
208
Players in Game
280 😀
34 😒
82,24%
Rating
Food Processing Simulator Reviews
Start your journey in the world of food production. Automate your workflow with machines, expand your facility, and keep operations running smoothly as you grow from a small workshop into a large-scale production.
| App ID | 3928990 |
| App Type | GAME |
| Developers | Bewolba Studios |
| Publishers | Bewolba Studios |
| Categories | Single-player, Steam Achievements, Steam Cloud, Full controller support, Family Sharing, , , |
| Genres | Indie, Simulation |
| Release Date | 18 Dec, 2025 |
| Platforms | Windows |
| Supported Languages | English, Portuguese - Brazil, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Russian, Korean, Turkish, Ukrainian, Dutch, Hungarian, Polish, Portuguese - Portugal, Indonesian |

314 Total Reviews
280 Positive Reviews
34 Negative Reviews
Very Positive Score
Food Processing Simulator has garnered a total of 314 reviews, with 280 positive reviews and 34 negative reviews, resulting in a ‘Very Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Food Processing Simulator over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
3002 minutes
If you enjoy automation and management games, this is a solid factory sim with satisfying progression, plenty of machines to optimize, and that familiar urge to keep tweaking your production line for better efficiency.
👍 : 7 |
😃 : 0
Positive
Playtime:
7016 minutes
I love this sim game! I have about five of their other games from this developer and I enjoy them all! I Have about 90+ hours on this one and I'm still not bored of it. I highly recommend it and they keep updating it every week with the community suggestions. This game is very engaging and makes you think on how you want to organize and structure your food processing equipment to make it more productive; and there are many combinations you can do!
I am looking forward to their next one "Ranch Automated Simulator" I also have Mining Mineral Simulator that is in Early Access and that one is also good, but it still needs more time to mature but I'm sure that will be just as good as this one when completed.
👍 : 7 |
😃 : 0
Positive
Playtime:
7391 minutes
we need a storage for the supplies. ande more factoty expansion
👍 : 0 |
😃 : 0
Positive
Playtime:
102 minutes
seems like a fun game, I couldn't get very far in the game though as the constant back and forth filling delivery trucks and moving stuff into storage at the end of the day made me motion sick.
👍 : 0 |
😃 : 0
Negative
Playtime:
8364 minutes
this is a game that you spend hours at playing, then reorganizing and playing again
👍 : 0 |
😃 : 0
Positive
Playtime:
2989 minutes
Honestly... I really DON'T want to recommend this game, like, at all. lol. Because the thing is...
I'm weird.
And I really don't think most people will like this game. I ended up spending so much time on this because I turned the games poor performance into a game within itself, but also against myself, it was weird. But oddly satisfying.
For whatever reason, I got really into Food Processing Simulator, and I don't even really know why. I've ended up going through and doing absolutely everything you can, with 100% achievements as well. I have no idea why I did that lol.
If you've combed through the negative reviews, everything they have to say is right lol.
Every single recipe is basically the same. You do finally get more complex salad recipes but those basically just mean run three of those exact same production lines and combine them all. You unlock the different types of "end game" foods, and again, it's the exact same production line set ups. they just use different looking machines. There is no depth to literally anything, like AT ALL.
The in game economy/money is absolutely just slapped together. You can be like me, and spend over 50 hours grinding to level 55+ and it doesn't matter AT ALL how you do it. With the exception of one or two items, the end game food items you produce sell for basically the same amounts as the ones you first start the game with. But even still it doesn't matter because the money system is mostly forgiving.
You're telling me a box of plain, all lettuce, salads sell for 35 bucks but a box of complex multi-ingredient salads costs 36? Like Imagine going to KFC and they're like... "Well we can peel a head of lettuce for you and throw it in a box for 5 bucks, or you can try this fresh romaine chicken salad for 5.15" Like.. what? lol
It doesn't make logical sense at all, and this also makes progression boring. I didn't even bother with many of the end game fruit based items because I was already grinding for the ultra rare salad achievements anyways, and with how bad the game runs you can't go hog wild and that ironically ended up being part of why I enjoyed the game....
Because... The game runs like crap, and you'll realize quickly this is all due to the boxes. The more boxes you have in game, the crappier the game will run. I don't care how amazing your rig is, there is no way you could use every square inch of factory space, every square inch of cold storage, running 8 food trucks, and be able to get over 10 frames.
As I said, this is ironically also what ended up being one of the reasons I spent so much time playing.
Unlike satisfactory where you completely start over multiple times because the rules start to change, and the needs keep growing, I ended up starting over multiple times, completely changing and deleting huge chunks of my production lines so I can change what I'm offering, and find ways to minimize my total on screen box counts so performance remained at a fair spot.
So I created a game with myself, how well could I optimize my outputs, still get rich, and still keep the performance at least half way decent. So I went BANANAS with that, min maxing walk times for employees so boxes are quickly dispensed into machines and improve the frame rates drastically.
This included building a "menu" where I can make as many finished products as possible using as few ingredients and supplies as humanly possible. Again, all towards the goal of limiting the amount of on screen boxes as low as humanly possible while still running high enough production numbers to get rich and get all the achievements.
Honestly if the game didn't start running so poorly, it probably wouldn't have been any fun for me at all. hahaha
I was able to design direct transfer lines so boxes could almost immediately feed into machines from their spawn points and drastically lower my storage needs. By the end of the game here I'm grinding out the last four rare Salad achievements and I've maximized my builds so much that there are probably never more then 40-50 boxes on screen at any given time, which has also bought me 60 FPS for a good while now too.
It's just... an odd thing...to enjoy and recommend a game when I've enjoyed it based solely on how bad it is lol. And that's why this recommend is a soft one. There isn't much depth here and it's only going to appeal to someone that finds a way to make their own fun. If you can't do that, you aren't going to enjoy this. ESPECIALLY for most hardcore fans of Satisfactory and the like. If you want automation depth and complexity, you won't get that here.
👍 : 8 |
😃 : 0
Positive
