AIPD - Artificial Intelligence Police Department Reviews

Enter the AI universe and fight evil AIs with a variety of weapons and modifications. AIPD is a top-down coop twin-stick shooter where you can enjoy thousands of possible combinations of enemy and arena permutations that give you an unprecedented and nearly unlimited arcade experience.
App ID390930
App TypeGAME
Developers
Publishers mamor games
Categories Single-player, Steam Achievements, Multi-player, Full controller support, Shared/Split Screen, Remote Play Together, Steam Leaderboards, Steam Trading Cards
Genres Indie, Action
Release Date28 Jan, 2016
Platforms Windows
Supported Languages English, French, Italian, German, Spanish - Spain, Russian

AIPD - Artificial Intelligence Police Department
50 Total Reviews
42 Positive Reviews
8 Negative Reviews
Mostly Positive Score

AIPD - Artificial Intelligence Police Department has garnered a total of 50 reviews, with 42 positive reviews and 8 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for AIPD - Artificial Intelligence Police Department over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 300 minutes
It's highly addictive, quite customizable, fast paced, simple to play, quite hard to master Twin Stick shooter. Buy it whenever you can
👍 : 0 | 😃 : 0
Positive
Playtime: 1196 minutes
So, way back when I purchased this game.. I logged in a total of 0.2 hours (12 mins.) and suddenly I get an error at start-up with a specific virus warning. I've tried the Steam fix and to install and re-install on multiple number of computers to the same futile result. Messaging the devs returned only silence.. and not only is it unplayable, but it's planting a virus.. WTF??!!!
👍 : 0 | 😃 : 2
Negative
Playtime: 132 minutes
[h1][url=store.steampowered.com/app/390930/AIPD__Artificial_Intelligence_Police_Department/]AIPD[/url] is a fantastic little game with sadly not enough content to sustain enduring appeal.[/h1] It looks and sounds remarkable, with very smooth and immediately enjoyable controls. The game shows a much more manageable pace and difficulty curve than many comparable titles, with arguably better visuals and gameplay. AIPD plays mostly as you would expect of a twin-stick shooter. Conserve your energy and move wisely as you destroy unlimited waves of increasingly diversified and multitudinous enemies until you inevitably perish. Unlock upgrades, tweak your ship and weapon configuration, launch again. There's nothing to seriously dislike about it, except that you'll burn through its content in less than two hours. Once you've perfected your arsenal configuration, you're left with chasing high scores as sole motivator to keep playing. No health regen or pickups of any kind also make mistakes impossible to overcome. These two major downers aside, what remains is an awesome vertical slice that feels incomplete. The trailer made it look like there would be some form of story attached to the game but there is none outside a vague premise to shoot luminous polygons. [h1]Positive[/h1] [list] [*] Graceful colors and FX, stunning in bright neon lights [*] Choose one of two evolutive game modifiers between each wave to increase the challenge [*] Surprising diversity of encounters and gameplay combination tweaks [*] Great soundtrack and overall ambiance [*] Fast-paced sessions for that quick fix [/list] [h1]Negative[/h1] [list] [*] Only a single arena where all fights take place [*] No single player campaign and no online multiplayer [*] No health regen or pickups of any kind [*] Limited controller support in menus [/list]
👍 : 0 | 😃 : 0
Positive
Playtime: 10 minutes
The game has nice graphics, but it's simply not fun. It's extremely repetitive, even for a bullet hell type of game, and controller support is mediocre. The menus use a virtual cursor mouse which is big red flag, and in game it simply doesn't feel right. You also need a mouse for the installation process. Not recommended.
👍 : 3 | 😃 : 0
Negative
Playtime: 194 minutes
Just the kind of bullethell-ish twin stick action I can get behind with the right balance between challenge, pulse-pounding action, and booty blasting fun
👍 : 0 | 😃 : 0
Positive
Playtime: 47570 minutes
I wholeheartedly support this videogame. I have appreciated potential audience to this notice about the extreme limitations of your simulation software, and why I am only infrequently active. I will occasionally play your Asteroids-tier simulation for a span of 10 minutes, to handle the random mobs. Officially, I am requesting AIPD groups for display, and I have awesome badges that I am not "really" permitted advertisement on my profile. I love the theme of this simulation-software, which for me is a glorified version/emulation of the famous Atari videogame, yet with massively greater features and functionality. At the point of writing this review, it has been approximately 90 hours of play, per SteamPowered.com listings, with 10 minute bursts of activity. These days I drop in for 1-3 minutes to handle fine-motor control functionality, with a better interest and desire for combat-specialisation simulations. I am constantly handling "gamers-thumb" after barely any play, due to the random mobs featured in the 3D-stylised scrolling features, and I set hands after exercises in daily life, irrespective of this simulation. In my official opinion, Atari doesn't own side-scrolling genre simulations any more than any Bullet-Hell Monday corporation. And I mean this in support: my logged hours of play have always been a "Bull-Hell Monday" of the Asteroids-tier genre. I prefer to play on hard mode, and refuse to play on easy mode, and compromise if there were ever a crew, on normal mode. I must capitalise this because there is no formatting feature: PLEASE MAKE THIS A MASSIVELY MULTIPLAYER ONLINE SIMULATION... (conclusively: my standard hours of play are spent on High-Tech Armada, normal mode.)
👍 : 0 | 😃 : 0
Positive
Playtime: 117 minutes
AIPD is a fun arcade-like shooter game that benefits more from playing the game with local friends. The gameplay is straight forward enough for players to into the game quick while having a fair amount of customizing options to make each game session different. The weapons and mods you unlock have different strengths/weaknesses, allow players to try out different methods on how to play throught the various levels. Each time you beat a level, you must choose a challenge which will carry over to the other rounds, which makes for some chaotic fun for you and your friends. However, if you play the game by yourself, the game will get boring pretty quick, especially since you can unlock everything within 2-3 hours. But if you got friends that want simple fun with easy to learn gameplay, AIPD is worth giving a shot. Rating: B
👍 : 7 | 😃 : 1
Positive
Playtime: 267 minutes
THis game is awesome pure and simple while there are things that could be improved IE probbally more unlocks: I have already finished unlocking everything and ive only played it for about 2 hrs but other than that rather small detail this game is definatly worth the price have yet to try multiplayer seems like it could be good
👍 : 0 | 😃 : 0
Positive
Playtime: 41 minutes
This game was pretty fun, but only for about an hour. Unlocks took a bit too long to unlock. I was already bored of my existing weapons by the time I got the new ones. The game lacks any real ability to bring yourself back from poor performance so it misses out on the rush of a comeback that games like Crawl do so well. Surviving a level was always overshadowed by "well now my health is low for the next level." The sheer amount of enemies can be a little overwhelming so I always ended up missing the enemies that really mattered until it was too late, which would be forgiveable if all punishments didn't hurt your entire run. I also may have been missing enemies because the camera is not centered on the player, but enemies can still come from the short side of the screen which gives them an arbitrary advantage. Ultimately it just ended up feeling like a slow crawl towards inevitable death and that crawl didn't feel particularly engaging.
👍 : 9 | 😃 : 1
Negative
Playtime: 996 minutes
[b]SUMMARY: This is primarily a "MIXED" review, with a recommendation to buy the game only if it's on sale.[/b] AIPD is a relatively enjoyable twin-stick shooter that should appeal to anybody who liked Geometry Wars. However, it is [i]not[/i] a perfect game, nor is it a long game. Additionally, there are numerous features that could stand to be improved. As a result, I really can't recommend the game at full (US $9.99) price--if you like twin-stick shooters, it might be worth it when it's 60-80% off. With a name like "Artificial Intelligence Police Department", you might expect something of a plot. But there really isn't one. Each game starts in the same circular "arena", and you're immediately tasked with killing everything that moves. When a round is completed, you arrive at a screen where you must choose between one of two randomly selected "modules." Modules are negative modifiers that typically make life harder for you (i.e., touching the border of the arena now hurts you; drones now move faster; an EMP occasionally spreads across the arena, preventing you from using your primary weapons while you're exposed to it). In exchange, modules give you a points multiplier--generally higher points for harder modules--that can significantly increase the points you accrue. And that's basically it. At the end of Round 15, you square up against a fairly simple 3-phase boss, and then the game ends. As you accumulate points, you'll ultimately unlock weapons and passive abilities--six of each--that are selected at the beginning of each run. These are probably one of AIPD's strongest features, because the weapons are legitimately distinct and the passive abilities can alter your playstyle. For example, the Laser gets stronger as it gets closer to overheating, whereas the Phaser has a short range but automatically targets & engages anything inside of that range. There are also secondary consumable weapons and items that can drop from certain enemies as you play. The usual staples are here: A "superbomb" type weapon clears most of the screen, cluster missiles that automatically target enemies with a barrage of projectiles, etc. Items include buffs like a temporary shield, and a "bulletime" slowdown. So is AIPD worth it? Well, it feels a whole lot like a gameplay mode you'd find in Geometry Wars (which isn't a bad thing, particularly if you enjoy Geometry Wars). However, there isn't much to the game. No level variety or significantly different game modes--just the same circular arena, 15 rounds, and boss. I wouldn't be surprised to see people completing the game and unlocking everything within 2 hours. For these reasons, I feel like I can still recommend the game, but ONLY if: 1. You love twin-stick shooters like Geometry Wars 2. AIPD looks interesting to you 3. AIPD is on sale [b]PROS:[/b] + Six distinct unlockable weapons (and six unlockable passive abilities) can lead to some interesting combinations + The "modules" (negative modifiers that increase your points multiplier) at the end of each level result in some pretty hectic scenarios by the end of a run + A reasonable variety of enemies that have unique behaviors [b]CONS:[/b] - Only a single "arena" (which is simply a circle) that the entire game takes place on - Only a single boss at the end of Round 15 - Only one real game mode--nothing close to the variety of Geometry Wars - Ultimately a very short game that feels more like an extension of another game
👍 : 2 | 😃 : 0
Positive
File uploading