this, but it's frustrating not knowing how much longer you have to go before finishing a chapter, and if you absolutely can't continue for any reason... well, tough biccies. Shut the game down, and start that chapter over next time. Fortunately once you know what you're doing it's easier to get back to where you were, but it definitely breaks the immersion. If I had to nitpick futher, it would be that the game can be exceedingly dark, and you only occasionally get to pick up a box of flares (which are quickly used up) which doesn't help when you're looking for some fuse in a dark corner. A few more flares scattered around would probably help. Or hell, a flashlight! ICARUS.1 isn't without its problems, and that'll depend on your patience and how invested you are in the atmosphere, but if you like slowly exploring darkened, deserted space ships for a few hours, you'll probably dig this.
👍 : 9 | 😃 : 0
Positive
Playtime: 841 minutes
I had this game in my wishlist for long. I was really expecting it to come out and it disappointed me a bit. Random crashes or even Antivirus pop ups. Yet the atmosphere is great and the story seems quite nice. Puzzles are not much of a challange and you lack indications for your tasks what in my opinion makes the game a bit more interesting. There are still some things to polish but the developer responds to requests and seems to be interested in solving them. That is why I still give it a thumbs up. Worth a try!
👍 : 20 | 😃 : 0
Positive
Playtime: 134 minutes
Icarus.1 is a short, but sweet indie sci-fi game with some interesting twists. I have been following this game since the late spring of this year and I decided to give this game a shot. I'm glad I did. Icarus.1 centers around a salvage operative sent to the research vessel, ICARUS.1. This vessel has been abandoned for decades and all contact with its crew has been lost. You are accompanied by your suit's AI, named DAVID, who helps you along the way. Upon entering the vessel, you realize things are pretty grim. There are traps, the ship's evil AI, AEGLE, and other hazards along the way. Through the course of 5 chapters, you will unravel the mystery of ICARUS.1's fate. The game had a surprisingly good story for an independent game, although it was very short (I beat the game in just north of two hours.) The ending was abrupt, but I didn't mind it too much. I would compare the plot of this game to the film Sunshine, though it draws inspiration from many classic sci-fi sources such as A L I E N and 2001: A Space Odyssey, to name a few. I was captivated by the unconventional narrative, which used crew messages to further the story. I certainly wasn't on the edge of my seat while playing this game, but I desired to know more, and the story caught my attention enough to make me want to progress. [spoiler]Much to my surprise, there are no enemies in this game, just traps and environmental hazards that can cause you to die. I was expecting some sort of monster or alien to be the antagonist, but this was not the case.[/spoiler] I LOVE the graphics of this game. It's not often that low-poly textures make me go "wow," but this game did just that. The environments have a great, lived-in, gritty feel to them. It reminds me of the Nostromo from the original A L I E N film meets Outland. The Ron Cobb/Syd Mead aesthetic of this game is a hit with me and this style is done in great taste. There are very nice graphics options that help add flair to an otherwise drab low-poly title. Depth of field and motion blur help add to the realism here, allowing Icarus.1 to craft its own unique style. Sound design is a strong point for this game. Well-composed music is played at ample times, and the sound effects are very immersive. Walking down a flight of steps sounds like "clunk clunk clunk" while walking through the halls is a light thump. Little details such as this are what help me become invested in a game. The end credits score is very well done and makes me want more. The music was very minimalist, and did not feature heavily, but I thought it played the right amount. This game truly succeeds in immersion, from its minimalist HUD to feeling like you are inside a space-suit with the way the screen it set up. This game deserves to be longer, with more content, because I was entirely sucked in and mentally invested in this game during the whole two hours I played. There is lots to explore on the ship. Be prepared to backtrack a LOT. Come into this game with patience and due dilligence, and you will be rewarded. I had a problem with the controls, which were not very intuitive at all. I game with an Xbox One controller for Windows 10 and I had problems moving or looking at times, which caused me to turn both move and look assists off. That helped me out immensely. I also did not find a way in which I could re-map the controls to my liking, which I know many other gamers would certainly appreciate. My biggest problem with Icarus.1 is the fact that it is simply way too short. The developer of this game worked very hard on it and I applaud him for this awesome game, I just wish it was at least twice as long in story length. All in all, Icarus.1 is a highly cinematic, visceral sci-fi game not unlike watching a sci-fi film. It borrows elements from classic sci-fi films, literature, and video games. Over the course of just about two hours (depending on your playstyle,) Icarus.1 succeeds in taking its own spin on the classic sci-fi tropes and using a unique low-poly style to craft a highly-polished indie game worth playing. I give Icarus.1 a fair 9/10. For the price, it is definitely worth it, but please understand this game is very short.
👍 : 37 | 😃 : 0
Positive
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