Playtime:
996 minutes
[b]SUMMARY: This is primarily a "MIXED" review, with a recommendation to buy the game only if it's on sale.[/b] AIPD is a relatively enjoyable twin-stick shooter that should appeal to anybody who liked Geometry Wars. However, it is [i]not[/i] a perfect game, nor is it a long game. Additionally, there are numerous features that could stand to be improved. As a result, I really can't recommend the game at full (US $9.99) price--if you like twin-stick shooters, it might be worth it when it's 60-80% off.
With a name like "Artificial Intelligence Police Department", you might expect something of a plot. But there really isn't one. Each game starts in the same circular "arena", and you're immediately tasked with killing everything that moves. When a round is completed, you arrive at a screen where you must choose between one of two randomly selected "modules."
Modules are negative modifiers that typically make life harder for you (i.e., touching the border of the arena now hurts you; drones now move faster; an EMP occasionally spreads across the arena, preventing you from using your primary weapons while you're exposed to it). In exchange, modules give you a points multiplier--generally higher points for harder modules--that can significantly increase the points you accrue.
And that's basically it. At the end of Round 15, you square up against a fairly simple 3-phase boss, and then the game ends.
As you accumulate points, you'll ultimately unlock weapons and passive abilities--six of each--that are selected at the beginning of each run. These are probably one of AIPD's strongest features, because the weapons are legitimately distinct and the passive abilities can alter your playstyle. For example, the Laser gets stronger as it gets closer to overheating, whereas the Phaser has a short range but automatically targets & engages anything inside of that range.
There are also secondary consumable weapons and items that can drop from certain enemies as you play. The usual staples are here: A "superbomb" type weapon clears most of the screen, cluster missiles that automatically target enemies with a barrage of projectiles, etc. Items include buffs like a temporary shield, and a "bulletime" slowdown.
So is AIPD worth it? Well, it feels a whole lot like a gameplay mode you'd find in Geometry Wars (which isn't a bad thing, particularly if you enjoy Geometry Wars). However, there isn't much to the game. No level variety or significantly different game modes--just the same circular arena, 15 rounds, and boss. I wouldn't be surprised to see people completing the game and unlocking everything within 2 hours.
For these reasons, I feel like I can still recommend the game, but ONLY if:
1. You love twin-stick shooters like Geometry Wars
2. AIPD looks interesting to you
3. AIPD is on sale
[b]PROS:[/b]
+ Six distinct unlockable weapons (and six unlockable passive abilities) can lead to some interesting combinations
+ The "modules" (negative modifiers that increase your points multiplier) at the end of each level result in some pretty hectic scenarios by the end of a run
+ A reasonable variety of enemies that have unique behaviors
[b]CONS:[/b]
- Only a single "arena" (which is simply a circle) that the entire game takes place on
- Only a single boss at the end of Round 15
- Only one real game mode--nothing close to the variety of Geometry Wars
- Ultimately a very short game that feels more like an extension of another game
👍 : 2 |
😃 : 0